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Thread: Possible New Gods in Sea     submit to reddit submit to twitter

  1. #501
    Black Belt
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    Quote Originally Posted by Nicholas
    Probably a good idea would be to fight regular youvra's and note down their "moves" and what visual cues (if any) precede it.
    wouldn't make a big difference since the issue is doing more DOT than the regen, and for a regular Yovra you can brute force the regen.

    i don't think it's completely impossible, but the manpower required for it is ridiculous, somewhere in the neighborhood of doing non-stop Skillchains with 10+ Magic Bursts for 30 minutes. or being able to have 5 full Chi Blasts go off every 5 seconds for an hour.

  2. #502
    Yoshi P
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    However, it's hard to say how bad its regen really was if you were literally giving it HP with some nukes. Due to ppl having filters and whatnot on, it's probably not even clear how much it was actually regenning vs. how much your nukes were causing it to regen. It's quite possible its regen is 50-70% less than you think it is, simply because it was absorbing so many nukes.

  3. #503
    Renegade Philosopher
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    Go pop it and try it for yourself if you want to know so much about the fight.

  4. #504
    Chram
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    I don't think he means it that way Quicklet, more or less a "more than meets the eye" type scenario. It doesn't hurt to try something, hell, if it works it works, if it doesn't it doesn't.

  5. #505
    Yoshi P
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    I don't particularly want to know anything about the fight. If I did I would have asked questions. I'm just saying, they don't put impossible battles into the game. Close to impossible, maybe. But not impossible. It's not even "more than meets the eye" really. It's obvious. It absorbed magic spells and converted them into HP. Just like the Mammets. So it's a pretty safe bet there's a way to know -when- he's going to absorb your magic damage, so you can avoid doing it.

  6. #506
    Salvage Bans
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    It's possible something on the Jailer will denote what will actually cause damage. It is also possible that it is totally random (like mobs in old school FF) to find out what element at the time will actually do damage. In that case it would be you'd have 6 mages each do a different type of Lv1 attack, and whichever it didn't absorb you go psycho on it until it does whatever ability to change regen. Possibly that, or it will go through an elemental wheel of what magic will damage it. After it gets something cast on it, it moves to the next, etc. Which also means anything such as an attack or any enfeeble or anything could change it. Which would make it an interesting fight because you would be forced to tank backwards and only have mages attacking it with specific spells in the specific order.

    There's a lot of possibilities. The worst part is you can't just readily test them, nor even ask others to try some out or anything. This is a once a month at best event, and then, organizing the testing of ways to kill it would be hard as it is.

  7. #507
    Chram
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    Also, not everyone always wins something on their first try. Did you win the first time you fought Taimat? :3 It's hard as hell the first time in most cases, but after awhile it becomes easy as pie ;o

  8. #508
    Banned.

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    Most LSes probably did more than 1% damage to Tiamat on the first try :/

  9. #509
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    Plus it doesn't take weeks to pop Tiamat, and if you wipe, you have another chance to kill him (assuming another LS doesn't come by and do it first).

  10. #510
    Relic Shield
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    It's not the nukes that were curing him. A "regened" thunder 4 would only give him 10 HP or some low number.

  11. #511
    Puppetmaster
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    it doesn't say that on Aspidochelone either.

    It might be a combination of the two; though probably unlikely. I suppose it is possible though unlikely that this - TP Gain = Regen unless X elemental spell is cast on it - would be true.

    It will be fun to try out when we get around to popping it.

  12. #512
    LazyShell
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    maybe for every point of damage absorbed, the regened hp/tick grows by that much. OR, its total is that much. Something a long those lines.

  13. #513
    RIDE ARMOR
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    did you try curing it?

  14. #514
    killerc4
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    Jailer of love...curing..makes sense!

    whm mana burn finally =D

  15. #515
    Fake Numbers
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    Skillchain : Light

    Magic Burst! xxxxx casts Cure V! The Jailer of Love takes 3500~ points of damage.


    w

  16. #516
    ٩๏̯͡๏)۶

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    Quote Originally Posted by killerc4
    Jailer of love...curing..makes sense!

    whm mana burn finally =D
    Pshhhh we all know it'll be "Quick, Chainspell & Cure4!!" & whm will be R3'ing all the dead sillies.

  17. #517
    Relic Shield
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    Have all your members eat Heart Chocolate.

  18. #518
    Sea Torques
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    Believe in the heart of the cards ^^b

  19. #519
    D. Ring
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    Don't know if this has been said. Sounds retarded but did any of the WSs or SCs involve using the Gorgets, Belts you got from Sea ?

  20. #520
    Relic Horn
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    Fuck the heart of the cards its all about the King of Hearts.

    [removed broken link]

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