I only have a small handful of media in actual 4k on my home server. High quality 1080p through a TV upscaler (which are very good these days) is gonna be indistinguishable from 4k at a fraction of the size for the vast majority of content.
I only have a small handful of media in actual 4k on my home server. High quality 1080p through a TV upscaler (which are very good these days) is gonna be indistinguishable from 4k at a fraction of the size for the vast majority of content.
I notice that shit immediately. Compression artifacts, low bitrates, all that shit grinds my gears. Not enough to avoid the content, but just enough to be dissatisfied and grumpy about it lol.
I just watched Tombstone in actual 4k the other day, and it blew me away after watching all these streaming clips prior. It's not just a YouTube thing either though, all the streaming apps got that noticable blockiness or fuzzyness to them when playing on my 4k.
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Good OLED with Dolby vision + surround sound speakers + A/V Receiver + 4k Blu-ray player w/ Dolby support = Movie Nirvana.
And play that same movie on Disney+ and cry over the quality difference. Both will say they're in 4k, and they are, but your eyes don't lie cause the resolution isn't the whole story.
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Graphics fidelity is often mistakenly used as a term to describe good art direction. This is what makes older games hold up, but when you get into the technical aspects of games there has been quite a huge leap in fidelity and it depends on the game that makes use of it and how visible it is. There have been huge leaps in lighting and compression which makes it easier to create visuals that would take longer if manually doing it, these things are not always noticeable as the end result is almost the same.
Advances in lighting and textures have dropped my frames and resolution on console and I notice it. Not enough to spend high 3 figures, but it's there. I know for a fact GoW would look better on my PC or PS5 pro, but I got a base ps5 so I deal with it. Still looks great, but I do wish it was the best possible version.
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I've yet to see any streaming service where 1080p/4K stream setting even remotely matches what a standard 1080p blu-ray movie outputs. The second you hit a dark scene it all goes to shit.
The only thing that's increased since 2018 is your GPU spec needed and drive space to maintain relatively the same visual quality as some of the technically best visuals before it.
I don't expect a PS6 to be anything more than a PS5 Pro-Pro, with the price of current components. Maybe a little more RAM, and access to FSR4 without needing extra hardware (PSSR), and slightly better RT performance. I'm not expecting a PS6 to do Cyberpunk with pathtracing at 1080p with all settings as high as they can go, for example. Just getting off of RDNA2 alone would give general performance boosts at any rate to allow pushing a higher internal resolution at the least.