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  1. #21
    Fake Numbers
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    For inventory:

    I think instead of doing the NPC for storing armor sets, they should of just made all rare/ex stuff not take up a slot in your mog house only. (of course it'd still take up a space in your "bag" you carry around) My MH is still filled with a bunch of rare/ex stuff, most of which I really dont want to drop.

    Currently I do make use of the NPC though, I have 5 sets of AF total, and 4 are always in claim slip form at any given time. If anything, get the fat fuck out of lower jeuno... it loads too damn slow. =)

    HNM:

    Anything with "Lord" in it's name better kick ass. Lord of Onzozo needs to be harder and spawn in more than one spot. All we have are people crowded arond the "Lord"'s little corner and may the best ping win, he should be on the main path one-shotting people on their way to exp parties linking with every manta in the area. Oh yeah, and Serket and the like should be harder too (you noted that already).

    Gilsellers:

    I see these people as illegitimate players. They give other people a hard time and shouldn't even be in this game. I dont see why SE (or whoever is competant there) can't create a honey pot system for these people. It's all too common to call a GM in the act of MPK and they show up 30min to 2 hours later. Then... "they'll investigate it". If they wanted to see they're true intentions, just pop a fake NM and let a legitimate looking player(s) have claim. For example, pop a fake, monitored, Novv in SeaGrotto where a legitmate team duo it with people "under investigation" nearby. There is a good chance they'll MPK if they had multiple calls against them.

    "Fake" in this case means Novv wont drop anything but crystals. (kinda like real tiamats)

  2. #22
    Sea Torques
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    Quote Originally Posted by Onizuka
    Give drk more mp and lvl 3 elemental magic spells, like rdm.

    Make drg's wyvrens do as much dmg as they do on a ws's with their elemental breath i.e penta thrust for 500 dmg, wyvren sand breath for 500dmg, to make up for their weak ws's.

    Lower time it takes beofre mnk can chi blast again.

    Give thf new Haste JSE, not like the lvl 50 one, lvl 70 +40% haste +15dex +15agl divided into 5 peices of armor.

    If you cant do those just gimp smn and blm, then will all be gimped
    OK, so give RDM tier 4, cure 5 and raise 2. Im 75 RDM also and I know I'm overpowered. DRG idea I believe is good. But what if the poor wyvern gets hate? . Chi blast, <.<; well.... i guess good but meh....
    THF JSE +40% Haste? O_O'

  3. #23
    E. Body
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    Quote Originally Posted by Kaylia
    Dynamis
    -Patch Dynamis to be a true instance, allowing an infinite, or greatly increased number of groups to enter at once

    I'm not sure they could do that without altering the game engine greatly. Even BC are just a bunch of identical battle field "floating" at a few miles from each other in a area, they arent true instance.
    this has to be done though, or liberalize the lockout.. something to prevent people from being extremely inconvienienced by another group. in a situation without a community schedule, as the crowding builds it's just a claim war to the trail markings. JP dynamis on bahamut is -insane-. some groups have to go at 1-4am because the other times are taken, for every single dynamis. even now NAs have problems getting a specific one without using the community scheduler a month in advance.

    in general, i think this thread is going great but we should separate problems/solutions and wishes at some point

  4. #24
    Ridill
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    Quote Originally Posted by berticus
    in general, i think this thread is going great but we should separate problems/solutions and wishes at some point
    At some point this will probably become its own forum.

  5. #25
    Bagel
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    Quote Originally Posted by I_am_new
    Quote Originally Posted by Onizuka
    Give drk more mp and lvl 3 elemental magic spells, like rdm.

    Make drg's wyvrens do as much dmg as they do on a ws's with their elemental breath i.e penta thrust for 500 dmg, wyvren sand breath for 500dmg, to make up for their weak ws's.

    Lower time it takes beofre mnk can chi blast again.

    Give thf new Haste JSE, not like the lvl 50 one, lvl 70 +40% haste +15dex +15agl divided into 5 peices of armor.

    If you cant do those just gimp smn and blm, then will all be gimped
    OK, so give RDM tier 4, cure 5 and raise 2. Im 75 RDM also and I know I'm overpowered. DRG idea I believe is good. But what if the poor wyvern gets hate? . Chi blast, <.<; well.... i guess good but meh....
    THF JSE +40% Haste? O_O'
    1: Rdm need raise 2...REALLY REALLY need raise 2, cant belive i didn't put that. but not cure 5, they already had it and it was taken away, whm needs something to be needed for lol^^ t

    2: if the wyvren does the same dmg as the drg on a ws he wont get hate cause the drg will be doing more DOT so wyvren never gets hate.

    3. THF is great 30-66, thf need something 70+ to make them good in exp pts again they need speed. Look at the sam jse..it fucking pwns everything in the game, no armor has ever given a job everything it needs and could possibly want in a armor set, most melle just need str, thf needs dex agl and haste, they need a jse that gives them that without adding a bunch of crap they don't need^^

  6. #26
    CoP Dynamis
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    -Increase response time to MPK calls, or somehow remove players' ability to MPK.
    simple answer to this would to have all the trained Mobs return to their originating position when their target is gone, unless attacked by another. Completely ignoring any innocent people in the pathway to their spawn point.

    Basically, steal the Idea from WoW

  7. #27
    Yoshi P
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    Didn't see anyone else mention this so I'll just say it. Sky needs to be fully unlocked. There's 4 additional islands that can hold more Gods and various green portals that are still locked.

  8. #28
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by Kaylia
    I've tested it. any spell that does direct numerical damage gives the mob 10% TP. Dia, Drain, Aspir, nukes all fall into this category.
    I havent tested out BP's yet.

    Are you sure he didnt get tp from hitting you? I never see any WS on blm/nin when I solo unless I fail and get hit once.
    I casted various nukes on beetles in sauromugue then had a bst friend instantly charm them after the nuke. Tier 1 to AM's all gave the same amount.

    Of course, this is fucking absurd. BLM nukes fafnir for 600 dmg, and fafnir gains 10%TP. THF scratches fafnir with his knife for 4 dmg and fafnir gains 8%TP.

  9. #29
    Renegade Philosopher
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    -Increase the effectiveness of damage reduction when having a high Defense number value.
    I don't know if this is really an issue, since defense is designed to decrease average damage. They really just need to provide a good VIT gear set like koenig or better (better now if it's designed for endgame) that is obtainable by endgame HNMLSes at a higher rate. It's either that or come up with some other form of damage reduction to supplement current methods.

    Anyways, here is my take on things:

    Claiming
    -"Lock" any NM into an alliance when it's first claimed. Fix claim mechanics so that an NM cannot under any circumstances go unclaimed unless the alliance wipes or fully zones.

    Would need some clarification on holding policy, etc., but the unclaiming bugs need fixing.

    Experience
    -Make soloing on most jobs a lot more viable at any level (mainly below level 50) at a rate which would be less than a good PT.

    Being able to solo 1-2k/hr often is as good if not better than a lot of PTs if you factor in how much time it takes to get a PT set up sometimes, and it will give people something worthwhile to do while they seek.

    GMs and Admin
    -Re-evaluate policy concerning claim stealing. (If it's not explicitly against the TOS, in a lot of cases it could be considered MPK if it's used that way.)

    Synthesis
    -Add recipes to make potions that temporarily raise resistances to elements/status ailments.

    Balance Issues & Other
    -Increase overall damage reduction capability for PLDs.
    -Increase overall hate-gaining capability for PLDs.
    -Increase damage capabilities of all melee jobs and BLMs through new gear, new meripo, etc., to bring them in line with the current endgame difficulty.
    -Change the TP system for most HNMs to be fixed-time WSes which are unaffected by the number of melee/magic attacks, or phase out the effect of melee attacks on HNM TP by introducing more Subtle Blow stats on endgame melee gear.
    -Make a portion of avatar hate gained be transferred to SMN hate. Increase avatar enmity down on AF/AF2 or other gear if necessary.
    -Increase the usefulness of a number of SMN buffs either by increasing duration or increasing potency (Shining Ruby duration, Crimson Roar duration and potency in particular).
    -Provide more methods of raising magical defense (both for specific jobs and for everyone).

    -Start combining more stats on endgame gear as opposed to creating items that are useful under narrow conditions and require more inventory space to be used. (Good example of itemization: Igqira Weskit, Dragon Harness, Koenig Cuirass. Bad example of itemization: Dragon Cap).

    -Start considering what players would have to give up in some slots in order to use other pieces of gear (i.e. don't put stupid stats on endgame gear if it's not even going to come close to an easier alternative.) (Examples: Assassin's Vest, Scout's Jerkin - both have beneficial stats, but have absolutely no accuracy or attack value so you'd never see a THF or RNG use one over other gear.)

    -Consider adding +weapon skill to melee AF2 to bring it closer in line with the effectiveness of most tank/mage AF2.

    -Add more meripo, both horizontally (same category limits) and vertically (new meripo / increased limits). Most especially, increase the number of total levels you can raise in a job specific category and in the stats category. (If someone wants to spend 1 million exp to get +4 to 4 different stats, they should be able to.)
    -Potential meripo that could be added: Innate Regen, Innate Refresh, Innate Run Speed, Increased Buff Durations, Increased Buff Potency, Decrease Damage Taken, Decrease Magic Damage Taken, Increased Food Duration, Increased Healing MP, Increased Healing HP.

    -Add more quests that can provide enhancements to player abilities or provide more items that are tailored to jobs at endgame (similar to Black Belt or Evoker's Ring quest). Possible enhancements to player abilities could be in the form of more effective abilities for melee jobs and enhancements to spells or avatar abilities for mage jobs, or items which enhance these abilities/spells.
    -Add more quests like Yurim's organ quest.

  10. #30
    The God Damn Kuno
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    Except that the BLM gets a ton more hate, and can only nuke a limited amount before having to rest (which usually is a pain especially for stuff like Fafnir which can spam wing at random). Melee, especially rangers can just keep doing damage without having to 'rest' or have any downtime except for when they get bitch slapped by the mob.

  11. #31
    Renegade Philosopher
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    Oh yea and...

    1: Rdm need raise 2

  12. #32
    CoP Dynamis
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    Quote Originally Posted by Quicklet
    -Increase the effectiveness of damage reduction when having a high Defense number value.
    I don't know if this is really an issue, since defense is designed to decrease average damage. They really just need to provide a good VIT gear set like koenig or better (better now if it's designed for endgame) that is obtainable by endgame HNMLSes at a higher rate. It's either that or come up with some other form of damage reduction to supplement current methods.
    Yea, that's exactly what I'm getting at. Thanks for wording it much better then I could. 8)

    If anything should be done, they need to make VIT be much more helpful at weaning the damage curve down. Paladins are the epitome of Vitality and Defense, but Aura Statues, even with all the Koenig pieces in my possession and doubling my base Defense from 400 to 800, I still get hit in the high 100s. That's not right! If nothing is done to make paladins more capable of taking hits against endgame monsters as we are designed to do, then the NIN vs. PLD conflict will continue to arise until Paladins walk the way of the dinosaurs.

  13. #33
    Banned.

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    I casted various nukes on beetles in sauromugue then had a bst friend instantly charm them after the nuke. Tier 1 to AM's all gave the same amount.

    Of course, this is fucking absurd. BLM nukes fafnir for 600 dmg, and fafnir gains 10%TP. THF scratches fafnir with his knife for 4 dmg and fafnir gains 8%TP.
    Hmm, nice. Never thought about using bst's charm to get tp. Fafnir and many NMs have meditate ability tho. They re going to uses tp move even if you don't hit them.

    Anyway, about tp on normal mob, I often solo as blm/nin wyvern in Riverne B for xp scroll quest. I never saw them use any WS when I nuke and keep blink up. However, every time they end up hitting me *once*, they will eventually uses a Tp attack. Maybe they just dont get enough tp...don't know.

  14. #34
    Sea Torques
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    smn does need to be nerfed, i mean shit. Summon carby, sic on VT mob, run away. rinse repeat untill mob dies, especially pisses me off when they do it to NMs.

  15. #35
    Banned.

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    Quote Originally Posted by Fira
    smn does need to be nerfed, i mean shit. Summon carby, sic on VT mob, run away. rinse repeat untill mob dies, especially pisses me off when they do it to NMs.
    Almost all job can solo T mob and higher if they dont suck. I don't think smn has to be nerfed for that.
    Problem is when you have a ton of smn, it get to a point where it's retarded to kill the strongest monster in game with a bunch of the same job.

  16. #36
    Bagel
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    Things I can think of..

    Claim System

    When a BST goes to charm a new mob, his prey shouldn't go unclaimed. It is so damn annoying having people steal NM's that you are killing ><

    Job Balance

    DRG should have a set of quested wyvern abilities, or maybe simply just give them to dragoons. Useable when the wyvern has 100tp and used by going to pet commands. Similar to a bst's "Sic" but you can choose. Eh, it would be cool... heh

    End Game

    BLM have had their time to shine in sky (pun intended heh), lets give melees some fun in sea. Make atleast one god which behaves like boreal hound, hits hard and fast but has very low def/eva. Give it a nasty ga spell to keep blm's from being useless, and its good.

    Ya...those are my thoughts. More high level bats for DRG to exp on would be nice, my best party ever on drg was 3drg nin brd whm (wouldve been better without the nin :/) in krt on bats. Being able to do that at high levels would be cool.

  17. #37
    E. Body
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    Consider non-ranger melee resting time to be the time it takes for them to build TP outside of the alliance via fighting adds, sleep pots, or meditate.

    And Orfeo, I wouldn't think it good to add a god like Boreal Hound. It might be nice if there was a god that had even higher resistence to magic and equal resistence to arrows that wyrms do. And make them have more directional AOEs instead of all around AOEs so non-ranger melees won't be considered a huge burden on mages' mp.

  18. #38
    Bagel
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    Quote Originally Posted by Sekkite
    And Orfeo, I wouldn't think it good to add a god like Boreal Hound. It might be nice if there was a god that had even higher resistence to magic and equal resistence to arrows that wyrms do. And make them have more directional AOEs instead of all around AOEs so non-ranger melees won't be considered a huge burden on mages' mp.
    Why not? Make it hit hard/fast so it requires strategy, it would also be hard to kill because everyone would use melees, giving it tp to spam high dmg ws.

  19. #39
    E. Body
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    Cause it just wouldn't be much of a challenge if it had boreal hound defense. Maybe something like what hpemdes have where it randomly has boreal hound defense.

  20. #40
    Bagel
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    Who says it would just have low defense? Why couldn't it have some insanely high amount of HP, and like I said powerful WS which it would get to use a lot. Maybe it could go through stages of weakness, whatever-I just am sick of being useless on everything but kirin (war tank 4tw)

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