The patch release schedule, woof. The hype I had to maybe return on patch launch is gone. Theres too much good vidya out there right now. Maybe I’ll try in January when all of the content has been released.
The patch release schedule, woof. The hype I had to maybe return on patch launch is gone. Theres too much good vidya out there right now. Maybe I’ll try in January when all of the content has been released.
Fuck I am still in Heavensward (LOL) but I wanna play this![]()
You still in 2015 bruh
Yeah thats around when I quit lol I've come back a couple times to rush some MSQ but then went off to other games
So looking like bosses are gonna be Prishe, Fafnir, the Divine Might fight then Shadow Lord, do hope we get a free-roam around Jeuno like we had with the Nier stuff.
Full schedule:
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They did mention we were gonna be able to go to the Jeuno area as part of the questline outside of the raid. Sky looks really fucking good too... but it's a shame it's just set dressing and not a open world playground.
A lot of recent FF games have been hallway simulators, but at least they're pretty!
Preliminary patch notes:
https://eu.finalfantasyxiv.com/lodes...70f9ba82073b45
Freaky SE
I guess this means Lower Jeuno will be a proper zone with NPCs?Tattered Sheet Music found in the treasure chests of Jeuno: The First Walk can be exchanged with the peculiar goblin in Lower Jeuno (X:6.5 Y:5.2) for special orchestrion rolls relating to Echoes of Vana'diel.
Also proper Prishe:
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Yeah I think Jeuno is gonna be the raid hub staging area kinda like how they had the sky garden thingy for Myths of the Realm
'In order to reduce server congestion, we will be implementing multiple field instances for Tuliyollal, Solution Nine, and the area newly added in Patch 7.1"
That pretty much cements the idea that Jeuno will stay, basically like Gangos as the staging area for Bozja. Now if they add a market board there....
Full patch notes: https://na.finalfantasyxiv.com/lodes...65c99677cb00e2
Looks like DRK and GNB got a lot of love. Superbolide now only taking you to half health instead of one HP kinda lame though, I will miss the OH SHIT moments.
Also, fucking lol in the notes that they borked Guard in CC so now it doesn’t negate knockback or liftoff and they just say “please don’t use this strategically until we fix it” yeah right lmao
Really hope the changes to tank invul are significant, seemed like any time a healer wasn't keeping up in a dungeons and I needed to hit it, it would go off, I'd get the status effect and I'd die anyway.
And pretty sure guard always blocked launch from the stage hazard on Cloud Nine, not sure what that's about.
Alliance raid was hella enjoyable. Hit the nostalgia buttons and was challenging enough that we had a couple of day 1 raid wipes, which was sorely missed from EW a. raids. Fights were designed so that we wouldn't be skipping their marquee attack either, which is also a nice change