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  1. #121
    Chram
    Join Date
    Mar 2005
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    2,513
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    7

    Make items auto-stack, having to do it all the freakin time is irritating. I mean if I get an earth crystal, and I have 6, it should go automatically into the stupid stack instead of me having to open the damn menu and select Auto sort >.>

  2. #122
    Cerberus
    Join Date
    Jul 2005
    Posts
    473
    BG Level
    4

    u can fight KB fafnir and aspid in KS99, just have different names, but still same mob.

  3. #123
    E. Body
    Join Date
    Jan 2005
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    2,039
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    7

    Change the melee damage formula to not exclude them so much from HNMs.

  4. #124
    Fake Numbers
    Join Date
    Jan 2005
    Posts
    76
    BG Level
    2

    Damage isn't the problem, its the TP

  5. #125
    Sea Torques
    Join Date
    Apr 2005
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    649
    BG Level
    5

    Quote Originally Posted by Takeno
    u can fight KB fafnir and aspid in KS99, just have different names, but still same mob.
    And the drops, them?
    Totaly different.

  6. #126
    Cerberus
    Join Date
    Jul 2005
    Posts
    473
    BG Level
    4

    Quote Originally Posted by Drinhkinn
    Quote Originally Posted by Takeno
    u can fight KB fafnir and aspid in KS99, just have different names, but still same mob.
    And the drops, them?
    Totaly different.
    well... if they talking about fights well yeh, this is it, but if its like the drops i dont know, maybe they could add more drops... all i care about those HNMs are the black belt items! >.>;


    MNK> All

  7. #127
    CoP Dynamis
    Join Date
    Feb 2005
    Posts
    263
    BG Level
    4

    Quote Originally Posted by Hirronimus
    Quote Originally Posted by Elcura
    Make money dropped from mobs increase so it's possible to farm by killing lots of mobs for direct money.
    Are you out of your mind? There's enough gil generated by NPC/Mobs on server, not to mention gil people transfer from other servers thru IGE. What you suggest is only going to benefit gil sellers and encourage them to farm even more, which in end will raise the prices on anything and everything in this already overly expensive(in-game-wise) game.
    Mobs do not generate enough gil... it's depressing to see that a potion costs 800 gil from a NPC, but a level 10ish gob only drops a few dozen gil... As far as transfering money from server to server... they don't actually change the gil over. Is that what you really thought? News flash, we aren't the only server that has gil seller problems. Basically, what they're doing is selling their gil to IGE, and IGE then gives them the amount on the new server.

    I have a suggestion... take away the system of showing the last 10 selling prices on items... It then elimiates anything that causes items to sell for insanely high prices, because no one has a record of how much it sold for previously, thus, players must generate their own prices, and if something doesn't sell continuously, lower the price.

  8. #128
    Sea Torques
    Join Date
    Apr 2005
    Posts
    697
    BG Level
    5

    Quote Originally Posted by Takeno
    Quote Originally Posted by Drinhkinn
    Quote Originally Posted by Takeno
    u can fight KB fafnir and aspid in KS99, just have different names, but still same mob.
    And the drops, them?
    Totaly different.
    well... if they talking about fights well yeh, this is it, but if its like the drops i dont know, maybe they could add more drops... all i care about those HNMs are the black belt items! >.>;


    MNK> All
    No way in hell are those the same mobs lol. Pretty sure Fafnir doesn't fly and spam shit mid-air. And there drops aren't near as good in quality as the king hnm drops.

  9. #129
    E. Body
    Join Date
    Jan 2005
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    2,039
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    7

    Quote Originally Posted by Palin
    Damage isn't the problem, its the TP
    Damage and evasion are also the problems.

    With +52 accuracy and sole sushi, I have roughly a 60-70% hit rate on gods. And when I do hit(depending on the god), its 0 to 25 damage, with the rare 70 damage hit on Seiryu and critical for 80 damage, while ranger shots hit for over 100 damage per hit and consistently hit without many misses.

  10. #130
    Relic Shield
    Join Date
    Apr 2005
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    1,554
    BG Level
    6

    Quote Originally Posted by Crinx from Gfaqs

    With the upcoming nerf to Utsusemi and Ranged attacks, there have been mixed feelings brewing. Some feel the nerfs are totally fair and needed, while others argue the game would simply become too difficult without the sheer finesse of NIN tanks and the sheer fire power of RNGs. Now, this is a predicament, as if they buff all other jobs, the game becomes too easy... however, if they just nerf jobs, the game becomes too tedious and difficult.

    Changing basic fundamentals about certain jobs will eventually just make this game too easy, or way too hard without changing the core of the gameplay, which is why I've spent the time to think up how to fix this game.

    Ranged Attacks:

    Ranged attacks will now be manually aimed in first person mode. To accomodate this change, enemy body parts will now have seperate damage calculation detection. Scoring headshots will do more damage, firing at the arms of your enemy will lower their attack for a certain period of time, and firing at their legs will slow them down our outright stop them.

    Additionally, sniper rifles and shotguns will be added to the game. Sniper rifles will be highly accurate and powerful even at great distance, while shotguns will be far more powerful at point blank, and have splash damage AoE as a bonus. Not only this, but items such as grenades will now lower the defense of armored mobs upon impact, and will naturally have a radius AoE.

    Furthermore, it will be possible to walk and/or run with certain ranged weapons. Accuracy will be naturally lowered while moving, but it will allow more freedom in HNM battles. Additionally, explosive triggers and barrels will appear in God pop areas that can be detonated with a shot from a gun or a grenade. These explosive triggers will inflict heavy damage onto gods and incapacitate them.

    Jumping:

    It will now be possible to jump inside and outside of battle. Not to be confused the the Dragoon job ability Jump, jumping in battle will allow you mount your opponent to afford you the ability to deal more damage per blow with more accuracy with one handed weapons while you remain mounted, but you risk being thrown off and taking heavy fall damage.

    Melee attack fundamentals:

    Auto attack function will now be removed. You will now be required to manually swing your weapons, and weapon delay factors how long it takes to complete a swing. Additionally, it will be possible to string your attacks together in melee combos that will allow you to accumulate not only faster attack speed per successive hit, but damage bonuses also. It will now be possible to swing your weapon while running after an enemy, but a loss of power and accuracy will occur. Additionally, it will be possible to jump and swing your weapon to increase damage done, but lower accuracy.

    Additionally, there will be three types of attack to choose from: Weak, normal, and power.

    Weak attacks are faster and more accurate than normal attacks, but inflict less damage.

    Normal attacks have no power, accuracy or speed modifiers.

    Powerful attacks are slower and less accurate than normal attacks, but inflict more damage.

    String multiple attacks and attack types together to fully optimize your damage. This strategy will now be called Attack Chains and upon each successive Attack Chain bonus, the attack number and damage multiplier will be shown in the party chat log.

    Weapon skill usage:

    Weapon skills will continue to be activated from a menu for all weapon types excluding Hand-to-hand. Hand-to-hand weaponskill will require to input joypad commands to activate once you reach 100% TP. A small example:

    Combo: Back, Forward, Down Forward, Attack
    Raging Fists: Back, Forward, Down Forward, Attack, Forward, Attack, Back, Attack
    Asuran Fists: Back, Forward, Down Forward, Attack, Forward, Attack, Back, Attack, Down, Attack, Down Forward, Forward, Attack, Back, Attack, Back, Down, Forward, Attack

    Chi Blast:

    Chi Blast will now have a 0 second recast. Using Chi Blast requires to input the joypad command: Down, Down Forward, Forward, Attack.

    Music:

    All the music in the game will now be replaced with good music.

    Killing Sprees:

    Players who successfully deliver killing blows to monsters in their party consecutively will gain additional experience points ontop of EXP chains. The amount of additional EXP will scale up based on the Killing Spree number, but will stop multiplying upon Spree number 10.

    Weapon additions:

    Multiple weapon classes featuring unique abilities and weapon skills will be added for usage by select jobs.

    Sickle and Chain(DRK/NIN): Sickle and Chain is a weapon class that affords slashing damage type, but delivers damage as a ranged attack. All ranged attack changes will now apply to Sickle and Chain, but it can also be used to combo(unlike other ranged weapons) in third person view at the cost of being able to freely target damage points. Dark Knight will have a skill of B+ in this weapon class, while Ninja will have an A+.

    War Hammer(WAR/DRK/PLD): Two handed mauls that have the highest damage rating of all classes, but also the longest delay(600->650's). Only the highest STR classes are able to wield this weapon class. Blunt damage type.

    Additionally, Hand-to-Hand weapons will now have unique damage types based on the weapon. Katars and Claws will have piercing damage, Patas and knuckles will retain blunt damage. Additionally, using a weapon such as katars, you will be able to toggle the damage type based on Fighting Stance chosen(see below) and choose between piercing or slashing damage.

    Fighting Stance:

    Level 37 Monk ability: Allows player to choose between three seperate fighting stances to inflict damage. The stance selected will change attack speeds, attack damage, combo lengths, and TP gain speeds. Also, depending on certain weapons, fighting stance will also toggle weapon damage type.

    Soul Devour:

    Level 70 Dark Knight ability: Upon activation of Soul Eater ability, Dark Knights will enter Devil Trigger mode which not only multiplies their TP by 1.5x, but also increases attack speed and attack power. Soul Eater will still be 1 minute in length, but Soul Devour's duration is 30 seconds without enhancement merit points and equipment.

    Bahamut:

    Dragoon's 2 hour ability Call Wyvern will become a 30 minute ability and the 2 hour will be replaced with Call Bahamut. Bahamut is summoned and inflicts heavy damage on enemy monsters for 45 seconds. Bahamut can recieve the effects of Bard songs and enhancement magics. If Bahamut is able to accumulate 100% TP before he is dismissed, he will be able to unleash Mega Flare using the Pet Command option.

    Gil Toss:

    Samurai will now recieve the ability Gil Toss at level 60. Gil Toss will inflict 1 point of damage for every 1000 Gil thrown. Ability recast is 30 minutes.

    That's it for now.

  11. #131
    Sea Torques
    Join Date
    Jul 2005
    Posts
    618
    BG Level
    5

    Weapon skills will continue to be activated from a menu for all weapon types excluding Hand-to-hand. Hand-to-hand weaponskill will require to input joypad commands to activate once you reach 100% TP. A small example:

    Combo: Back, Forward, Down Forward, Attack
    Raging Fists: Back, Forward, Down Forward, Attack, Forward, Attack, Back, Attack
    Asuran Fists: Back, Forward, Down Forward, Attack, Forward, Attack, Back, Attack, Down, Attack, Down Forward, Forward, Attack, Back, Attack, Back, Down, Forward, Attack
    That'll be fun to Skillchain...

  12. #132
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    I like Crinx' post EXCEPT the stupid button combo's, that Asuran Fists looks impossible to pull off, make it a bit easier then ok. Not that i'm bad at the combinations or anything, but with the lag and slowdown it'd be (at times) near impossible to input those.

    Dual Weapon Skills for the win - when 2 characters have 150% TP they can combine their Weapons Skills together to do an attack that has no SC properties but is a lot stronger then normal - something like how a MB would affect total damage but maybe a bit less.

  13. #133
    Relic Weapons
    Join Date
    Aug 2004
    Posts
    354
    BG Level
    4

    Gil Toss:

    Samurai will now recieve the ability Gil Toss at level 60. Gil Toss will inflict 1 point of damage for every 1000 Gil thrown. Ability recast is 30 minutes.

    That's it for now.
    Aerandir tosses 100,000G at x. The x takes 100 points of damage.
    Only obcenely rich players would be able to use that effectively, like throwing 5M at something to deal 5000 dmg, which again would be way too over powered for people that could afford it.

    Other than that and the extreme button combinations for WS, it sounds pretty cool :D

  14. #134
    Bagel
    Join Date
    Mar 2005
    Posts
    1,349
    BG Level
    6

    Quote Originally Posted by Sekkite
    Quote Originally Posted by Palin
    Damage isn't the problem, its the TP
    Damage and evasion are also the problems.

    With +52 accuracy and sole sushi, I have roughly a 60-70% hit rate on gods. And when I do hit(depending on the god), its 0 to 25 damage, with the rare 70 damage hit on Seiryu and critical for 80 damage, while ranger shots hit for over 100 damage per hit and consistently hit without many misses.
    Exactly. With somewhere around +60ACC and sole sushi ontop of that, I miss... a lot. When I do hit I usually do 20-50 depending on the god with a crit of 80-100. It's bullshit, I have put more time into leveling war then any ranger...even one that used guns from 52-75. All that time and I suck ass compared to them, its lame. Make me slightly closer to being on par with them and I'm happy.

  15. #135
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Weapon skill usage:

    Weapon skills will continue to be activated from a menu for all weapon types excluding Hand-to-hand. Hand-to-hand weaponskill will require to input joypad commands to activate once you reach 100% TP. A small example:

    Combo: Back, Forward, Down Forward, Attack
    Raging Fists: Back, Forward, Down Forward, Attack, Forward, Attack, Back, Attack
    Asuran Fists: Back, Forward, Down Forward, Attack, Forward, Attack, Back, Attack, Down, Attack, Down Forward, Forward, Attack, Back, Attack, Back, Down, Forward, Attack

    Chi Blast:

    Chi Blast will now have a 0 second recast. Using Chi Blast requires to input the joypad command: Down, Down Forward, Forward, Attack.
    This is the stupidest bunch of shit I ever heard in my life.

    FFXI isn't Street Fighter or FFVI, fucking idiot.

  16. #136
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    I just noticed that the input command for Chi Blast is the same as Hadoken LOL

    That's funny cause I could've sworn GFaq'ers made fun of people who try to make Chi Blast seem like Hadoken.

  17. #137
    Sea Torques
    Join Date
    Mar 2005
    Posts
    620
    BG Level
    5
    WoW Realm
    Gorgonnash

    lol what the fuck?

    Like some one said this isn't street fighter, and this sure as hell isn't counterstrike either (referring to the ranged attack shit).

  18. #138
    Old Merits
    Join Date
    Jul 2004
    Posts
    1,151
    BG Level
    6

    this may not be /needed/ fix for the game, but how bout a difference in appearence of popular HQ items? Like zenith HQ could be blue instead of green? and blood could have like orange lining, and hecatomb could be black instead of purple grey, etc?

    oh and while were at it - how bout different fucking crabs. lol

    reskin everything, kk? kk.

  19. #139
    New Spam Forum
    Join Date
    Dec 2004
    Posts
    150
    BG Level
    3

    RE

    /random filter

    Weather on/off option on PS2

  20. #140
    CoP Dynamis
    Join Date
    Jul 2004
    Posts
    277
    BG Level
    4
    FFXIV Character
    Twentytwo Obv
    FFXIV Server
    Faerie

    be able to get more than 1 of the same HQ crystal at a time from the GP guy

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