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  1. #381
    Sea Torques
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    Quote Originally Posted by NotGreyheim View Post
    I'm normally pretty good with parrying in FromSoft games, but the attacks in CO:E33 are a lot harder to read so far. Hopefully it's just a matter of practice, but I feel like the cues are a lot more subtle.
    If you cannot or don't want to deal with the extremely tight parry timing, there is also:
    https://www.nexusmods.com/clairobscu...tion33/mods/28

  2. #382
    Kevin Chang
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    Sylph

    It's possible to beat the game in the standard JRPG manner of just overleveling and tanking hits with your face. Parrying and dodging just reduces or eliminates the amount of grinding necessary.

    Someone has done a full clear without parries and dodges, including the superboss (which most people cheese because the timings on the dodges are so tight).

  3. #383
    A. Body
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    Quote Originally Posted by chazzyphizzle View Post
    almost all attacks have sound cues as well, they are super helpful to use
    Yeah, I've noticed a couple of these. But there are times when it's hard to distinguish. I should probably turn up sound effects or something.

    Quote Originally Posted by Bardicrune View Post
    If you cannot or don't want to deal with the extremely tight parry timing, there is also:
    https://www.nexusmods.com/clairobscu...tion33/mods/28
    Appreciate the suggestion, but I'm going vanilla for my first playthrough. I'm also not a big fan of mods that make games easier. If that's what I wanted, I'd just lower the difficulty.

  4. #384
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    You can build a nice shield build later that makes missing parries ok. But Parrying is just so satisfying lol

  5. #385

    Sweaty Dick Punching Enthusiast

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    dude said he's a good parryer in Souls games sure my man will be just fine with a little more practice. to reiterate Chazzy the swoosh sound is critical and will carry you from Act 1 to the end of Act 3, timing off it is more important than the visuals.

  6. #386
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    This is the dude that kicked my shit in last night:
    Spoiler: show


    Cranked my sound effects way up, and while I might vibrate my brain into a concussed state, at least I'm figuring out parrying!

  7. #387
    King Bitcher of Bitchington
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    Cactuar

    honestly, he was one of the tougher mobs because you're so low level, you have no picto's, luminas or abilities and you only have 2 people

  8. #388
    A. Body
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    Yeah, he was hitting for nearly twice my healthpool with each swing. On a side note:

    Spoiler: show
    Fuck... They're Dark Soulsing me already...

  9. #389

    Sweaty Dick Punching Enthusiast

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    I was there for a bit too and had no intention of leaving until he went down. I think I even reloaded a few wins because I wasn't sure how exp worked with dead characters. Hits hard but also goes down quick. You only need a few rounds, it's the perfect "this is what you're in for" introduction.

  10. #390
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    Quote Originally Posted by Celeras View Post
    I was there for a bit too and had no intention of leaving until he went down. I think I even reloaded a few wins because I wasn't sure how exp worked with dead characters. Hits hard but also goes down quick. You only need a few rounds, it's the perfect "this is what you're in for" introduction.
    Yeah, I just beat the first (story) boss:
    Spoiler: show
    Parried all but 1 or 2 of the casts during his Chainspell phase!


    And now I'm thinking of going back and trying again

  11. #391
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    Side note: How do I use these extra lumina point items I keep getting? Is that just a thing I haven't unlocked yet?

  12. #392
    Mr. Bananagrabber
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    The game should make it clear when you can use them

  13. #393
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    Quote Originally Posted by NotGreyheim View Post
    Yeah, I just beat the first (story) boss:
    Spoiler: show
    Parried all but 1 or 2 of the casts during his Chainspell phase!


    And now I'm thinking of going back and trying again
    Decided to go back and bash my head against it. Took the better part of an hour, but I got it down in the end. Some observations:

    Spoiler: show
    It got to the point where if anyone died early in the fight, I'd just load the save. I was able to get about 50/50 parry rate on the slow attack, and the first hit of the 2-hit combo. On the run where I killed it, I was able to land a lucky parry on both the second hit, and the normal speed attack. I still don't know what the cue was supposed to be for those 2. Gustave died with about 1/4 of it's health left, but I was able to finish it off with Lune. I stopped trying to revive about halfway through the attempts, because I would always end up in a loop (I had 2 of each tint). I'm happy to have killed the boss, but I'm a bit bummed that I won essentially due to luck... Anyway, here's the final stats:
    Spoiler: show

    And a bonus screenshot of something that caught my attention...
    Spoiler: show
    Very interesting...

  14. #394
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    Yup I think that boss was most peoples "git gud" moment, and that "this aint your daddy's final fantasy game" realization lol.

    Spoiler: show
    Unless you went the other way first and encountered the mime lol

  15. #395
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    Quote Originally Posted by Takiwaki View Post
    Yup I think that boss was most peoples "git gud" moment, and that "this aint your daddy's final fantasy game" realization lol.

    Spoiler: show
    Unless you went the other way first and encountered the mime lol
    Spoiler: show
    Nah, Mime was a breeze compared to that asshole. I missed the one in Lumiere though, was pissed when I saw it on a stream (not watching past where I am currently)

    Fucking right after I hit post on this, I ran into this asshole lmao
    Spoiler: show


  16. #396
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    Ok, I made it to
    Spoiler: show
    The Gestral Village


    Called it a night out of fear for my sanity.

    Spoiler: show
    THEY'RE BUILDING GODDAMN PILLAR MEN!

  17. #397
    Hyperion Cross
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    Kai Bond
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    Gilgamesh

    Just signing into here I'm done with the game too. Not much to add besides it was nice to play an actual RPG again (but I don't play as much games)

    I recommended my friend to play too and sold it to him as:

    Spoiler: show
    FFX (in turn based system and he went hard on that game back in the day) + Street Fighter 3 / Devil May Cry with Dante and Royal Guard parry (he plays both so will know what I mean) + the film Inception + french lol


    I browsed the entire thread after beating the game and don't see it mentioned here, but the game director's youtube channel (only 5 short video of him playing devil may cry 5)

    SPOILER FOR Devil May Cry 5 warning: The 5 videos is of him fighting and parrying/styling on the final boss. In short, the director is also quite a gamer (especially to pull off this stuff, not to mention on a Blood Palace (the game's extra/challenge mode) on the final boss itself):
    https://www.youtube.com/@donpoko1997

    Since the discovery of the channel there's a few funny comments:

    From the director himself: Looking back on this, maybe I should try making a game with some kind of parry mechanics.

    Other comments:

    So this was expedition -1...

    Spoiler: show
    Looks like Verso mechanic


    How bro expects us to parry attacks in expedition 33

  18. #398
    Kevin Chang
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    Quote Originally Posted by NotGreyheim View Post
    Yeah, he was hitting for nearly twice my healthpool with each swing. On a side note:

    Spoiler: show
    Fuck... They're Dark Soulsing me already...
    If you care about min-maxing...
    Spoiler: show
    don't kill them. There's a quest where you get a reward if you spared most of them that gives you 100 lumina points. After you collect the reward, you can go back and slaughter them if you want. Most of them don't give good enough rewards to merit killing them for the sake of progressing right away. The only exception to this is the one that asks you to mercy kill it. He gives you a unique picto if you kill him, but if you force him to off himself you just get chroma from his corpse.

  19. #399
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    Quote Originally Posted by Gredival View Post
    If you care about min-maxing...
    Spoiler: show
    don't kill them. There's a quest where you get a reward if you spared most of them that gives you 100 lumina points. After you collect the reward, you can go back and slaughter them if you want. Most of them don't give good enough rewards to merit killing them for the sake of progressing right away. The only exception to this is the one that asks you to mercy kill it. He gives you a unique picto if you kill him, but if you force him to off himself you just get chroma from his corpse.
    Yeah, I left it alive because I figured there'd be something like this.

  20. #400

    Sweaty Dick Punching Enthusiast

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    if you care about HUMANITY

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