Its assumed that when ranger is being compared to another job damage wise, its to another DD.
Its assumed that when ranger is being compared to another job damage wise, its to another DD.
You're right.Originally Posted by Sekkite
Make's me wonder now why level any other job now, when SE only nerfs jobs that are "too strong". Instead of balancing other jobs to become more up to par. Like Elcura said, even pre-patch, mnk outdid rngs in xp pts. What this patch should have done is just adjust the dmg rngs did to higher level mobs. This sweet spot shit is ridiculous.
While on the subject of too strong. Smn. Can do BPs for up to 1k and not get an ounce of hate.
For MNK vs. RNG, depends on what you're xping on.
VT to low IT, probably leaning towards monk.
IT++++, RNG, no question about it.
But thats all moot point now.
editedlolz
edit: I don't need any more PM's k?kOriginally Posted by Twinyooper
An LS I used to be in fought gods with the same 18 that started the fight. And we still owned everything and only had like 2-3 RNGs.Originally Posted by Sekkite
It's called skillchains. And then letting your true DD job (BLM) light the fires. I leveled BLM for a reason--because I knew SE would do stupid shit to RNG some day and I didn't wanna get screwed.
MNK's next, people. Chi Blast is going to do damage based on range next, I swear it.
For those of you whining:
Go use a frickin' gun, and learn how to apply Shadowbind/have a BLM Stun for SC situations. Thank you.
SE didn't break the job completely for those of you that use your brain. They just made it a little harder and a little trickier to play properly.
i think the nerf was too extreme because it was two fold
1) distance affects damage and accuracy
2) dimished damage against higher level mobs
the combination of both is too harsh. i always thought RNG was overpowered and eventually was going to be nerfed but i think either one of the two would have done the job, doing both is pretty brutal.
if it was possible to choose, i would say since every job suffers from #2 that would be the reasonable 'nerf'.
Sneak + Trick requires some positioning but isn't nearly as delicate as what seems to have been done to ranged attacks.
the best thing they could do is, keep #1. take away #2 and remove the damage reduction for all melee jobs.
All they did was make it take longer to level another job to end-game so that they can milk more money out of you.
GFG SE
after they reduced overall XP to 75 by nearly 300k, that's hardly a legitamite complaint.Originally Posted by Genosync
Would you like some math?
OldXP to 75: 876800
NewXP to 75: 801350
Now, in RNG-type PTs, you could grab upwards of 9k/hr. 3 Rangers, a NIN, a RDM, and a BRD. RDM can be subbed with other jobs if they can heal.
Now, in normal PT configurations, you're gonna be lucky to get 7k/hr without 2BLM. And even that is quite unlikely. SAM might be the trick to this, who knows.
So, the rest of the math:
876.800/9 = 97.422222222 hours
801.350/9 = 89.038888888 hours.
Now, at 5k/hr (which will be the average XP you will get if you're someone who posts here that knows how to play):
876.800/5 = 175.36 hours
801.350/5 = 160.27 hours
KTHX SE JUST GIMPED XP ON ALL YOUR JOBS BUT BST.
I thought BRD was the fast way to Osode. lol But I agree with what you said. It does show those who are knowledgeable about the job and those who piss ammo just to be 1337.Originally Posted by Sekkite
![]()
ok.....Originally Posted by Genosync
.Originally Posted by Genosync
You just proved that even with a brain, rng is not worth playing anymore. I am assuming of course you have a brain![]()
![]()
Nah he just proved he's the one of those brainless people he's talking about.![]()
I'm goin to lvl BLM cause of that, i was gonna do MNK but fuck that cause i know it'll happen ._.[/quote]Originally Posted by Genosync
can you read your own writing? how does any job besides RNG NIN RDM BRD get into those PTs? besides those jobs, other jobs like SMN, WAR, etc don't get the XP numbers you listed.Originally Posted by Genosync
anyway, when i leveled BRD to 75, RMT RNG PTs didn't exist, even Manaburn PTs were rare when i got to the 70s, every BLM PT i had in those levels had at least one person who's never heard of partying without a tank.
at that point 3k was an acceptable average 4k and up is good. i don't mind going back to that.
i've never relied on the crutch that was RNG, BLM, MNK PTs. i did get into them from 70-75 and in Merits but i also had my share of parties with PLDs, WARs, THFs, DRGs on my way to 75.
the XP per hour numbers you listed is precisely why SE put out this nerf. no one job should be able to carry an XP PT above a threshold that can increase XP per hour 1k at a time depending on how many RNGs you can fit in a PT.
and the less of those PTs there are, the more RDMs, BRDs, NINs become available to party with people of all jobs.
the nerf should have been done, they just went too far doubling up on it.
[/quote]Originally Posted by Raiko
MNK get shafted throughout most of the game, pretty much the first half, after the first 60-62 levels the damage is done and only those not ignorant to the damage that MNKs can do will invite them. Only time MNK gets easier and a lot more fun to play is 70+ and ultimately 75. People think MNK is easy just because of KRT bone PTs.![]()
I feel bad for MNKs pre-60 to be honest. Everyone wants Distortion because Fusion on Crab or Crawler is poo. ; ;
None the less, MNK and RNG are one of the jobs I actually plan on "experiencing" for myself firsthand. ^__^
There is no more RNG expierence in XPPT anymore.
SE killed the uniqueness of the job. Now it's just another fucking melee.
If you yell at me for whining, note I'm not whining. I'm making a statement.
that was the point, it should never have been so much more.Originally Posted by Genosync
the real question is, is it just another melee or is it worse?
It's worse. It's a DRG w/ ranged attacks