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  1. #41
    Bagel
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    Again, how do you nerf BST?

    Only two possible ways:

    1) Remove charm (<--ya...they'll do that for sure ^^b)
    2) Weaken all mobs (<--we all know they want level 75 mobs to have under 1k hp)

    Why are you talking about BST being overpowered anyway? This is about BLM being overpowered, which they are and if you deny that then well... you're in denial 8)

  2. #42
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    They also have the highest MPK ability. But the BST thing is besides the point, I was trying to say every job is overpowered in certain situations.

  3. #43
    Puppetmaster
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    whm is totally overpowered. those whm alliance totally own vrtra. >.>

  4. #44
    Bagel
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    How so? In what case will a melee be a more potent DD then BLM? Boreal Hound...? WOOT! I can kick a mobs ass for genkai 2.

  5. #45
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    Yeah but that 6k raging rush on boreal hound is fun ^^

  6. #46
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    Quote Originally Posted by Orfeo
    Quote Originally Posted by Desi
    Quote Originally Posted by Orfeo
    BLM not overpowered?

    You guys are shitting me right?
    wow im glad you presented some information as to how they arent, really cleared that up for me
    Solution to anything in this game: throw more BLM at it

    Ya, when it gets like that a job is overpowered. Don't need to gimp BLM just need to bring everyone else up.
    lmao

    That doesnt really work, since BLM's source of damage is finite to the amount of MP they have. Not to mention on the stronger HNM's, they get resisted a shitload, not to mention they get resisted every time practically on the CoP wyrms.

  7. #47
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    It's not BLM's fault that SE made it so the other's job's situations neglected by your linkshell.

    Okay look at it this way, BLM can do, 700dmg on MB with SC on Jimmy(joumangand or w/e) (edit WITH ELEMENTAL SEAL). A DRK can do 1200+ WS with 300 TP. Lets not forget that there is a million monsters around to gain TP off of. That was the whole point of the million linking monsters around the grand dragons. Not only to make it harder but to let meele get in the action. Its risky but have the DRK sa/ta spire hell a drg and have the drg super jump. Not SE's fault your LS don't open their mind to ideas

  8. #48
    Renegade Philosopher
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    Quote Originally Posted by Orfeo
    How so? In what case will a melee be a more potent DD then BLM? Boreal Hound...? WOOT! I can kick a mobs ass for genkai 2.
    -Sky gods
    -Kirin
    -CoP Wyrms
    -Dynamis-Xarcabard
    etc.

  9. #49
    Bagel
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    Well, BG happens to be the only NA linkshell on bahamut that has killed the wyrms...so ya, sorry haven't got a chance to kill one of those.

    Aside from that though, lets look at things you can do with BLM as only dd:

    AA fight
    KS30
    EXP on shit way too high for you
    Dynamis
    Sky gods
    Jeuno HNM's

    It just keeps on going, and going, and going.

    Things you can do (efficiently, as in not take two to three times as long) with only melee DD's:

    *crickets*

    EDIT: Again I'm not saying gimp BLM. What I am saying is they need to modify the damage caps for melees on stuff much higher then them.

  10. #50
    Cerberus
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    They shud do some kind of things with the blm and the melee, like Steiner with Vivi in FFIX, itd be cool, dont u think?

  11. #51
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    Quote Originally Posted by DeliriumII
    whm is totally overpowered. those whm alliance totally own vrtra. >.>
    lol ;p

  12. #52
    Sea Torques
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    Sure, BLMs kick ass under certain circumstances, but so does every other job. Perhaps a BLM will shine in more places than a SAM or a THF, but the only way to make everything completely fair is to make all jobs identical.

    You know, what's really scary is that this might be part of Square's plan to save money by avoiding the expensive process of creating new content. Instead of giving us sea gods, just nerf everybody and make all the easy HNMs really fucking hard again! Hooray!

    also, see below.

  13. #53
    Renegade Philosopher
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    Other EXP PTs involving melees (MNK and WAR notably) can be as successful if not more successful than BLM PTs.

    Sky gods can be done faster with melees than with BLMs. BLMs are more important for stunning than for damage.

    Jeuno HNMs (I'm assuming you mean Roc, Simurgh, etc.) have so much HP that melees make it *much* faster than with BLMs. When you can do a renkei that does over 5000 damage total between two people, it's hard for BLMs to match up to that.

    Melees are perfectly fine for anything where the mob's WSes don't matter or where physical damage is very low. That basically means melees are fine for anything that doesn't have an AE WS that rapes.

    Anyways this is all irrelevant. A few months from now everyone's gonna be complaining about how PLDs are too powerful and need to be nerfed.

  14. #54
    Black Belt
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    thats xping, im talking about other shit, are you a lvl 75 blm? have you killed about every monster in the game as a lvl 75 blm? no, you havent, you find the amazing screenshots of shit blms do, and then assume that everything the blm does is like that. why not look at the ss's of blms bursting for 17 dmg on cop wyrm, or a blm getting eaten alive by nidhogg, you present half of an arguement on a topic in which you have no first hand knowledge about
    you really want to look like a retard don't you?

    i'm in that AABC screenshot. i might not be a level 75 BLM but i have access to accounts that are Lv 75 BLMs and i've played a Lv 75 BLM before.

    i spend hours and hours duoing as BRD + BLM, knowing that most of the time i'm just there to speed up the process and that given a little more time a BLM could've done all those things solo.

    ---

    Sea already gimps BSTs pretty good, being 100% dependent on jugs is hardly overpowering.

    many jobs can be considered overpowered in specific situations, the problem comes when a job is overpowered in a lot of situations, again overpowered is comparative term.

    if there was a Melee AABC, if there was a Melee dominated Dynamis, this would hardly be an issue. if a DRK can solo Skeletons that a BLM cannot, this wouldn't be an issue. but in most of the cases where a BLM doesn't shine, it's not like every other job does.

    if you want to make a list of things BLMs can do that others can't, that list is a lot longer than the list of things another job can do that BLMs can't.

  15. #55
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    how about every CoP wyrm?

  16. #56
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    Quote Originally Posted by Orfeo
    Aside from that though, lets look at things you can do with BLM as only dd:

    AA fight
    KS30
    EXP on shit way too high for you
    Dynamis
    Sky gods
    Jeuno HNM's

    It just keeps on going, and going, and going.

    Things you can do (efficiently, as in not take two to three times as long) with only melee DD's:

    *crickets*

    EDIT: Again I'm not saying gimp BLM. What I am saying is they need to modify the damage caps for melees on stuff much higher then them.
    -I never knew AA fights were "BLMPT ONRY"...You may CHOOSE to do it in that fashion, but its not the only way to win.
    -I've done plenty of KS30's on my thf. Though some are more suited for BLM PT's, it is not a requirement.
    -You XP on shit too high for you, and you get resisted. BLM's dont have the capabilities to survive. They are very succeptable to getting 2-shotted.
    -Why the fuck would you do dynamis with only BLM's ?? AF ?? Currency ?? Those wont exist...
    -I dont recall BLM's cumming in their pants going "imma fuck seiryu up". They are limited to one type of spell, and even then they get resisted quite a bit.
    -Jeuno HNM's ?? "OMG I NEED TEH BLMZ TO KILL SERKET"....no lol.

  17. #57
    New Merits
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    Quote Originally Posted by rahskala
    Instead of giving us sea gods...
    HUH?!

  18. #58
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    Thats probably why alot of blm's do mana burn partys. I dont think they should be nerfed for they cant, they deserve fast exp just as anyone else does ^^. As Quicklet said most melee partys dont use blm's. The best exp partys for melee's is generally sky party's (melee,melee,melee,whm,rdm or brd, tank) (sometimes tank isnt needed at all it depends on the melees you have). Or maybe a KRT party war,mnk,mnk,rdm,brd,whm works nicely. In most cases setting up a MB for exp at 75 is a waste of time, roaming partys are more worthwhile, at least in my opinion.

  19. #59
    Sea Torques
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    <3 Quicklet.

    My personal opinion is that BLM is slightly overpowered compared to melee jobs, but their reliance on MP and low HP (= easy to die) makes up for it. They are great at dealing large amounts of damage in a short amount of time, but on anything that can't essentially be "one-shotted" (i.e. AABC, Dynamis mobs) by BLMs is out of their reach.

    BLMs are also much more useful in solo/small party situations, due to their vast versatility (this applies to RDM as well).

    People who think BLMs deal more damage than melee jobs must play on servers with really shitty melee (or they only kill the very very small handful of mobs which BLM excel on).

    Dynamis mobs die way faster from melee, due to the simple fact that BLM MP is limited, while melee damage output is not. If your melee doesn't deal more damage than a BLM could on Dynamis mobs (or Fafnir, CoP Wyrms), something is wrong with them (gear, food, playstyle, BRD presence).

    Edit: Also, it's very easy to get 8k / hr or more in sky/sea with just melee.

  20. #60
    Sea Torques
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    Oh right, we actually have those now, or something like that. My bad.

    Replace "sea gods" with "new stuff to do besides sky and sea gods for the fraction of the playerbase that has sea access", then. :wink:

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