90% rate of them landing? Holy shit.. I can do 90% on most ground HNM if they aren't resistance.. but on Gods, no way in hell do I get close to 90%..
And.. owned page 5 and 9.. all right!
90% rate of them landing? Holy shit.. I can do 90% on most ground HNM if they aren't resistance.. but on Gods, no way in hell do I get close to 90%..
And.. owned page 5 and 9.. all right!
My question is: who cares?
Does the monster die? Yes? Cool.
Enhancing Magic doesn't matter though, really...it doesn't. Only in theory does it improve the potency/duration of Protect, Shell, Regen, and Haste. There is no concrete proof (though I will not deny it's very possible). En-spell and Spikes duration, wtf, I shouldn't be getting hit, nor melee'ing unless I'm solo. Stoneskin, yeah ok big difference here, once again, shouldn't be getting hit unless it's AOE. If it is AOE, it has to be one HELL of an AOE to wipe out a Stoneskin at full peak. Phalanx - pointless vs. high damage, the damage reduction is not even noteworthy in that regard. Aquaveil: Can't remember I used this spell seriously as a RDM last time. Refresh: Is NOT affected by Enhancing Magic. Sneak/Invis: Once again, not affect, as with a 250+ Enhancing skill I still get sneak/invis that drops the second after I cast it, while other times it will last a very, very long time.
Barspells...ok, unless you're subbing WHM it's restricted to yourself. In most cases you should be spending your MP on something more important than a stupid Barspell save Avatar fights.
Do you still think RDM can be replaced by a BRD?
Maybe protect and shells potency but not duration(all of them) or potency of the other 2Originally Posted by Marcatil
protect 1: 10 defense
protect 2 : 20 defense
protect 3: 30 defense
protect 4: 40 defense
Just off the top of my head, isn't that right?
In most basic situations, yes. When you go into endgame there are sheer differences as to why you'll need both vs. HNM/Gods. Even in Dynamis, while I will not deny RDM Sleepga is very, very useful, BRD's Horde Lullaby can be even better vs. the Hecteyes and Slime BST pets. Especially the eyes, their dark-elemental resistance rate is enormous @.xOriginally Posted by Avvesione
*bolded statement for those who just don't frickin read*
Uh, no, forgot what Pro3 is, Pro4 is 55 def I do believe. 1 and 2 are correct to my knowledge.Originally Posted by Demosthenes11
Can you name a few basic situations in where RDM is not viable and should be replaced with a BRD?Originally Posted by Marcatil
I never RDM wasn't viable, I just said it can be easily replaced. Meaning you don't *have* to have a RDM. If you really want a scenario then: Manaburn groups; BRD can handle this better due to aoe refresh, while a Refresh cycle itself takes awhile. MNK group in KRT; Minuet and/or March anyone?
in a monk pt, rdm is there for backup healing and refreshing the whm.
Unless whm rdm brd mnk mnk mnk isnt best pt? D:
Ditch the whm, grab a mnk. Oh wait...whm is replaceable too.Originally Posted by Demosthenes11
Hmm... RNG party... should we put a BLM in it? Nah... zomg, even blm is replaceable!
Hmm, your parties WAR has to go. Shit, you need somebody to replace him. Oh wait... DRG, SAM, RNG, hell, PLD can open light too.
Fuck now your DRK needs to go... shit...who is your melee going to SC with now? Oh wait, MNK, THF, and RNG work (rng only for 3 of the jobs, but still)
See the point I'm making? No job is "needed". They are all interchangable, and to whine because rdm "isn't needed" is kinda selfish.
rdm or bard is needed for a 5k+ an hour pt 50+
Shit how did I get 6k an hour at level 70 on dhalmels without a BRD or RDM? I'm confused.
You can very easily replace a RDM with a BLM if you have a strong SC between people gaining TP quickly. Two MB's=dead mob, no worries about MP.
EDIT: Sure, that party was with a damn good ninja and the only thief I have partied with who didn't suck, but, it still proves my point that all jobs are interchangable.
I guess my examples were more based on exp parties, while this is an end game discussion. However... again, all jobs are interchangable. There is always another job which could take it's spot in an alliance, HOWEVER, you still NEED a rdm or brd. Be happy.
Everyone shutup. Just shut up.
There is an item that gives Reraise III and its not whm only. WTF!?![]()
That is a whm's last spell, it is a whm only line of spells (reraise, reraise II, reraise III.) Now they add it to an item that any player, no matter what job, as long as they equip the rod get this spell (enchantment). This shit better last all of 5 seconds, is a rare/ex item you can only get once, and has 1 charge, and only remains as an affect when its your main weapon because thats just-so-damn-messed-up.
I sure as hell know i wont be getting a blm's final spell (thunder IV) working at 100% efficiency -just as if a blm would have casted it- anytime soon, this shit just isnt fair.
WHM - "Need help guys?"
PT - "Nah we're good, got reraise III."
WHM - "I've got Regen III~"
PT - "RDM we got here has regen, and can convert and refresh, no downtime dude."
WHM - "-Na spells?"
PT - "We got ppl here with /whm, and tank will just turn around and not get petrified."
WHM - "At least need me for a teleport? I've got them all and a cool mac--"
PT - "Teleport rings dude."
[This morning the body of an apparently high-level white mage was found in the alleys of Port Jeuno. Jeunoan Ducal Guards believe it was a suicide as many empty flasks of Venom Potion were strewn around the alleyway. When a linkshell member was asked if the white mage had a habit of casting the spell reraise, he just waved a bright blue wand found to be mass-distributed to the public with the Enchantment: Reraise III.]
Teleport Rings are 200k(well one is) =(
Any party 72+ should have the basic teleports anyway, which is all you really need...unless you want to go kill demons, in which case you will need to get a member to tele seperately and pay somebody to tele you... oh noes <.<
hmm i don't think u can replace a bard ever against any HNM that requires 1+ PT, rdm enfeeble easily replaced except for gravity....well i watch dhamel rape KB without gravity
finale casts faster than dispel even with ur fast cast, or at least no rdm ever beat me when i'm awake lol, recast of finale...if u were so keen on recast u can do 5 merits on finale, JSE hands +1, some of the new haste gear, recast on finale should be down to 12 or less seconds
i noticed no one has mentioned the fact that bards have carnage elegy, for those not sure its a little over 25% slow with +2, and being a song HNM don't build resistance, dunno about u but our tanks had a hard time when it wore
Did someone mention that RDM or BRD are used in dif strategies for every LS or do I have to repeat it?
Sorry, but in a bone PT, WHM is NOT replacable.Originally Posted by Orfeo
The perfect set up is WHM RDM BRD MNK MNK MNK, replacing any one of those with another job results in less EXP. Dropping a MNK can reduce your EXP/hr by 3-4k, dropping the WHM for a MNK (or SMN/RDM/BLM) would drop your EXP 2.5-4k per hour and dropping the BRD or RDM is plain stupid.