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Thread: King Vinegarroon     submit to reddit submit to twitter

  1. #141
    CoP Dynamis
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    Re: King Vinegarroon

    What strategy do you guys use when you fight KV? My LS has only fought it once and the strats everyone researched seem conflicting.

  2. #142
    Demosthenes11
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    Re: King Vinegarroon

    Quote Originally Posted by Mulligan
    What strategy do you guys use when you fight KV? My LS has only fought it once and the strats everyone researched seem conflicting.
    2-3 staggered CS stuns, normal melee zerg. It's basically the same as DL

  3. #143
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    Re: King Vinegarroon

    Quote Originally Posted by Demosthenes11
    Quote Originally Posted by Mulligan
    What strategy do you guys use when you fight KV? My LS has only fought it once and the strats everyone researched seem conflicting.
    2-3 staggered CS stuns, normal melee zerg. It's basically the same as DL
    FWIW he either has ranged damage reduction as well, or a crapton more DEF. Flashy Shot with my Culverin and double SV minuet/DRG 2h only puts out about 1200 damage, while DL is pushing 2500 or so with that. Have melee compensate accordingly.

  4. #144
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    Re: King Vinegarroon

    Quote Originally Posted by Taint


    Thats not exactly true because during the 21-24 he can pop mid earth weather right at window. (30 min like Kings) After 24hrs he pops at the same time as earth weather. 39 hour pop the other day.

    Yes, because of these kind of extreme pops I can't keep track off it anymore, and 2 days off work aren't enough to catch it back. So I'll probably continue 0/3 until my next holidays at the end of the year. -.-

  5. #145
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    Re: King Vinegarroon

    Quote Originally Posted by Naramaska
    Quote Originally Posted by Demosthenes11
    Quote Originally Posted by Mulligan
    What strategy do you guys use when you fight KV? My LS has only fought it once and the strats everyone researched seem conflicting.
    2-3 staggered CS stuns, normal melee zerg. It's basically the same as DL
    FWIW he either has ranged damage reduction as well, or a crapton more DEF. Flashy Shot with my Culverin and double SV minuet/DRG 2h only puts out about 1200 damage, while DL is pushing 2500 or so with that. Have melee compensate accordingly.
    Monks do great on him, they're always the first to die if he slips through Stun (which he does), so maybe he has a piercing reduction and a blunt weakness. Of course, that small thing of Hundred Fists pulls a fair bit of hate anyway...

  6. #146
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    Re: King Vinegarroon

    Quote Originally Posted by Elondir
    Quote Originally Posted by Naramaska
    Quote Originally Posted by Demosthenes11
    Quote Originally Posted by Mulligan
    What strategy do you guys use when you fight KV? My LS has only fought it once and the strats everyone researched seem conflicting.
    2-3 staggered CS stuns, normal melee zerg. It's basically the same as DL
    FWIW he either has ranged damage reduction as well, or a crapton more DEF. Flashy Shot with my Culverin and double SV minuet/DRG 2h only puts out about 1200 damage, while DL is pushing 2500 or so with that. Have melee compensate accordingly.
    Monks do great on him, they're always the first to die if he slips through Stun (which he does), so maybe he has a piercing reduction and a blunt weakness. Of course, that small thing of Hundred Fists pulls a fair bit of hate anyway...
    2 RDM/DRK is more than enough, it usually dies before the first CS is down however the 2nd stunner is basically to ensure nothing gets through as if he gets off anything, it could mean a wipe.

    We usually stick a BRD in each pt, and throw MNK WAR and SAMs at it. I seem to notice that the SAM and WAR die first (altho this is usually the one or 2 SAM and WAR who attract death from every mob they touch :D ). All healers stay outside pt altho occassionally we keep 1 WHM in just in case. Basically all the BRDs SV at the same time, the kiter brings it in, the RDM/DRK goes FIRST (Very Important), then the melee massacre it in approximately 20 seconds.

    Gotta love how you can camp this for up to 30hrs for a 20 second zerg and no drops -.-

    Oh and we are now about to enter week 4 of keeping the ToD on this >.> 8/19 on helm drops over the past 3.5 weeks. So far the longest wait on it has been 26hrs.... (yesterday) and it didn't even drop a crystal =( .

  7. #147
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    Re: King Vinegarroon

    Okay... Hate to revive a buried topic but I guess it's better than making a new one ~__~

    What are the chances that it can "skip a window"... NM's like this are such a pain in the ass because no one can ever rly figure out how it's windows works. Wiki says 21-24 on Earth weather, but we all know the 21-24 can hold untrue >.<... Our linkshell has killed him 11 times, and each time the spawn windows/conditions confuse us even more each time.

    Example... One night we kill, course nothing drops, so we go back the next night @ the 21 hour since TOD mark. Nothing. Weather up, Nothing. 24 hour mark comes, weather up, Nothing... 3 or 4 more hours pass with several weathers in between, Nothing... So eventually everyone passed out/went home. The next night, a few ppl go back out around the same time the 21 hour mark from the day before was. Couple hours into it, it pops and we kill. Crystal'D again... So the next night we go back @ the 21 hour mark, Nothing. 24 hour mark, Nothing. 4 hours past the 24 hour mark, 3'ish weather spawns in between, Nothing.

    So confusing @_@ Sage Sundi HALP!!! When I read about ppl seeing 48+, it rly makes me wonder if he can "skip" a 21-24 "window". Anyone else had any experiences like ths with KV? Tryin to get the rest of the ppl in the LS helms who want, but it's just such a pain in the ass. 3/11 Helm, 1/11 Shell, 1/11 V Claw.

  8. #148
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    Re: King Vinegarroon

    Quote Originally Posted by CoronA1979
    Okay... Hate to revive a buried topic but I guess it's better than making a new one ~__~

    What are the chances that it can "skip a window"... NM's like this are such a pain in the ass because no one can ever rly figure out how it's windows works. Wiki says 21-24 on Earth weather, but we all know the 21-24 can hold untrue >.<... Our linkshell has killed him 11 times, and each time the spawn windows/conditions confuse us even more each time.

    Example... One night we kill, course nothing drops, so we go back the next night @ the 21 hour since TOD mark. Nothing. Weather up, Nothing. 24 hour mark comes, weather up, Nothing... 3 or 4 more hours pass with several weathers in between, Nothing... So eventually everyone passed out/went home. The next night, a few ppl go back out around the same time the 21 hour mark from the day before was. Couple hours into it, it pops and we kill. Crystal'D again... So the next night we go back @ the 21 hour mark, Nothing. 24 hour mark, Nothing. 4 hours past the 24 hour mark, 3'ish weather spawns in between, Nothing.

    So confusing @_@ Sage Sundi HALP!!! When I read about ppl seeing 48+, it rly makes me wonder if he can "skip" a 21-24 "window". Anyone else had any experiences like ths with KV? Tryin to get the rest of the ppl in the LS helms who want, but it's just such a pain in the ass. 3/11 Helm, 1/11 Shell, 1/11 V Claw.

    That is the most accurate post on KV I've read yet.

  9. #149
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    Re: King Vinegarroon

    Quote Originally Posted by CoronA1979
    Okay... Hate to revive a buried topic but I guess it's better than making a new one ~__~

    What are the chances that it can "skip a window"... NM's like this are such a pain in the ass because no one can ever rly figure out how it's windows works. Wiki says 21-24 on Earth weather, but we all know the 21-24 can hold untrue >.<... Our linkshell has killed him 11 times, and each time the spawn windows/conditions confuse us even more each time.

    Example... One night we kill, course nothing drops, so we go back the next night @ the 21 hour since TOD mark. Nothing. Weather up, Nothing. 24 hour mark comes, weather up, Nothing... 3 or 4 more hours pass with several weathers in between, Nothing... So eventually everyone passed out/went home. The next night, a few ppl go back out around the same time the 21 hour mark from the day before was. Couple hours into it, it pops and we kill. Crystal'D again... So the next night we go back @ the 21 hour mark, Nothing. 24 hour mark, Nothing. 4 hours past the 24 hour mark, 3'ish weather spawns in between, Nothing.

    So confusing @_@ Sage Sundi HALP!!! When I read about ppl seeing 48+, it rly makes me wonder if he can "skip" a 21-24 "window". Anyone else had any experiences like ths with KV? Tryin to get the rest of the ppl in the LS helms who want, but it's just such a pain in the ass. 3/11 Helm, 1/11 Shell, 1/11 V Claw.
    Don't think about it as 21-24, its 21+. It's a lotto on single, may or may not pop, earth guarantee on double earth. and ouch on the shitty drops is that with th3\4?

  10. #150
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    Re: King Vinegarroon

    Some with, Some without. The ones with helms, without.

  11. #151
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    Re: King Vinegarroon

    Quote Originally Posted by residue
    Quote Originally Posted by CoronA1979
    guarantee on double earth.
    We've seen it NOT pop on 2x Earth weather 21+ or even 24+, so I just rly don't know ~___~

  12. #152
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    Re: King Vinegarroon

    That would depend on if it depopped previously vs being killed. afaik a real tod (weather permitting during the window) is valid from a depop time.

  13. #153
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    Re: King Vinegarroon

    I've personally had a real ToD for a week straight and seen him skip pop twice during those supposed hours to spawn. After the 'window' ends, he has not popped on both single and/or double weather following it so I have to either assume he's broken or throw it out the window.

  14. #154
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    Re: King Vinegarroon

    It isn't broken with the patch, at least not on Asura. We have noticed a change in drop rate, although we don't have an ample enough sample size to be accurate. Before the patch, we were 5/9 on Ace's Helm/KVs. Since the patch, we are 3/3 on Ace's Helm. We'll likely keep tracking it throughout the next week, we likely have just been lucky.

  15. #155
    CoP Dynamis
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    Re: King Vinegarroon

    At the risk of sounding like a noob, which I am when it comes to most HNMs. What is required to kill King V, I've never fought it. I understand it has high regen + nasty TP moves, so Zerging is best, how much power is needed? How many BRDs/MNKs etc. I really want the helm for my DRK but I'm not in a HNM LS so I don't have easy access to kraken drks, bb mnks, ridill wars, etc. Help in this regard would be much appreciated (strat as well as jobs / ideas / tips) - is chain stun also needed / wanted?

    Secondly, I understand its a timed pop so I'd have to camp it forever and when it pops hold it. Can someone explain what would be needed to hold king V efficiently for a long period of time and how exactly to go about it.

    Sorry if this has been discussed before but I figured this thread would be a good place to bring it up / have the information posts.

    Thanks in advance to anyone that can provide information on this NM, I really want the helm

  16. #156
    terraflarex
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    Re: King Vinegarroon

    RDM/NIN can hold KV forever if they are at all decent. You can't get hit while holding him though, since it has a built in en-petrify and will drop you quickly. So yea.. rdm/nin or a nin and some kind of supporting mage.

    Ridiculously strong Auto-Regen.

    As far as damage goes, you can bring him down with 2 good KC DRKs imo. But to be more realistic 3 kc drks + other assorted high dmg in short time melee are nice. If you don't have access to KC DRKs, I would suggest you bring a lot of monk power since Hundred fists is really excellent. Good rangers can pump out a lot of damage in a short time especially if they are using Culverin (+1), although they will need to build TP before hand and will need to bring an icarus wing. DRKs w/o kc will still do a ton of dmg as will good SAMs.

    Yes, you will absolutely need chainspell stun on it because his AOE is quite strong, and if 2-3 AOE go off in a short amount of time, you're pretty much wiped. Depending on how much damage you bring, you may want to do 2 sets of 2 CS stunners if you don't feel you have enough. Honestly, just throw as much damage as you can at it in the main alliance, get everyone buffed on SV songs and keep your healers outside the main ally so you can have more damage in the main. I would say, get as many monks as you can if you have no KC DRKs. Its a prime example of a zerg fight, so you really need to go all out as much as possible.

    Good luck.

  17. #157
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    Re: King Vinegarroon

    After over 5 weeks straight of our LS keeping ToD on this thing and killing it 24 times, we finally lost it yesterday as the last person willing to camp non stop for it got their helm. Good thing too as we are so burned out on this lol

    Basically it is a 21+ pop and can pop whenever it feels like after 21hrs. Several times if Earth weather was present at window open it popped immediately. Other times Earth weather came and went up to 12+ times before it finally popped close to 36hrs later. It has a better chance of popping on Double Earth weather but it doesn't always. I've seen it skip a double earth several times. I think around 75% of our pops were in the first 21-24hrs if earth weather was present and from what we can tell it is completely random as to which earth weather it pops in. Around 6-7 times were long camps ranging from 10-36 hrs before it finally made an appearance. It can pop in Single earth weather and unfortunately this can lead to a very quick depop if you don't have a kite team ready. If it does depop, it won't appear again for at least 21 hours. It doesn't skip windows. It is just that random.

    As for killing it, the strat that seems to work best for us is get 2 Parties of DD each having a BRD in it. The third party has the kiter, a whm, 2 RDM/DRKs and a further 2 DDs. The BRDs will SV their party, the kiter brings it in, the DD zerg the crap out of it in about 30 secs whilst 2 RDM/DRKs CS it one after the other. Until you get your alliance set up, a NIN and RDM can kite this all day if necessary. The only danger is draw in > Stun> Petrification which can lead to kiter death. Beware also if you are in the alliance with claim when you enter the zone as it can draw you in from anywhere in the zone. If you want to go to Rabao or w/e, drop party until you are ready to go to the mob.

    We went 8/24 on Helms over this past 5 weeks and I think we got about 5 Heavy Shells and 4-5 V Claws overall.

    Oh and the can of worms was finally opened on our latest kill and another LS GM'd us for holding whilst we gathered the force needed to kill it. Morons. Funny thing was.... that LS only had a couple of people in the zone.

  18. #158
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    Re: King Vinegarroon

    Don't fight it at night, too much regen

  19. #159
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    Re: King Vinegarroon

    Quote Originally Posted by hopefulki
    Don't fight it at night, too much regen
    I don't know if that's entirely true. My LS was at KV after waiting a while for it, and it popped at night. Someone tried to suggest we wait until morning (we have before) because it was rumored he had higher regen at night, but people were already so tired waiting on KV they just said "fuck it" and we decided to kill it anyways. So we did. And it didn't really seem noticably harder at night than during the day.

    Has anyone ever proved it has higher regen at night, or is that just an unfounded rumor posted on some JP site that people took as true without bothering to test it?

  20. #160
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    Re: King Vinegarroon

    Don't know, I didn't really notice as it usually dies too quick to make any difference.

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