Been a long time folks; ただいま!
I'm posting this on behalf of a retail friend who I know by the name of "Gloin", who undertook to research Desynthesis rate information on current Retail.
tl;dr: Basically he reconfirmed the information that the Japanese wiki has: here - 60% failure, 40% success, given success: 40% NQ, 30% HQ1, 20% HQ2, 10% HQ3 (given HQ: 3:2:1 ratio); given failure 50% chance of losing the material.
And no tiering, obviously, although as you can see he looked for it to be sure.
Code:
Tier 1(+23) 2(+43) 3(+63) 4(+83) Total
Fails 2530 2438 2328 6382 13678
Material Loss 1267 1206 1146 3691 6845
NQ 742 662 598 1689 3691
HQ1 499 461 454 1305 2719
HQ2 327 328 338 844 1837
HQ3 169 197 164 398 928
Fail Rate 59.29% 59.67% 59.97% 60.11% 59.85%
Material Loss Rate 50.08% 49.57% 49.23% 50.55% 50.04%
Success Rate 40.71% 40.33% 40.03% 39.89% 40.15%
NQ Rate 42.72% 40.17% 38.48% 39.87% 40.23%
HQ1 Rate 28.73% 27.97% 29.21% 30.81% 29.63%
HQ2 Rate 18.83% 19.90% 21.75% 19.92% 20.02%
HQ3 Rate 9.73% 11.95% 10.55% 9.40% 10.11%
All desynthesis attempts were performed on "Leather Highboots" at the listed skill deltas, with no moghancement active (to ensure no aura effects.), no food active, and no synthesis support.
He also has begun investigation/reconfirmation of the effect of Moghancement: Lightning. (Overwhelming so far, but based on conventional wisdom we don't expect that the aura strength will matter.)
With 5730 failures, 2331 resulted in a lost material (still leather boots.) which gives a prevalence of 40.68% and a wilson binomial confidence interval (95%) of 39.42 to 41.96%.
With a baseline of 50% for leather boots material loss (determined from the initial testing above) we can conclude that the rate change is either 10% absolute or 20% relative, which is a higher magnitude than I think most of us believed it was.
I will post more information as it comes, but wanted to get the initial findings somewhere public instead of on a discord since we agreed it was worth sharing with the wider community.
If anyone else is interested in helping us further investigate material break rates, please feel free to DM me but don't expect an immediate response, I'm not very active in the FFXI community these days.