Item Search
     
BG-Wiki Search
Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 101 to 120 of 136

Thread: RANGERS SPEAK UP     submit to reddit submit to twitter

  1. #101
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    i know it's only for Ballista, if the game wanted to be realistic than they can do that to the rest of the game as well.

    now what gear you buy will really matter, what gear you choose to take with you will really matter. imagine the strategy.

    i'm not asking for this change btw, i'm saying this is the most basic thing that would be done if "realism" was something they cared about at all, this is one of the most unrealistic aspects of the game that happens every minute within FFXI.

  2. #102
    E. Body
    Join Date
    Jan 2005
    Posts
    2,039
    BG Level
    7

    Technically it does state that Dark Knights should be the king of damage-dealing. Isn't it odd that these previous updates seem to be so generous to DRKs?
    Hey, yeah, lets put the main ingredient for every piece of DRK JSE on the hardest BCNM in game! And lets not put any real incentive for non-DRKs to bother trying to help!

  3. #103
    Banned.

    Join Date
    Apr 2005
    Posts
    965
    BG Level
    5

    ... Tutelary maybe?...

    That BC is fun, it gives a title, and drops a lot of money items. If you're having problems getting people to go maybe you should reconsider what HNMLS you're in.

  4. #104
    E. Body
    Join Date
    Jan 2005
    Posts
    2,039
    BG Level
    7

    Quote Originally Posted by Demetrios
    ... Tutelary maybe?...

    That BC is fun, it gives a title, and drops a lot of money items. If you're having problems getting people to go maybe you should reconsider what HNMLS you're in.
    Tutelary is not enough of an incentive unfortunately.

    My LS is not ready to take on that BC yet anyway, so moot point.

  5. #105
    Melee Summoner
    Join Date
    Apr 2005
    Posts
    44
    BG Level
    1

    Quote Originally Posted by Cyprus
    I know that this update has crippled what rangers used to be able to do, but I was thinking about what it's been doing to samurais and thieves.


    Thieves rely on status bolts to solo tougher mobs. The closer you are to the mob now, the lower your ranged accuracy is going to be (from my limited experience with ranged attacks post-patch). This will make it harder for thieves to land those status bolts.

    With samurais, they could do awesome damage with bows. But, since samurais are up-front fighters, their bow damage is severely lowered.

    For instance, I was exping in Lower Delkfutt Tower. I pulled a goblin, from which I assume was the sweetspot, and I hit for 99 damage. However, after getting back to the party, I shot point blank and scored a critical hit. It only did 76 damage.
    From my experience with marksmanship after the update, the closer you are to the mob the less ranged attack you have but higher ranged accuracy. Maybe its just me... >.>

    Also, throwing seems to be the opposite, the closer you are the higher ranged attack but less accuracy, then again I was using a boomerang. Seems like shurikens wont be much different then they were before the update. ><

  6. #106
    Cerberus
    Join Date
    Apr 2005
    Posts
    465
    BG Level
    4

    What I don't like is SE's thinking about making jobs equal, it's like a short story I read a while back, about people trying to make a Utopia. What they did was bring all of the higher people down using weights if they're strong, masks if they're handsome, and other devices in order to handicap the good people into being as low as the bad people.

    I don't believe SE even thought for a second about bringing up the other melees to the RNGs, they just went straight to bringing the RNGs down to the other melees.

    But hell, I'm happy that other weak-ass melees wont get carried by RNGs anymore, they actually have to work hard for chains now. (And when I mean carried, I'm talking about these PTs im in with 2-3 other melee and I still do +50% of dmg parsed).

    Edit: /wave Naikon :D

  7. #107
    Sea Torques
    Join Date
    Jul 2004
    Posts
    566
    BG Level
    5
    FFXI Server
    Bahamut

    You did 50% of the damage parsed because RNG damaged was based off some retarded moon formula that added way more than it should've. Face it, people leveled ranger because it was overpowered.
    Go sit in the corner and shoot some bolts. 10 feet away precisely. (*'-')b

  8. #108
    Puppetmaster
    Join Date
    Jan 2005
    Posts
    56
    BG Level
    2

    I was just wondering, if anyone noticed whether mobs were affected by the nerf also. It'd be pretty assholish of SE to make this only affect player characters. Antican, Goblin rangers are a typical XP mob, and BC60 with the Anticans has a RNG.

  9. #109
    Bagel
    Join Date
    Mar 2005
    Posts
    1,349
    BG Level
    6

    Go use a frickin' gun, and learn how to apply Shadowbind/have a BLM Stun for SC situations. Thank you.
    So you mean now we can only SC with RNG when shadowbind is up, and if it isn't we have to make the BLM miss his MB by making him stun? >.>;

    On the topic of realism...this game apparently doesn't care. Polearm is weak against armored mobs (wtf? piercing...hello?) and jump does more damage then high jump.

  10. #110
    Chram
    Join Date
    Mar 2005
    Posts
    2,513
    BG Level
    7

    Quote Originally Posted by Orfeo
    Go use a frickin' gun, and learn how to apply Shadowbind/have a BLM Stun for SC situations. Thank you.
    So you mean now we can only SC with RNG when shadowbind is up, and if it isn't we have to make the BLM miss his MB by making him stun? >.>;

    On the topic of realism...this game apparently doesn't care. Polearm is weak against armored mobs (wtf? piercing...hello?) and jump does more damage then high jump.
    You can also miss worms. WORMS! They're not even mobile!

  11. #111
    Bagel
    Join Date
    Mar 2005
    Posts
    1,349
    BG Level
    6

    They can obviously twitch fast enough to dodge a bullet/sword swing. Duh.

  12. #112
    Chram
    Join Date
    Mar 2005
    Posts
    2,513
    BG Level
    7

    Quote Originally Posted by Orfeo
    They can obviously twitch fast enough to dodge a bullet/sword swing. Duh.
    How about a Scythe? Korroloka Tunnel groups > All

    I'd seriously like some hilevel worms to exp off of, frickin shit that'd be easy. :D

  13. #113
    Bagel
    Join Date
    Mar 2005
    Posts
    1,349
    BG Level
    6

    I would rather have high level single bats to exp on. Not tri-bats...jet stream is mean But single bats, zomg! The exp would be so nice/easy.

  14. #114
    Chram
    Join Date
    Mar 2005
    Posts
    2,513
    BG Level
    7

    Bats are ok...I don't like bats because Sleep is shit vs. them. Drain is moot, and Gravity is sometimes a whore. Yet I'll go to Uleguerande Range and kill demons and Aspir them constantly only to get super resisted

    Actually I prefer mobs with Aspir-able MP. Bats...eh, ok, I'd take Weapons over them though truthfully, it's an RDM thing >.>

  15. #115
    Bagel
    Join Date
    Mar 2005
    Posts
    1,379
    BG Level
    6
    FFXI Server
    Bahamut

    I freaking hate bats!! drk suck against bats, they drain/aspir for nothing and with my nin they have 7439742874984 acc and a bunch of double attacks!!, i hate bats


    Anyway, what they did to rng was wrong cause when drg gets 20k and goes to pt, yea drg is the weakest job so it doesn't matter, but now rng gets 100k goes to pt and is now weaker than drg..ouch

    SE had to nerfed jobs because of changes to the original set up, Sam used to have 1min recast on meditate...1min!!!! and would give 100tp when subbed, mnk could actually do Astral fists non stop(with relic). SE could have nerfed it a bit but insted they went overbored and killed sam as a sub, added 3 times the time it took to cast meditate. Sam lived and so did mnk, drg however was not so lucky, looks like SE raped rng to be even worse than they did drg.

    It's BS what they did to rng cause i stoped thinking of them as DD along time ago, when you do that rng doesn't seem too overpowered. Now BLM get to be the big shit and the whole game is worthless without them cause atleast before you had rngs.


    BLM- PWNS all with the highest dmg by far....
    SMN- high dmg no hate and can be a healer or support. >.>

    These 2 jobs are next on the list, when everybody and thier mother starts lvling blm something will be done to them

  16. #116
    Bagel
    Join Date
    Mar 2005
    Posts
    1,349
    BG Level
    6

    Actually looking at some of the latest content BLM arent that godly. 50% damage reduction from nukes is a bit of an owch, then again I haven't heard how melees hit them.

    Anyway, what they did to rng was wrong cause when drg gets 20k and goes to pt, yea drg is the weakest job so it doesn't matter, but now rng gets 100k goes to pt and is now weaker than drg..ouch
    Hehe...

    RNG uses slug shot! Nidhogg takes 200 points of damage.
    DRG uses Sneak Attack.
    DRG uses Wheeling Thrust! Nidhogg takes 500 points of damage.
    DRG uses Super Jump.

    Owned.

  17. #117
    New Spam Forum
    Join Date
    Apr 2005
    Posts
    160
    BG Level
    3

    In the time between Wheeling Thrust and Super Jump.

    Nidhogg readies Spike Flail.

  18. #118
    Bagel
    Join Date
    Mar 2005
    Posts
    1,349
    BG Level
    6

    Except every 3 mins DRG/THF sheds 60% hate and every 5 mins 100% hate. Ya...500 damage worth of hate is totally going to turn nidhogg.

  19. #119
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    I heard that one of the best equipped RNGs on my server did a Barrage to Nidhogg for 0 damage today, and a Slug Shot for 33.

    There's your nerf.

    And about applying ShdwBind and Stun...

    It's not that ever five minutes you can SC. It's learning how to hold the mob in place for a temporary period. You can use Shadowbind or Stun/Bind after RNG shoots... this would be ridiculously tricky though, probably just better to run to the RNG to finish SC...

    Eh, or just run up to the mob and Slug Shot for 120. lol

  20. #120
    New Spam Forum
    Join Date
    Apr 2005
    Posts
    160
    BG Level
    3

    Ohh your so smart Orfeo, good use of sarcasm.

    Tanks take so much damage throughout the fight. But then again, even without hate shedding abilities, a drg won't pull hate.

    Wafflez.

    Omfgzors everyone send the drgs to the back to do SA!!

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast

Similar Threads

  1. rangerism
    By veyr in forum FFXI: Everything
    Replies: 1
    Last Post: 2004-09-12, 13:04
  2. Bah! Too Many Rangers. Need More Thieves!
    By vudoodoodoo in forum FFXI: Everything
    Replies: 8
    Last Post: 2004-08-29, 16:43
  3. Ranger query
    By in forum FFXI: Everything
    Replies: 6
    Last Post: 2004-08-20, 13:34