Dont even know why they're bothering to keep any Developers on the game after this, if the 'controversy' before didn't kill the game, the optics of these firings alone are going to double tap it.
Dont even know why they're bothering to keep any Developers on the game after this, if the 'controversy' before didn't kill the game, the optics of these firings alone are going to double tap it.
https://playhighguard.com/
The website has been taken down and the Discord direct no longer links to the main server
https://bsky.app/profile/stephentoti.../3mf3f7hegtk2m
Tencent funded the development
https://x.com/PlayHighguard/article/2028923492125819287
Shutdown on the 12th.
They were fucked from the jump by Geoff Keighley hyping them up at the game awards, rip
it's kinda funny because without that who would even have heard of the game but with it expectations and scrutiny were insurmountable obstacles. mighta been one of those doomed to failure things either way. feel kinna bad for Geoff tho lmao he just wanted to show off a game he liked.
Yes but Geoff was the difference in them going quietly into the night versus people laughing at them as they lay dying
Yeah Geoff didn't help but I think was kinda doomed because it didn't really seem to be made for anyone. It took a bunch of parts from other different genre's but it basically took only the bad parts about a lot of them and removed the parts that people actually enjoyed. They just mashed those bad parts together with few actually interesting or unique idea's. Hero shooters just aren't it anymore, Deadlock only works and is gonna blow up because it very much isn't a hero shooter.
Welp.
Frankly its a shame, a new IP not giving its time to grow or find its footing.
In an era of endless remakes, remasters and sequels Its always a little sad to watch a new IP fail out of the gate, I mean I did play it for a bit and I'm just not a PVP kind of guy these days but it was enjoyable, just didn't feel fully fleshed out yet and probably should have released in a Beta/EA state at the very least for optics, cause it was missing basic stuff like a scoreboard or any kind of progression system.
It doesn't help that from the moment the trailer dropped people wanted this to be Concord 2, especially content creators who were circling the water before it even released. I watched like 5 different Youtube videos on this games launch and every video had a title like "I played it so you dont have too" and had comment sections full of people making jokes about it being Concord 2... yet the content of the video was almost always "This was a fun game, its got flaws that need fixing but it was enjoyable". RIP.
I don't know if this game would have found a footing and became something real good, but its still just a damn shame it will never be given the chance, I dont think this game was anywhere near as bad as Concord was in any aspect, its wild they dropped it so quickly.
I think Geoff did help though. They had an incredible launch of 100k players. I don't think that happens without TGA. I didn't play the game but they clearly fumbled with the game itself.
They admitted they got high off their own supply and didn't take outside feedback, assuming what they loved would be loved by everyone.
Hubris plus undeserved hype plus designing for the most overcrowded genre was a cocktail of death.
Last day'ish to dick around with the game, since they haven't clarified when on the 12th it's shutting down, so I got a few more matches in today see how the last content update was. The recent shield-bearing hero is pretty damn nice to coordinate with, and got some decent pushes with him as a result.
I wish the tech tree they introduced was in the game from the get go. Being able to completely rid of the mining minigame helped the feel of the gathering a lot, in addition to the devs knocking 30s off the timer for that phase so you actually need to rush things. It wouldn't have fixed the game though, but it definitely would have given me a better lasting impression.
![]()