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Thread: Bard Staff Questions     submit to reddit submit to twitter

  1. #21
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by Hirronimus
    Err, spikes give additional effect towards monster, i.e Shock Spikes = Stun, Ice Spikes = Paralyze. >.>
    i know what they do, but you wanted to know why there are only 3, that's a pretty good indicator why.

    they are all grouped into same "line" of buffs. are there Fire, Ice or Thunder buffs that are not Spikes?

    it's just one of many little kinks in the game if you pay attention.

  2. #22
    Yoshi P
    Join Date
    Jul 2004
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    5,348
    BG Level
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    FFXI Server
    Bahamut

    Ya, but it's only an indication that the spell list is incomplete and I'm not talking about /recast spells either. I think they're not related at all, and AF2 pants is the indication. I'm hoping that will be changed.

  3. #23
    Ridill
    Join Date
    Aug 2004
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    12,275
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    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Hirronimus
    Ya, but it's only an indication that the spell list is incomplete and I'm not talking about /recast spells either. I think they're not related at all, and AF2 pants is the indication. I'm hoping that will be changed.
    I haven't actually noticed a huge difference with spike spells since I got the AF2 pants. They don't seem to do any more damage, nor do the stun or paralyze effects seem to go off more often.

  4. #24
    Physicist
    Join Date
    Feb 2005
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    4,492
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    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Septimus
    Quote Originally Posted by Hirronimus
    Ya, but it's only an indication that the spell list is incomplete and I'm not talking about /recast spells either. I think they're not related at all, and AF2 pants is the indication. I'm hoping that will be changed.
    I haven't actually noticed a huge difference with spike spells since I got the AF2 pants. They don't seem to do any more damage, nor do the stun or paralyze effects seem to go off more often.
    I got AF2 pants last week (first piece in 41 raids /sigh), Blaze Spikes do 3-4 more with pants on at cast time than without. I don't notice more procs on ice/shock spikes either. I only see one more damage.

    BTW my Blaze Spikes record is 24/hit consistent if I leave Molby+Aq:Hands on (just for kicks). Take off the MAB and 20/hit is the highest I've seen casting it with full INT then swapping to atk gear.

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