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Thread: Ninja / Ranger NERF     submit to reddit submit to twitter

  1. #121
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    RDM/NIN can still Solo serket, albeit with a few medicines here and there most likely.

    And I never said NIN's never solo NM's did I? I'm sure right now I can strap NIN/RDM or something bring a lot of yag drinks, and kill some blind NM that most people would get raped soloing, whats your point? NIN's aren't in anyway overpowered imo. Yes they don't get hit, but they suffer in the hate holding department. This would greatly help them or something. I don't know, was just a thought of mine, doesn't mean its going to happen.

  2. #122
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    First I didnt read all the post

    One thing I noticed from all of the posts I read, is that you people are talking hate. They are not messing with hate. They said enmity. Which means No hate is lost, just that everything you do, after a shadow is absorbed, causes less hate. So in exp pts this is going to matter very litte. Mobs die to fast for it to matter much. However, on longer fights, Im curious to know if it can reach the point where you are unable to build hate on a target...as in your hate gained from abilities is 0. First couple days of Ground hnms should be fun to watch.

    Thank god on the Rng nerf....to bad it effects thfs so much. If it requires them to be at a distance...which it most likely will to keep them from normal melee tp.

  3. #123
    Ridill
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    If they wanted realistic they should've made gun stronger at point blank, cause heaven knows you gotta have a baaaaaaaaaad aim to miss at point blank.

  4. #124
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    If they wanted to be more realistic they would get rid of all mage and caster classes because magic doesn't actually exist.

    Then they would get rid of Dragoons because there are no such things as dragons or wyverns.

    Then they would get rid of undead because they don't exist.

    In fact, they would get rid of the whole battle system, and instead make you work at a job that you hate for 8 hours a day until you retire, but corrupt corporations stole your retirement funds, so you would have to pick up another job that you work until you die. They could change the name of the game to Final Reality and we would all get so depressed that we would kill ourselves.

  5. #125
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    That was a good laugh.

  6. #126
    Renegade Philosopher
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    One thing I noticed from all of the posts I read, is that you people are talking hate. They are not messing with hate. They said enmity.
    Enmity is SE's word for hate, both for your ability to get hate as well as your hate itself. If they're saying you lose enmity for having a shadow absorbed, then chances are that means you lose hate, not hate-gaining ability. If they wanted to intend it to mean hate-gaining ability, they would have specified some kind of time period (i.e. "a player's enmity will decrease for a few seconds when a shadow image created by Utsusemi is absorbed by an attack).

  7. #127
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    A shadow absorbing an attack will probably be the same as getting hit.

  8. #128
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    hehe sounds fun i think it isnt as bad as it sounds, but i mean the shadow thing doesnt make sense. If i were a mob and i kept missing some nub who kept casting shadows... i'd be pretty pissed off, getting pissed sounds like an enmity increase to me.

    doesnt make sense how having the mob take out ur blinks would turn it, but i just think that even though ur enmity may decrease some, a simple provoke or ta will bring it right back. and if ur hitting the monster with some decent hits, you shouldnt have that much of a problem with the monster running freely, just dont forget to voke.

  9. #129
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    Quote Originally Posted by Solar
    hehe sounds fun i think it isnt as bad as it sounds, but i mean the shadow thing doesnt make sense. If i were a mob and i kept missing some nub who kept casting shadows... i'd be pretty pissed off, getting pissed sounds like an enmity increase to me.

    doesnt make sense how missing would turn the mob, but i just think that even though ur enmity may decrease some, a simple provoke or ta will bring it right back. and if ur hitting the monster with some decent hits, you shouldnt have that much of a problem with the monster running freely, just dont forget to provoke.
    Dealing damage is a good way of gaining and keeping hate, but there certain mobs that you just can't melee.

  10. #130
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    in those situations ur not the only tank >.> (i dont think) like against a wyrm or a mob that is being kited, when the mob is about to turn to eat some taru it can be picked up by another tank running around like a monkey

  11. #131
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    Enmity is SE's word for hate, both for your ability to get hate as well as your hate itself. If they're saying you lose enmity for having a shadow absorbed, then chances are that means you lose hate, not hate-gaining ability
    Hmm Ive never actually seen a definition from SE, everyone I know thinks its the ammout of hate you build with your actions. Ill have to contact them, and see what it means. I learned long ago during the "griefing tactics" post of theirs you have to be very carefull with what they type.

  12. #132
    2D
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    Yeah Enmity is the real term for "hate" but I couldnt spell it very well off the top of my head so just call it hate. :wink:

    What would you rather type? Enmity or Hate

    It sounds like you will lose hate as if you were hit to me thou.

  13. #133
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    Quote Originally Posted by Mazim
    Enmity is SE's word for hate, both for your ability to get hate as well as your hate itself. If they're saying you lose enmity for having a shadow absorbed, then chances are that means you lose hate, not hate-gaining ability
    Hmm Ive never actually seen a definition from SE, everyone I know thinks its the ammout of hate you build with your actions. Ill have to contact them, and see what it means. I learned long ago during the "griefing tactics" post of theirs you have to be very carefull with what they type.
    SE will never give you a straight up anwser for anything. They'll just dance around it and say something stupid like "We'll leave it up to the players to figure it out."

  14. #134
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    Just contacted them. "We will go into further details when the patch is released" Your probably right though, they wont actually say what they mean by Enmity.

  15. #135
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    Quote Originally Posted by 2D
    Yeah Enmity is the real term for "hate" but I couldnt spell it very well off the top of my head so just call it hate. :wink:

    What would you rather type? Enmity or Hate

    It sounds like you will lose hate as if you were hit to me thou.
    H8

  16. #136
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    what i don't understand is didn't they just help (or at least try to help) nins tank with the new equip? that yasha stuff has alot of +enmity and -spell interruption. that one level 30 katana with -25% spell interuption also helped with tanking ALOT.

    so if SE finally realized nin has a good tanking potential, why the fuck would they try to gimp them again?

    but that utsusemi update could actually help rangers though, they will lose hate faster after sidewinder/slug shot if their shadows absorb it. although its not guaranteed that after the update rngs will even do enough damage to get hate with rng attacks -_-

    fuck you SE, gg

    edit: pg 10 mutha fucka

  17. #137
    Hydra
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    Enmity is hate, this isn't rocket science. When I wear +30 enmity in gear I can tank HNMs just fine, when I'm lazy and voke without gearswapping I can't tank shit. These changes are going to be stupid. I'm glad I play WAR/NIN tank and RNG. /vomit

  18. #138
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    Quote Originally Posted by layoneil
    Quote Originally Posted by Furiex
    RNG pts will still own traditional pts.
    Soon, the distance of the monster from the player will determine the damage and accuracy of ranged attacks.
    so if being next to the mob decreases damage by 50% it will still own?

    if you have to stand out of melee range for effective range attack damage, you can't open SC for Sneak+Trick WS.

    stand at optimal range, Slug for 1k, mob rushes to you, tank and Trick partner run around like idiots no SC.

    and when you do Arrow Burn PTs how do you stay in optimal range? you think you can still chain 10+ if once a mob is up to your face your shots and WS do half damage?

    i'm not saying it will be this bad but it's possible.
    Exactly.

  19. #139
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    Quote Originally Posted by Solar
    in those situations ur not the only tank >.> (i dont think) like against a wyrm or a mob that is being kited, when the mob is about to turn to eat some taru it can be picked up by another tank running around like a monkey
    lmao

  20. #140
    Genoslut
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    Quote Originally Posted by vudoodoodoo
    A shadow absorbing an attack will probably be the same as getting hit.
    Getting hit for how much damage, though?

    20 damage? Eh, lower levels it might be a big deal. Higher levels, pppfffttt. I'm sure you know and realize that hate lost when a PLD is hit is dependent on how much damage was actually done, and that the actual factor is dependent on hp/MaxHp, which is why some PLDs run toward the MaxHP at endgame as opposed to Enmity+.

    If losing a shadow is equivalent hate loss to a low damage hit, it won't affect the job that much at all. If it is equivalent to say, a 100dmg hit, that's going to have a high factor over time because NIN/WAR can't heal themselves.

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