I feel like Microsoft only veered away from it because Windows is still their own lol
I feel like Microsoft only veered away from it because Windows is still their own lol
tho competition is fierce videogames is such a growing and profitable industry you can see a lot of foot shooting and corporations being fine financially. smaller studios obv get zeroed and there's not much employee security but the big players fuck up regularly and sail on through fine. like the margins are big enough Sony will be fine either having games exclusive or non-exclusive, good position for a company to be in, kinda wonk for the consumer.
I think that's part of it. And it's entirely sensible when you think about it. Gaming on PC is, and always has been, a niche hobby. As far as sales go console vs building a PC is not even close. And now how much would it cost you to build something that will play first party titles at 4k with acceptable settings and frame rates? $3,000? Hell it was even expensive before parts prices got stupid.
Yup as a pc builder I usually upgrade or make changes yearly, this year I litterally skipped doing anything. The other day I was looking up an ssd I had bought for my ps5 a couple years ago for a couple hundred dollars, the exact same one was 1300US now....AI upscaling is also making consoles even more worth it now when you look at things like FFVII remake on the switch 2 and PSSR2 on ps5 pro.
Their typical staggered-port approach after the exclusivity window probably wasn't bearing as much fruit as they expected.
At this point in the console's life cycle it's likely not worth it, and it mostly benefits people who sit close to the screen, where motion artifacts became far more prevalent.
As others mentioned, the real perk of PS5 Pro is just getting 60fps with 'PS5 quality' settings. It now having the equivalent of FSR4 on games that support PSSR is welcome though, given PSSR1 was basically a laughing stock for the amount of games that had visual problems with it.
Still doesn't hold a candle to DLSS4/DLAA models, but it's far better than before in all of the vids I'm seeing.
My current rig with a 7800X3D and a 5070TI ran me around CAD$2200 after taxes, which stomps a PS5 Pro. Would be another $500'ish today though just due to the stupid price of RAM/NVME/GPUs now.
That said, on PC, you pay more upfront, but now you get access to better game sales on the regular (both old and new), not having to deal with Sony's multiplayer tax that they keep increasing every year, and you can do incremental upgrades as needed. More important to me though is having DLAA to make modern games not look like blurred vaseline cancer.
Playing indie games as they come out, vs. the console ports that tend to be 8mo-1yr off is also a bonus, but you don't need a mid to high end PC to run those 90% of the time.
I will say I'm surprised Sony added the option to force their newer PSSR model on the existing games that supported it. It makes the change relevant now vs. having to wait on new releases or devs to patch the older games.
I have higher standards I guess when it comes to PC. I would expect it to do 60fps at 4k on moderately high graphics settings without DLSS or anything. For that you need more expensive components.
Why would running DLSS or some other upscaler disqualify it?
PS5 running at 4k are also using upscaling, and while it's improved PSSR is still inferior to DLSS
It doesn't. I just wish Nvidia and AMD would try to improve actual hardware instead of using software tricks to achieve high fidelity. I guess we have just hit a ceiling when it comes to fabrication and raw image processing.
It does annoy me to no end that AI upscaling is just abused as a band-aid nowadays to fix image quality issues that arise from TAA being TAA and blurring/ghosting the whole output with the default settings most developers use for it.
The whole AA/AAA industry workflow seems built around it regardless of engine used.
I mean DLSS Quality looks better than Native TAA in pretty much every single game they arent really tricks, it just a plain improvement over standard anti aliasing techniques. DLAA is obviously the best, but new technologies are being pushed right now faster than the cards can keep up.
Because TAA is inherently smeary with how it's used in games. Even back when games generally offered FXAA/TAA/SMAA, I'd opt for FXAA/SMAA depending on the performance hit.
We don't really get any other anti-aliasing options in modern games high-end games is the problem. It's either TAA (baseline), TSR (UE-specific, same issues as TAA), or the card vendor solutions of DLSS/XeSS/FSR which have various degrees of ghosting/artifacts unless you're bruteforcing it with 144fps+ where it's less noticeable due to less time between frames, or hitting your nVidia card hard with DLAA.but new technologies are being pushed right now faster than the cards can keep up.
And then comes PSSR2 which from everything I've read just seemed like AMD giving Sony a hand and basically letting them rebrand FSR4, which at least is still better than TAA.
I look back to HL: Alyx of 2020, which couldn't use TAA due to it being a VR game (where image clarity is priority), and it was the cleanest friggen game I've played from a AAA dev, which didn't bank on any GPU gimmicks to make it happen, or a high-end GPU for that matter. Just plain' ol' MSAA w/ a forward renderer, and shaders optimized to minimize sub-pixel shimmer within the texel space.
Don't worry, nVidia has heard you!![]()
Can we go back to the days of reg-editting FFXI to reduce jaggies? I don't even remember how I did it, but I remember being just knowledgeable enough about computers to be worried I was going to break it all. Between that and out of control LUA gearswaps that you couldn't figure out, those were wild times, but at least I didn't have to figure out how to tune a specific AI upscaler to work best on a game by game basis.
Nvidia App - set global DLSS preset to recommended - done.
Persona 5 Royal and Warhammer 40k Space Marine 2 coming to PS Extra collection on March 17th, as well as a 60FPS update to Assassin’s Creed Unity
https://blog.playstation.com/2026/03...sert-and-more/
PSSR2 support is rolling out today for more titles;
-Silent Hill 2
-Dragon Age: The Veilguard
-Control
-Alan Wake 2
-Senua’s Saga: Hellblade II
-Final Fantasy VII Rebirth
-Nioh 3
-Rise of the Ronin
-Monster Hunter Wilds
-Dragon's Dogma 2
-Crimson Desert
With support in the near future for;
-Assassin's Creed Shadows
-Cyberpunk 2077
Definitely interested to see how SH2 turned out, after the fiasco with the first version
The update was available for me last night and I tried it out. I only have a few games that support PSSR but I tested a couple briefly because it was late. I couldn't tell much of a difference on quality mode but I only had 15 minutes to look so I may have missed some details. On performance mode though it was massive! It is so close to quality I don't think the average person could tell unless they know what they are looking for.
I think Sony has knocked this one out of the park though. I have been reading comments from different places and people are saying the improvement on other games is huge.
Well if you don't already own a PS5, get fucked I guess.
https://blog.playstation.com/2026/03...remote-player/
PS5 – $649.99
PS5 Digital Edition – $599.99
PS5 Pro – $899.99