Page 2 of 2 FirstFirst 1 2
Results 21 to 32 of 32
  1. #21
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    I dunno, I'm thinking it was the Wind but that may be total placebo. I swear gods are just luck. The baby-gods are pretty easy to silence, and I think I hit Kirin maybe 1/15 casts or something like that.

    The real gods are a total bitch. Easy to paralyze, yet it never procs (except on Suzaku for some reason, you know since he is strong to Ice that makes total sense.) Our last 2 Genbu's were on iceday and I couldn't land gravity for anything, resisted like 20 straight times, yet I silenced him after (only) like 19 tries.

    320 skill is with Baselard (cheating), so I cast at 316 with Auster's Staff and usually on the baby-gods it only takes like 3-4 casts to stick silence.

    Have you guys actually seen the job-specific merits do anything? I know a BLM that has 5 Ice Potency merits so far, but he's not smart enough to actually measure how much difference it makes. He just says they work

  2. #22
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    If you were more enthusiastic about wind merits i MIGHT'VE leveled RDM another level and gotten some merits, but meh.

  3. #23
    New Spam Forum
    Join Date
    Aug 2004
    Posts
    180
    BG Level
    3

    Quote Originally Posted by Raineer
    Have you guys actually seen the job-specific merits do anything? I know a BLM that has 5 Ice Potency merits so far, but he's not smart enough to actually measure how much difference it makes. He just says they work
    damage: ( (your INT- enemy INT) x multiplier1)+elemental D) x (multiplier 2) x (day effect)

    multiplier 1:
    I 1.0
    II 1.0
    III 1.5
    IV 2.0
    ancient 2.0
    elemental staff +0.10(NQ) or +0.15(HQ)
    if your friend has 5 ice merit, that means they are like... wielding NQ ice staff permanently, +0.10, dual wield staff go!

    multiplier 2
    this is from your passive skill magic damage up and magic atk bonus
    LV BLM
    10 1.2
    30 1.24
    50 1.28
    70 1.32
    LV RDM
    20 1.20
    40 1.24
    60 1.28

    earring from NM +0.05
    so level 70 blm with earring will get 1.37

    elemen match the day will increase 10%, opposite elemental will decrease 10%. might not work occasionaly, use the obi to get it work 100%

    Elemental D
    Earth: I:5 II:78 III:210 IV:381 Ancient: 577
    Water: I:11 II:90 III:236 IV:410 Ancient:630
    Aero:I:20 II:108 III:265 IV:440 Ancient:552
    Fire: I:30 II:128 III:295 IV:472 Ancient:657
    Ice: I:41 II:150 III:320 IV:506 Ancient:526
    Thunder: I:55 II:137 III:345 IV:541 Ancient:603
    GA3: 1.5 IV

    the boost of thundaga3 is far higher than any other nuke. if they introduce thundaga4, the boost from multiplier1 will take effect and the elemental D become crazy, it will broke the game, as you can see from kirin's stonega4 (lumberjack doesnt count, his int and elemental is so low that you will resist 90% of the time)

    I believe magic accuracy is a percentage, so if you got 5 magic accuracy up, it's +5% up against vrtra or against small rabbit outside saruta, but this is just my speculation (`3`)b

  4. #24
    Relic Shield
    Join Date
    Jul 2004
    Posts
    1,574
    BG Level
    6

    Cloude synthesized a wise braconi +1

    Cloude is my new god, at least for maybe the next week or so

  5. #25
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    I believe magic accuracy is a percentage, so if you got 5 magic accuracy up, it's +5% up against vrtra or against small rabbit outside saruta, but this is just my speculation (`3`)b
    Sweet post...

    Yeah there is a direct difference between BLM and RDM merits. BLM is potency (which imo is not accuracy), and RDM get accruacy (which should do nothing to boost the spell.)

    I was thinking that the wind merits actually say "3%" per point but not certain. I know some of the other merits do say "%", like spell interruption etc...

  6. #26
    Relic Shield
    Join Date
    Jul 2004
    Posts
    1,574
    BG Level
    6

    it doesn't say %, it just says 3

  7. #27
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    As my dad used to say... 3 what? 3 carrots?

  8. #28
    Melee Summoner
    Join Date
    Oct 2004
    Posts
    33
    BG Level
    1

    I been thinking, especially now since the next update doesn't have seem to have any new equip for RDM yet. It must be SE thinks it has put out a viable JSE for RDM. So maybe it actually is viable.

    It is very intresting that "Magic Accuracy" is found on Wise Set and nowhere else. So I think alot of the theories out there right now are false.


    Sure it doesn't say Magic Accuracy +5-6%, or 3% or whatever, but that doesn't mean it does not function this way.

    Magic Atk +5 adds 5% but it is not worded as such. and Treasure Hunter +1 or Steal +1 definitely don't function as +1%.

    The four theories out there are

    1) Magic Accuracy + 1 : +1 Elemental, Enfeebling, Dark
    2) Magic Accuracy + 1: +2 Elemental, Enfeebling, Dark (seems kind of random)

    3) Magic Accuracy +1 = +1% Elemental, Enfeebling, Dark
    4) Magic Accuracy +1 = a Partial Elemental Stave for every element (as far as resists go)

    The theories become more sexy with 3 and 4 making the Wise set a viable purchase. 4 Being incredibly sexy


    The fact remains however that the hat and body, with +5-6 Magic Accuracy replace vital slots for RDM AF and AF2 Enfeebling. Which would result in losing out on +30 Enfeebling.

    Assuming 4, which actually seems the most intuitive when you think about it - and seeing as how little difference Enfeebling Skill tends to matter end game, it may be beneficial to use some of the Wise set in the hopes that in the "Enfeebling Equation" having a 30% Magic Accuracy (Chasuble +1, Wise Cap +1, Braconi +1, HQ Staff) is more important then +30 enfeebling

    It would seem like it is....plus you can always add Master Caster Bracelets, Enfeebling Torque etc.

  9. #29
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by worldbfree
    I been thinking, especially now since the next update doesn't have seem to have any new equip for RDM yet. It must be SE thinks it has put out a viable JSE for RDM. So maybe it actually is viable.

    It is very intresting that "Magic Accuracy" is found on Wise Set and nowhere else. So I think alot of the theories out there right now are false.


    Sure it doesn't say Magic Accuracy +5-6%, or 3% or whatever, but that doesn't mean ot does not function this way.

    Magic Atk +5 adds 5% but it is not worded as such. and Treasure Hunter +1 or Steal +1 definitely don't function as +1%.

    The four theories out there are

    1) Magic Accuracy + 1 : +1 Elemental, Enfeebling, Dark
    2) Magic Accuracy + 1: +2 Elemental, Enfeebling, Dark (seems kind of random)

    3) Magic Accuracy +1 = +1% Elemental, Enfeebling, Dark
    4) Magic Accuracy +1 = a Partial Elemental Stave (as far as resists go)

    The theories become more sexy with 3 and 4 making the Wise set a viable purchase. 4 Being incredibly sexy


    The fact remains however that the hat and body, with +5-6 Magic Accuracy replace vital slots for RDM AF and AF2 Enfeebling. Which would result in losing out on +30 Enfeebling.

    Assuming 4, which actually seems the most intuitive when you think about it - and seeing as how little difference Enfeebling Skill tends to matter end game, it may be beneficial to use the some of the Wise set in the hopes that in the "Enfeebling Equation" having a 30% Magic Accuracy (Chasuble +1, Wise Cap +1, Braconi +1, HQ Staff) is more important then +30 enfeebling

    It would seem like it is....plus you can always add Master Caster Bracelets, Elemental Torque etc.
    Divine Magic is also somewhat offensive, and RDM have skill in it too.

  10. #30
    Melee Summoner
    Join Date
    Oct 2004
    Posts
    33
    BG Level
    1

    I knew I forgot something >.>

    Hopefully, if it is Theory 4, then its just a big bonus to all those spells when cast,. Not just skill up to all the different offensive skills, which to me seems unintutive.

  11. #31
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    I think it's 1 or 3...but I just don't have room to buy it to try out anyways. It's probably the same as the elemental accuracy merits, except it's just for all magic spells.

  12. #32
    Mav
    Mav is offline
    Melee Summoner
    Join Date
    Mar 2005
    Posts
    43
    BG Level
    1
    FFXI Server
    Quetzalcoatl
    WoW Realm
    Arthas

    I wear the HQ legs and love them, i also had the body made (HQ'd again) played around with it for a few weeks then ended up selling it, i didnt see a huge difference compaired to af1 body while enfeebleing or nukeing with crimson body, so i sold it before the prices of the leathers tanked (which they did, i got the 2nd leather for my body at 4 million and now its 800k lol)

    I think the hat would be good if you didnt have af2 of crimson mask, but im not sure if it would be better then elite beret since i never made the hat and havent used elite beret in 6 months now.

    I for one can say the merits are very very nice, i decided to so ice magic over wind and i am very very happy. Paralyze and Bind 2 spells i use often and blizzard III is probably my most used nuke now. I can see wind helping too but i rarely get many resists on silence anymore, at 332 skill and 340 in areas out of nations controll i can silence pretty much everything without much trouble even kirin i can normally silence in 3-4 casts, but it doesnt stick for longer then a minute each time and it makes it harder to do skillchains on him so i stopped .

Page 2 of 2 FirstFirst 1 2