Item Search
     
BG-Wiki Search
Page 10 of 10 FirstFirst ... 8 9 10
Results 181 to 189 of 189

Thread: interesting     submit to reddit submit to twitter

  1. #181
    CoP Dynamis
    Join Date
    May 2005
    Posts
    257
    BG Level
    4

    Because as already stated, nerfing the black mage will only make things worse, from what already is difficult or takes a long time to kill to impossible to defeat. The most effective thing to do is to upgrade other jobs, not downgrade one.

    If another expansion pack is due, and SE's method of action has been to lower the status quo of job performances, then whatever comes out of it will be simply...futile.

  2. #182
    Bagel
    Join Date
    Mar 2005
    Posts
    1,379
    BG Level
    6
    FFXI Server
    Bahamut

    Quote Originally Posted by Crabs
    If no one here thinks BLM should be nerfed than why argue for reasons that they are overpowered?

    I can solo KS30 scorps by the way in case anyone wants to cry about that!
    Cause SE is working on Nerfing blm instead of makeing other DD jobs actually work end game. It's easier to nerf rng and blm than make the other DD's stronger cause in doing so they might just make some of them too strong so they took the easy road of nerfing.

    The main point i think is SE made the game thinking of a party set up of 6, they made the lvl cap 50, but now the cap is 75 and mages get alot of spells from 50-75 when others just get 3 or so ws's.
    At lvl 50 cap i think FFXI works pretty well, they just need to work harder to balance everything again for the lvl 75/end game sceen. Melee are great for a 6 man exp party so are blms and every job but melee have little or nothing to do past 75, you can only exp party for so long.....

    This topic is disscusing blm being overpowerd(if it is) and how to fix the problem cause we all know how SE fixes problems and we all don't want another DD nerf no matter what job it is.

  3. #183
    New Spam Forum
    Join Date
    Apr 2005
    Posts
    157
    BG Level
    3
    FFXI Server
    Bahamut

    The main thing people bitch about blm is we can kil KS30 scoprions alone and Divine Might bc... woohoo i sure know i leveled blm just for that.

    On amore serious note.... people scream about being fair.... there is no possible way to make all jobs equal in damage or defense or TP gain or anything. There are always going to be inbalances... Melee on gods do good damage... the thing is once TP is gone they dont do much DOT. They just give tp.

    There are good and bad things about any job... i cant farm worth a narf due to low damage from weapons and magic makes me have to rest often if used... not so much now that i have spirit taker but still. Melee can farm virtually non stop and some moreso than others. So according to some that post here we all should do everything similar. Why have differant jobs then?

    Personallly Se will do whatever they want and i will adapt. Most here say "We did not say nerf BLM" yet everything they say points to that conclusion. SE can increase some melee potention but when you count how many melee there are on server snad how many mages there is no balance.... more melee easy. In all honesty what is harder to take... a Lightning bolt or a punch....?

    Anyways TNg nerf was to bring end game damage to par with other Melee. the Distance thing was to make them on par with melee on kited mobs... I agree they were a bit severe but overall i think it was more for shock and they will fix later.

    Se said they continue to change blm so we pretty much have been changed probabby alot more than other jobs. Does this mean we wont be touched again... no. Does this mean anything other than Se is aware of what blm can do and they continue to watch the job....?

    Anyways. Making jobs equal is not an option... adapting mobs to take more damage from melee and increasing HP to adapt would be ok. If SE made all melee DD on par with RNG/BLM there would be no point to killing things... it would be like takign a full alliance and slaughtering rarabs in Sarutabaruta.

  4. #184
    Relic Shield
    Join Date
    Apr 2005
    Posts
    1,554
    BG Level
    6

    You know what the real problem is? FFXI really has two game modes.

    XP grinding and endgame. And they are totally different. Everytime they make a nerf, they are probably doing it for one of the modes and IMO completely **** over the other one.

    To me RNG are penalized in xp parties just because of this whole distance thing. Buffs can be messed up (lots of places where there isn't room for mages to be on one side and rng on the other), RNG can't be a very good trick partner unless they want their weaponskill to suck.

    And you know what else sucks? Coffer hunting in a small party with a RNG and no tank. A RNG basically turns into melee only unless you want to constantly run around trying to hit the mob while the RNG tries to find the sweet spot.

  5. #185
    Bagel
    Join Date
    Mar 2005
    Posts
    1,379
    BG Level
    6
    FFXI Server
    Bahamut

    Quote Originally Posted by Roree
    The main thing people bitch about blm is we can kil KS30 scoprions alone and Divine Might bc... woohoo i sure know i leveled blm just for that.

    On amore serious note.... people scream about being fair.... there is no possible way to make all jobs equal in damage or defense or TP gain or anything. There are always going to be inbalances... Melee on gods do good damage... the thing is once TP is gone they dont do much DOT. They just give tp.

    There are good and bad things about any job... i cant farm worth a narf due to low damage from weapons and magic makes me have to rest often if used... not so much now that i have spirit taker but still. Melee can farm virtually non stop and some moreso than others. So according to some that post here we all should do everything similar. Why have differant jobs then?

    Personallly Se will do whatever they want and i will adapt. Most here say "We did not say nerf BLM" yet everything they say points to that conclusion. SE can increase some melee potention but when you count how many melee there are on server snad how many mages there is no balance.... more melee easy. In all honesty what is harder to take... a Lightning bolt or a punch....?

    Anyways TNg nerf was to bring end game damage to par with other Melee. the Distance thing was to make them on par with melee on kited mobs... I agree they were a bit severe but overall i think it was more for shock and they will fix later.

    Se said they continue to change blm so we pretty much have been changed probabby alot more than other jobs. Does this mean we wont be touched again... no. Does this mean anything other than Se is aware of what blm can do and they continue to watch the job....?

    Anyways. Making jobs equal is not an option... adapting mobs to take more damage from melee and increasing HP to adapt would be ok. If SE made all melee DD on par with RNG/BLM there would be no point to killing things... it would be like takign a full alliance and slaughtering rarabs in Sarutabaruta.
    What are you saying...... just cause nothing can be balanced they shouldn't change anything? well you would think so cause your the 1 on top, i don't give a danm what you can solo either

    Your end point is don't make other jobs as strong as mine cause i wont be top dog anymore and all the mobs will be too easy if other jobs where as strong as mine.....Boo Huu, SE can easily make mobs stronger as we've seen in the last patch......

  6. #186
    Bagel
    Join Date
    Mar 2005
    Posts
    1,349
    BG Level
    6

    The main thing people bitch about blm is we can kil KS30 scoprions alone and Divine Might bc... woohoo i sure know i leveled blm just for that.
    No, actually we are just pointing out to the ignorant that yes BLM is overpowered.

    On amore serious note.... people scream about being fair.... there is no possible way to make all jobs equal in damage or defense or TP gain or anything. There are always going to be inbalances... Melee on gods do good damage... the thing is once TP is gone they dont do much DOT. They just give tp.
    Exactly. That is all I would like to see fixed, maybe less TP given per swing (lower it to the same that a PC takes) and raise melees damage cap a bit on stuff much harder then them. That or make mobs which cycle through resistances, but thats a different subject :3

    There are good and bad things about any job... i cant farm worth a narf due to low damage from weapons and magic makes me have to rest often if used... not so much now that i have spirit taker but still. Melee can farm virtually non stop and some moreso than others. So according to some that post here we all should do everything similar. Why have differant jobs then?
    Unless you are a job with good solo abilities (mnk/rdm/nin/thf/bst mainly) farming is a bottom of the barrel solution for gil. I don't even see why you are bringing this up.

    Personallly Se will do whatever they want and i will adapt. Most here say "We did not say nerf BLM" yet everything they say points to that conclusion. SE can increase some melee potention but when you count how many melee there are on server snad how many mages there is no balance.... more melee easy. In all honesty what is harder to take... a Lightning bolt or a punch....?
    We aren't saying nerf BLM. We are saying that yes they are overpowered in comparison to every other DD excluding smn.

    I would be willing to bet that if you look at the jobs 70-75, most are a mage of some sort...or have a mage leveled. Either that or they are a sam/mnk.

    Anyways. Making jobs equal is not an option... adapting mobs to take more damage from melee and increasing HP to adapt would be ok. If SE made all melee DD on par with RNG/BLM there would be no point to killing things... it would be like takign a full alliance and slaughtering rarabs in Sarutabaruta.
    /nod

  7. #187
    Renegade Philosopher
    Join Date
    Jul 2004
    Posts
    4,439
    BG Level
    7

    Just get SE to finish relic and add more Subtle Blow endgame gear. (They're gonna do it anyway so I don't know why everyone is complaining so much, BLM's not overpowered at all when it comes to CoP endgame).

  8. #188
    E. Body
    Join Date
    Jan 2005
    Posts
    2,039
    BG Level
    7

    Quote Originally Posted by Quicklet
    Just get SE to finish relic and add more Subtle Blow endgame gear. (They're gonna do it anyway so I don't know why everyone is complaining so much, BLM's not overpowered at all when it comes to CoP endgame).
    Yet how many people do CoP end game over Zilart and pre-zilart end game?

  9. #189
    Bagel
    Join Date
    Mar 2005
    Posts
    1,379
    BG Level
    6
    FFXI Server
    Bahamut

    Quote Originally Posted by Quicklet
    Just get SE to finish relic and add more Subtle Blow endgame gear. (They're gonna do it anyway so I don't know why everyone is complaining so much, BLM's not overpowered at all when it comes to CoP endgame).
    I asked a friend of mine when he told me he got Sea, Sekkite....i asked him hows sea, he said it's cool but pertty much blm onry.

    Later on i told Amarok i heard sea is like blm only, and he said well..it's very blm friendly..

    So i don't know what part of CoP your talking about..i sure hope you don't mean the 2 CoP wyrms..cause 2 HNM's is nothing to piss your pants over, and im pretty sure blms fight them if the ls doesn't have enough smns no mater how much they get resisted for the pure fact their blms

Page 10 of 10 FirstFirst ... 8 9 10