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Thread: Ninja / Ranger NERF     submit to reddit submit to twitter

  1. #101
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    I really doubt this is intended to hit a nerve and nerf Ninjas out of spite as it is made to balance things out a bit. You have to admit that the ninja's advantage has made other tanks like PLD seem less desirable, which kind of ruins the enjoyment value of that job for many...some jobs are just better at tanking, at dealing damage then others to quote Berticus. And if people who love a job for the sake of that job can't get a party because they're always being put down, what's a guy to do? The same analogy can be said for Rangers and other DDs.

    And I doubt this is trying to stop Ninja Tanking. Because NIN tanks are here to stay. They do their job and do it well. I see this update (or downgrade) for NIN tanking as just having them consider more options to hold hate.

    Of course, at what cost? It's already hella expensive as it is...

  2. #102
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    This change might actually be good for NIN..

  3. #103
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    Quote Originally Posted by Quicklet
    This change might actually be good for NIN..
    ... Go on.

  4. #104
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    Quote Originally Posted by Fate
    now rng gets to pay for ammo yet still only do as much dmg as all the other melee DD's....SE ftw
    Ghasp! What is this? Other melees....might....be considered for xp parties now? Instead of lfg longer then they actually spend XPing getting level 75? Naw. Couldn't be.

  5. #105
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    Quote Originally Posted by Quicklet
    This change might actually be good for NIN..
    continue.

  6. #106
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    Quote Originally Posted by Andarvi
    anyone have any jobs they want nerfed further out of spite? i can lvl it if u wish.
    can you lvl thf ??
    I'd like to see SE fuck that job up...considering we deal no damage to HNM's and we deal mediocore damage to XP mobs without having 20 mil in gear.



    Every time SE has 'boosted' thieves, they've fucked us in the ass.

    The Crossbow Patch: "Here you go kiddies, we wont let you deal damage on XP mobs, so we'll let you think you're the shit by letting you solo DC mobs with bloody bolts and acid bolts. Good luck landing them on XP mobs, ahaha".

    The Assassin Patch: "Well, your damage is allready mediocre, so heres what we will do. We will allow you to seperate Sneak Attack and Trick Attack, so when the drk/war cant turn the mob, you can still get a guaranteed WS onto the tank from Trick Attack. This damage will be so fucking shitty since the THF will still need to balance 5 stats (STR ATK DEX AGI and CHR (for DE)) and the BLM who MB's will die. Thf's will love us though since they will think we're doing them a favor".



    please, lvl thf

  7. #107
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    Ok now that I got my thoughts together, this can ONLY be pointing at Utsusemi: San being released. Think about it, PLD lose enmity everytime they are hit. Now, with San being released, NIN wouldn't be touched at ALL correct?(well pretty much untouchable correct?) So...what better way to counter this than making NIN lose hate with each blink? eh? eh? You naturally lose more enmity everytime you get hit, but (assuming) not as much when u absorb an attack, eh?So in the end you will end up losing less enmity from blinks than getting hit from mob? (work with me here) Anywyas, this was just a thought that crossed my mind, Opinions?

  8. #108
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    Why is everyone on this Utsusemi:San thing ??

    Its been in the game files for so long, and yet people only start getting on the San-train because some dude found out how to make it auto-translatable.



    Wheres Ballad 3 ??

  9. #109
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    Glad I have BLM and RDM to fall back on..

  10. #110
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    Quote Originally Posted by Septimus
    Quote Originally Posted by Quicklet
    This change might actually be good for NIN..
    ... Go on.
    Probably wouldn't be good for NIN but really good for RNG/NIN. Now RNGs will be able to shed hate without actually getting hit.

    edit: assuming RNG will still be able to pull hate after the nerf.

  11. #111
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    I hope SE fucks up this patch and have enmity increase per shadow lost..

  12. #112
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    How about taking back the mob moves out of ranger automatic miss for rangers if they are doing this then. Either that or make it so rangers can fire while running so we can stay at "optimum" range all the time

  13. #113
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    Why does everyone say Utsusemi: San might be released? Do you guys have any comprehension on how much stronger nin would be at solo? The only thing that could possibly fuck them up with Utsusemi: San is like a -gaIV spell or some crazy ass aoe from hell, and even then if the nin has like 3 utsusemi spells at his apparel he/she could easily just toss one up and live the entire fight. SE is stupid, but not THAT stupid to add a spell with 5 shadows when nin can already solo like 99.999999% of mobs with ichi and ni and enfeebling, along basic evasion+haste gear.

  14. #114
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    FF is about group endgame, not solo endgame.

    Edit, and what good would it bne that I can solo some VT+mob? it would just fascilitate tanking on upper HNM's gods etc etc. Who cares if I can solo baby HNM's its not the point.

  15. #115
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    So we should just give NIN san anyway, since nin never solos NMs? All that matters is having San to have so much more usefulness during group fights, which by the way would grossly overpower them more? I would NEVER want ninja to have San, and I am currently in the process of finishing it up. It would be way too easy with San. There's already doubts that the nin patch will drastically change anything since nin has access to +25~ enmity, enfeebling spam / nuke spam, along with very strong WS power on mobs that aren't HNMish (1k+ Blade: Jin on weapons in Shrine)? It's ok if NIN gets San and we find NIN soloing stuff they otherwise couldn't kill solo if not for that spell, I guess...

    Adding San would just further overpower an already powerful job, and make Paladins cry more-so. A 5 shadow spell would be INSANE. Nins already escape a lot of damage during CoP wyverns / god fights / Fafnir.

  16. #116
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    Quote Originally Posted by Pro
    FF is about group endgame, not solo endgame.

    Edit, and what good would it bne that I can solo some VT+mob? it would just fascilitate tanking on upper HNM's gods etc etc. Who cares if I can solo baby HNM's its not the point.
    It has been widly speculated that the last Utsusemi nerf was because a lot of people whined that RDM/NIN were too strong at soloing lower level HNMs like Serket.

  17. #117
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    It's hard enough killing NINs in ballista as-is

  18. #118
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    Quote Originally Posted by Rawk
    It's hard enough killing NINs in ballista as-is
    Diaga anyone?

  19. #119
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    Evasion bonus though, and most just toss blink right back up or use ballista flee option.

  20. #120
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    I don't see anything wrong with the update. Ninjas are just going to have to focus on Dealing Damage for hate more.

    Cross our fingers and hope San spells come out soon is all.

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