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  1. #1
    Yoshi P
    Join Date
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    Bahamut

    Voyager Sallet...

    From what I've read best way to go about it is 2 PLD(1 as main, 1 as back up) 3 SMNs and a BLM.

    Question: Are they're sleepable? Will 3 Astral Flows be enough? And how often does Sallet actually drop, 100% or not?

  2. #2
    Ridill
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    All I know is that Sallet isn't 100%, more like 10% or around there.

  3. #3

    Sweaty Dick Punching Enthusiast

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    Delirium Shatterstar
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    Gilgamesh
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    Id suggest building TP. PLD can do circle blade. MNK can do spinning attack for a lot of dmg too.

  4. #4
    Yoshi P
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    Has anyone parsed their HP?

  5. #5
    E. Body
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    All I've heard is that they are sleepable, casters so they don't all clump up in an easy to sleep section, and they have low hp, and shared aggro(meaning a suicide puller wouldn't be 100% effective. Once he's dead they'll go after whoever was fighting the fly that was pulled away.)

  6. #6
    Sea Torques
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    Use Aero 2 which can kick an Invincible PLDs ass.

    Lullaby works good though.

  7. #7
    Yoshi P
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    Astral Flow X 3!! Maybe?

  8. #8
    Chram
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    Ragnarok
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    Argent Dawn

    Quote Originally Posted by tiberion02
    Lullaby works good though.
    Oh so they can be slept? That's the only piece of information I had yet to find out as a certain HNM LS I'm not a member of have been raping a certain HNM together with me lately has designs to take out the Carmine Dobsonflies. Just how reliable is Lullaby?

  9. #9
    Predictably Unpredictable
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    Lakshmi

    I cleared them in a PT of: BLM, BLM, RNG, DRG, NIN, WHM, DRK

    Our strategy was to camp at the portal thing, then clear the Atomic Clusters nearby, then RNG pulls one, BLMs stagger Sleepga to sleep them all, while everyone goes all out on the one the RNG pulled. After defeating it, go through the portal thing behind you. Enter back after a few minutes and repeat. Only saw 1 Voyager Sallet, 2 Jaeger Rings.

  10. #10
    Sea Torques
    Join Date
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    I didnt have very much of a problem with sleeping them with all of +2 Chr ^^

    Saved the 12 person alliance though by buying enough time to let the Smns Astral Flow again.

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