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  1. #1
    Melee Summoner
    Join Date
    Jul 2004
    Posts
    38
    BG Level
    1

    Dynamis Windurst

    just looked at the path we used when we allmost made it to the boss and drew the path on a map to see where we where going

    http://home.no/alziuz/ouerpath.GIF

    looks like we are dooing more killing than needed and waste time hereby

    http://home.no/alziuz/sugestpath.GIF

    this is the path i would sugest we try maby and it should lead us through all time extentions and kill all the needed NM's to pop the boss, but skip around 3 bridge pops, 1 island pop and some random pops at AH but we will add around 5 mins of running to make it back to the heavens tower... tell me what you think

  2. #2
    Guest

    After today's Dynamis run, I'm not so sure it's the path we chose as it was the tactics we were using.

    Where was everyone? Only 48 people showed up; if these runs are going to be successful, everyone has to show up. On top of that, some people seem to think that, since they don't do much damage in Dynamis, they are free to skillup whatever weapon they want.

  3. #3
    Xavier
    Guest

    First off, sorry about the bad luck. I would've been there, but I'm out of town on vacation until tomorrow, so sorry about that, nothing I can do. That really sucks about the low attendance though.

  4. #4
    Salvage Bans
    Join Date
    Jul 2004
    Posts
    976
    BG Level
    5

    zihn that doesnt works since you must go counter-clockwise direction. my suggested route (and how we really should do it) is as followed. blue is everyone and red is quick only (or our designated death puller) for the main NM

    *http://www31.brinkster.com/connor06/win.jpg*

    please copy/paste into url address

  5. #5

    I'm now working on research of JP sites/forums.
    Hope can find a possible route with shortest time...
    May post route (my suggestion) on later this week.

    Think death pull is neccessary in Dynamis Windy...bad news to puller >_<
    As I hav experience in JP Dynamis LS,
    they always uses death pull in Windy...
    (another meaning, if we dun use death pull,
    we may out of time by clearing those yagudo pops...orz)

    In addition, i wanna state some problems in today's run:
    1) ppl who dun do /as Quicklet and attack on some monsters that slept

    2) if dun do /autotarget off u may attack some monsters AUTOMATICALLY

    3) maybe some ppl got lag at The House of the Hero?
    i got R2000+ when Zihn /poke me...with many battle effect filters on
    maybe some lag cuz of those Avatar's image?
    4 or 5 avatars in a row with our garuda also...

    4) think we should held windy only if members reach 54+ (3 full ally)
    damage output really a problem...

    plz hav more discussions on this run...
    this run maybe a worst one but it's a gd chance for designing tactics.

  6. #6
    Guest

    I think we should split into 2 groups after the AH one to get the 10 min and later rejoin the others and the rest can continue forward. It could save alot of time.

  7. #7
    Salvage Bans
    Join Date
    Jul 2004
    Posts
    848
    BG Level
    5

    that would be a great idea if we had more blms... blm shortage for NA's 70+

  8. #8
    Relic Weapons
    Join Date
    Jul 2004
    Posts
    347
    BG Level
    4

    we had a plethora at one point... i think we had 6-7 a week or 2 ago..

  9. #9
    Salvage Bans
    Join Date
    Jul 2004
    Posts
    848
    BG Level
    5

    but one of those blm was genki shhh! Blacksky hasnt been around lately because ganbaby said she started school. As tough as windy has been tho if we split in 2 i'd like atleast 4 blm in each group.

  10. #10
    Relic Weapons
    Join Date
    Jul 2004
    Posts
    347
    BG Level
    4

    your right. it would be awesome if we had the manpower to split and sweep around, but its just not gonna happen. the windy statue pops are killer.

    we really... REALLY need to hang back more and let quick bring the mobs to us. we will lose some time on the pull, but we will make it up and then some in not having ppl die. when 2-3 statues pop around the blms while they are casting.. and ppl are bunched up directly behind them... they die in about 3 seconds because theres no place to go to give yourself casting room.

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