I bet that 90% or more of the people that have posted in this thread have RDM in Dunes or somewhere out of it.
I bet that 90% or more of the people that have posted in this thread have RDM in Dunes or somewhere out of it.
lawl my rdm is 75... or else I wouldnt be posting 8)
Not me, only 2...and it's only there because I killed stuff by mistake while death warping![]()
But meh... RDM seems to be fine.
BUT POL-1160 ISN'T!!
POL-1160 is getting stupid now, think I'm just gonna call it a night on trying to update this bullshit. Where the hell is the direct line to SE-Japan, I demand to speak with the person who controls this frickin operation >O
Answers the phone: Japanese?
Marcatil: No...
Manager: OK JP ONRY BYE
LMAO So true >.>Originally Posted by Genosync
Anyone who isn't a RDM main wouldn't know what it's like end game...
Dispel? Yes we can, but so can BRD (like someone else pointed out) only faster with no MP cost and being light element, only downside is long recast. RDMs Dispel costs MP, can be resisted more then likely, slower to cast then BRDs Finale, only upside is that it's spammable (which costs even more MP, easy to use up 100MP just dispelling sometimes).
Cure IV, hate hate hate hate hate death death death death death, for Wyrms getting hate is life and death, not only does it cost a hefty amount of MP, it also doesn't give much milage at times (least for me). Great for convert
Enhancing Magic skill, covered - something to add, Phalanx is Enhancing Magic skill /10 = DMG reduced, so if you have 300 enhancing magic you would reduce 30 damage. While 25-30 Damage is life and surviving during solo it's very important then, but during most event or anything worth doing 30 damage isn't helping as much as stoneskin -- which doesn't get as much out of enhancing then MND would give, only helping with interuption rate.
Gravity, useful for slowing the mob down, but after a while becomes obsolete due to mob building resistance, and as i've seen from SO SO SO many xxx job got Crimson Legs anything that you can kill with it you can kill without it.
Kirin and KB take so long to kill that by the time it dies they have around 90%+ resistance to Gravity making it next to impossible to land.
What's that leave us with?
Enfeebles that are impossible to land and if they do are near useless.
Spike Line, good for solo'ing but not reliable during events/etc since you shouldn't be getting hit.
Nukes - weak and risky for the amount of MP they take up. 100-180mp for 74 damage? No thanks.
Regen I, nope. Raise I - who the fuck wants raise I unless there is ABSOLUTELY no other choice? Before WHMs get Raise II it's ok but if you get KO'd you're more then likely to look for a Raise III (past the level needed and probably a few levels before).
Barline, err, I won't even go here, same with enspells
Drain and Aspir? SUBJOB ONLY!! Which means we can't use it without BLM or DRK SJ. RDMs have shitty dark magic skill so we don't get much from this, just a waste of time and MP in most cases end-game.
Curaga I/II and -na WHM SJ only.
Stun, DRK SJ only - which limits us greatly to what spells we can use and the MP to use it. Fucking awesome spell though.
So, during events all that's left is Cure II/III, Haste and REFRESH.
During solo we're monsters with good equipment, that I will admit and we are overpowered in that sense with a lot of SJ variations and different ways to kill thing as well as looking good and having fun. But dammit, solo'ing is one thing but being useful during HNM/events is another! I have no quarrel about our abilities in an EXP PT (asides from it being SO boring), just these things irk me. Like I said before - you don't really know what it's like as a RDM until you are one.
Sorry about the long post, forgive me if I missed a spell or something...
I think I'll take a stand in this situation.
In exp pts, yes brd>rdm in almost all aspects...however.... cough ...cough... alot of plds secretly hate brds....
HNM is a completely different story, an alliance the fills itself on brd and no rdm only will only hurt themselves.
Marcatil, you fail to see that a brd cannot support a pld in special circumstances like an rdm can.
Also, HNM pts are more tactical than normal pts hence at times brds are not in the alliace for ballad. If you want an unstoppable alliance, combine rdms and brds...they work wonders...
And as for wasting mp on enfeebs that don't land? What????? My spells land 90% of the time, if it doesn't land, it means its resistant to it..
Oh and Elcura...come on...an rdms versatility in subjobs is what makes it so strong in game...
I know RDMs can support PLDs during HNMs better then a BRD could, but that's still Haste and Refresh, maybe an odd cure. Also, not every RDM has the enfeebling gear you do, and most things are resistant to most enfeebles end-game, I guess at the risk of making things too easy.Originally Posted by Blazer
Combining RDMs and BRDs still boils down to us Refreshing and Hasting and a BRD singing Ballad/March/Minuet. If we could enfeeble most things with a BRD during end-game events, true ownage, but we can't...
Bard or BLM/RDM can dispel.Originally Posted by layoneil
Cure IV is awesome, for getting hate. When fighting Wyrms or gods who in their right mind would use Cure IV?
WHM have equipment (Blessed Briault & Cleric's Pantaloons) and merits that specifically make their bar-element spells more powerful than a Red Mage's. All other enhancing magic that Red Mages can cast on other people are not effected by enhancing skill. (Protect 1-4, Shell 1-4, Regen I, Refresh, Haste)
BLM/RDM can cast gravity.
Actually I've tested lowering my enfeebling skill by not having on AF1 during Tiamat and Fafnir, there wasn't much of a change. what's more important now is setting the right meripo on magic acc.
2x earth, 2x wind, 1 ice thus far..
Actually Blazer, I covered that already and acknowledged it:Originally Posted by Blazer
Also, on the secondary bold: Says the one with a Duelist's ChapeauOriginally Posted by Marcatil
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Actually Marcatil, well if I knew how to quote I would (it would really help explain better) but the situation you describe might still get you pwned, I want to go more to detail but I fear I'd be giving away too much and get nazi'd >.>
Rdms and brds jobs at hnm usually almost always come together in a few aspects, but, the rdms ability to take on varying subjobs by far surpasses that of a brd hnm wise.
But, not belittling brds at all, they too serve their own different purposes in varying hmns that require odd strats...
So in reality, everything boils down to the LS's own strats...
Going from a thread about the awesome new items to RDM vs. BRD.
I started to wonder how something like that could happen.
Then I looked at Judah's signature and my question was answered.
Back to spamming "Retry," I think I'm starting to get sexually attracted to POL-1160 after switching from porn to PlayOnline so much...
Your spells land 90% of the time on gods? Next time we do them, let's parse it.Originally Posted by Blazer
Hey when I said "if it doesn't, it means its resistant" covers the gods stuff. you know exactly the types of hnm i'm refering to.
But that is exactly what Ulmega is talking about. On gods it is a sin and a shame that our E skill is so much more useful than our A+ skill. Imagine if instead of Great Katanas SAM used Daggers. And Paladins used spears. And Thieves used Clubs. And Monks started throwing pebbles. It is absolutely stupid.Originally Posted by Blazer
You can Enfeeble gods though. Very sad that Stun alone is more useful then all the enfeebles I have...Originally Posted by Blazer
I'm gonna start using peebles in EXP PTs on MNK.
Originally Posted by Marcatil
since when was BRD a WHM and since when was BRD a BLM/RDM?BLM/RDM can cast gravity.
Finale casting time is not really faster than Dispel, Finale recast is noticablly worse than Dispel. Finale can be resisted by things that won't resist Dispel (Aura Statues).
now do you see why saying that makes you a dumbass?RDM is easily replaced by a BRD. There is only one situation as to where RDM would take a priority
Enhancing Magic matters, if you don't know why, you really should find out.