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  1. #141
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    Quote Originally Posted by Ish
    Ish
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    Oh look, your main jobs are the overpowered DD and the overpowered RDM. No wonder your panties got in a bunch.


    I think everyone who is remotely educated however can all agree that the RNG nerf, however, was totally unnecessary.
    The RNG nerf was necessary. Maybe they over did it, but it was fucking necessary. When's the last time you saw people leave melee's in to fight gods ?? Never, because they get like 20% hit rate, and 75% of those hits are for 0. And yet, rangers would get like 90% hit rate, and never hit for 0.


    15+ BLM at Divine Might, 64 BLM at Dynamis, 6 BLM on many Kindred Seal NM, or 18 BLM at KS99.
    Oh shit, 15 BLM's can beat DM. Too bad the risk is fucking high.
    Oh shit, 64 BLM's can do Dynamis. Spend 1 mil and get 50k worth of currencies and no AF. Good fucking call. Greatest idea ever, someone give this man a cookie.
    I'd like to see 18 BLM's beat Chelvnik or Wyrm though. That would be interesting.



    So ultimately you can complain that RDM is overpowered, but for every video of a RDM soloing an ENM, I can point out a RDM who isn't enough to do it.
    Show me a BLM soroing Zipacna, Cemetery Cherry, Dynamis-Xarca NM's...oh, thats because they cant, its not because of a lack of skill, it is because they are flat out UNABLE to.

  2. #142
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    umm.. warrior can outdamage blm on all gods but kirin and genbu. They could also outdamage rng before the update on all gods but kirin. On top of that most other melee jobs (except drg) really aren't all that far behind. Melee jobs of all sorts also own the shit out of blms on wyrms. If your ls never lets melee in the main alliance maybe thats because your ls is is retarded and not because blm are overpowered?

  3. #143
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    Oh shit, 64 BLM's can do Dynamis. Spend 1 mil and get 50k worth of currencies and no AF. Good fucking call. Greatest idea ever, someone give this man a cookie.
    wow you're still too stupid to understand the Dynamis thing.

    0 BLM Dynamis - pray to god you have a lot of BRDs and RDMs.
    1 BLM Dynamis - good luck
    4 BLM Dynamis - enough for most people to have a decent run
    12 BLM Dynamis - good drops and easy as cake
    64 BLM Dynamis - crap drops but you can clear playing with your toes

    no other job scales the difficulty of Dynamis like that, the danger level of Dynamis reduces with each BLM you add.

    go get a brain and stop thinking BLM influence in Dynamis is 64 or nothing.

    there's definitely a good balance where the # of BLMs is still the most important factor to Dynamis success in terms of job setup.

  4. #144
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    Quote Originally Posted by Squirrels
    Quote Originally Posted by Raiko
    Quote Originally Posted by Squirrels
    And how was RNG nerf unnecesary? doing 700+ Slug Shots to Suzaku(last god before update) which is a lvl 85 mob
    Go read Slug Shots description in the WS menu?
    an inaccurate shot that deals 4x damage and you're point is? they still hit it ~60-70% of the time.
    My point being, that RNG wasn't ever overpowered, they coulda just made Slug Shot less accurate and RNG use other WS?

    You people really have to stop crying about jobs, jobs are different for a reason, people put certain job abilities/spells to good use and can solo stuff others cant, if you're really so jealous of that job, you know what to do.

  5. #145
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    Quote Originally Posted by Raiko
    My point being, that RNG wasn't ever overpowered, they coulda just made Slug Shot less accurate and RNG use other WS?
    no, they couldn't.

    RNG was broken because Ranged Attack doesn't check against mob defense the same way regular Attack did. the double nerf sucks but Ranged Attacks were broken.

  6. #146
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    It's only people who lvld THF and DRK to 75 who really complain, no one else cared, when you're whoring out Kirin to get osodes to people quick the shorter the fight, the better.

  7. #147
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    that's not a good reason not to fix something that was broken.

    multi-hit WS was broken, i don't think many people complained and they fixed that too.

    Rusty Cap Fishing was broken and all the people who made big money from it didn't complain either but it doesn't mean that shouldn't have been fixed either.

    if it's broken you fix it. you don't have to always wait around for customer outrage.

  8. #148
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    I would like to add one more thing: What does overpowered mean exactly? Omg 4 or 5 blms can solo scorpion KS! You can beat it with 4 or 5 people in a normal setup too, sorry. You can beat 5AA with 15 blms! Well, it can be done with 15 in a normal setup too. Your main reason seems to be that you think it is way too easy.. You just hit a button and its all over. I'll ignore the fact that a melees job is every bit as easy, and progress to the other reason this is stupid. I am part of a KSNM service where 5 blms run scorps, eye of the storm, prehistoric pidgeons, double dragonian, moa constrictors, etc. I have done bcnms dozens of times with blm parties. I promise you, that even if everybody does there job exactly right and has good equip, there is STILL a chance of dying. I die maybe 1 in 20 bcnms, and occasionally we have multiple deaths. This is because of resistance, something melees and tanks and all somehow seem to forget exists. Two resisted nukes, even on scorps (the easiest KSBCNM for blms) and there is a scorpion, now much more powerful because he is the only one left, who runs over and starts smacking the blms. Blms don't last long against that, I promise. I've also done 5AA where the galka didn't die, despite everybody doing what they were supposed to. At that point he runs over and does a big aoe, and the tarus drop like flies. I think most of you who think its so pathetically easy have little or no real experience. Soloing? Please... blm can solo but if you mess up timing even slightly you die. Also, VT or above is extremely difficult to solo because our enfeebling magic is so gimp that the mob starts to not sleep long enough to regain mp. So.. umm.. yeah. Blm is no more overpowered than any other job. I reeeaaaally don't think you all want blm to be nerfed if you really think about it anyway... because then unless you have a ton of smn and mnks fafnir and nidhogg will probably never die again>.>

  9. #149
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    Quote Originally Posted by Zantai
    I would like to add one more thing: What does overpowered mean exactly? Omg 4 or 5 blms can solo scorpion KS! You can beat it with 4 or 5 people in a normal setup too, sorry. You can beat 5AA with 15 blms! Well, it can be done with 15 in a normal setup too.
    that's exactly what it means.

    other jobs have to do it in a "Normal" setup while BLMs don't have to do it in a "Normal" setup. can 15 PLDs do it? 15 DRGs? 15 WHMs? 15 NINs? 15 DRKs?

    when other jobs have to do it normally and BLMs don't, that's overpowering.

    Quote Originally Posted by Zantai
    I have done bcnms dozens of times with blm parties. I promise you, that even if everybody does there job exactly right and has good equip, there is STILL a chance of dying.
    I have done bcnms ZERO times with BRD parties. I promise you, that even if everybody does there job exactly right and has good equip, there is STILL NO chance of WINNING.

    this is one of many points that have already been brought up.

  10. #150
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    6 brd/whms with joy swords and soul voice dual march ftw i kinda want to see that actually..

  11. #151
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    Quote Originally Posted by Zantai
    I would like to add one more thing: What does overpowered mean exactly? Omg 4 or 5 blms can solo scorpion KS! You can beat it with 4 or 5 people in a normal setup too, sorry. You can beat 5AA with 15 blms! Well, it can be done with 15 in a normal setup too. Your main reason seems to be that you think it is way too easy.. You just hit a button and its all over. I'll ignore the fact that a melees job is every bit as easy, and progress to the other reason this is stupid. I am part of a KSNM service where 5 blms run scorps, eye of the storm, prehistoric pidgeons, double dragonian, moa constrictors, etc. I have done bcnms dozens of times with blm parties. I promise you, that even if everybody does there job exactly right and has good equip, there is STILL a chance of dying. I die maybe 1 in 20 bcnms, and occasionally we have multiple deaths. This is because of resistance, something melees and tanks and all somehow seem to forget exists. Two resisted nukes, even on scorps (the easiest KSBCNM for blms) and there is a scorpion, now much more powerful because he is the only one left, who runs over and starts smacking the blms. Blms don't last long against that, I promise. I've also done 5AA where the galka didn't die, despite everybody doing what they were supposed to. At that point he runs over and does a big aoe, and the tarus drop like flies. I think most of you who think its so pathetically easy have little or no real experience. Soloing? Please... blm can solo but if you mess up timing even slightly you die. Also, VT or above is extremely difficult to solo because our enfeebling magic is so gimp that the mob starts to not sleep long enough to regain mp. So.. umm.. yeah. Blm is no more overpowered than any other job. I reeeaaaally don't think you all want blm to be nerfed if you really think about it anyway... because then unless you have a ton of smn and mnks fafnir and nidhogg will probably never die again>.>


    1: question is blm stronger than drg?(not a joke in anyway)

  12. #152
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    Quote Originally Posted by layoneil
    Oh shit, 64 BLM's can do Dynamis. Spend 1 mil and get 50k worth of currencies and no AF. Good fucking call. Greatest idea ever, someone give this man a cookie.
    wow you're still too stupid to understand the Dynamis thing.

    0 BLM Dynamis - pray to god you have a lot of BRDs and RDMs.
    1 BLM Dynamis - good luck
    4 BLM Dynamis - enough for most people to have a decent run
    12 BLM Dynamis - good drops and easy as cake
    64 BLM Dynamis - crap drops but you can clear playing with your toes

    no other job scales the difficulty of Dynamis like that, the danger level of Dynamis reduces with each BLM you add.

    go get a brain and stop thinking BLM influence in Dynamis is 64 or nothing.

    there's definitely a good balance where the # of BLMs is still the most important factor to Dynamis success in terms of job setup.
    I guess you do dynamis for different reasons than me, and the rest of us.

    I do it to get currency and AF's...


    64 BLM's dont get currency and AF's, which completely defeats the ENTIRE purpose of doing dynamis.

  13. #153
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    Quote Originally Posted by NynJa
    I guess you do dynamis for different reasons than me, and the rest of us.

    I do it to get currency and AF's...


    64 BLM's dont get currency and AF's, which completely defeats the ENTIRE purpose of doing dynamis.
    Quote Originally Posted by Layoneil
    go get a brain and stop thinking BLM influence in Dynamis is 64 or nothing.

    there's definitely a good balance where the # of BLMs is still the most important factor to Dynamis success in terms of job setup.
    no one said 64 is a good balance.

  14. #154
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    64BLM cannot beat the glaciar or xcabard. Maybe beat glaciar but not xcabard.

    Wanna know something ironic? The only good BLM AF that is good, worthwhile is in xcabard. Well thats the only AF i would slit my wrists for.

    Dynamis thing is pointless get off it

  15. #155
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    Quote Originally Posted by RustyMetal
    The only good BLM AF that is good, worthwhile is in xcabard.
    BLM AF2 Feet aren't good?

  16. #156
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    BLM AF2 feet are good, but they have a more easily obtained competitor now: Rostrum Pumps.

  17. #157
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    Af2 boots are still better then Rostrum 8)

    I'll wager and get flamed to say they are better then the Petasos.

    Petasos is situational, only really needed in in heavy resistant fights.

    AF2 boots however are useful in all situations. Conserve MP +5 kicks in a lot and is very noticeable.

    Now of course I'd rather the hat for astetic purposes but, performence and versatility wise I'd say boots are best.

  18. #158
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    BLM AF feet are garbage, i would use zenith before them, Conserve MP +5, that only adds about 3% of the time conserve MP avtivates. Your job ability gives 33%, with +5 conerve mp its 36% of the time it activates.

  19. #159
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    Let's get something straight...

    NOBODY SAID THEY SHOULD NERF BLM

    So what are people saying then you may ask? Well, we are saying that other people need to get a boost up so the gap between melee and BLM isn't so massive.

    You guys are bitching that you get resisted...oh noes... so do melees. Melees aren't gauranteed to hit, nor are we gauranteed to even do damage when we hit. 0-20 damage swings with a two handed weapon are very possible, and infact they show up often unless you have a BRD in your party. Ontop of that, we MISS. Yes. We miss. No chance of doing any damage with a miss. Then there are kited mobs, it is easy to hit a kited mob if you are the only person chasing it-however that is usually not the case. When theres a bunch of other people following the mob also, positioning yourself so you still swing is difficult.

    Yay-we get a big 1 hit ws. Woot, my e-penis gained 2 inches when I smacked 3 gods in a row for 1600-1700+. Oh wait... ES thundaga+random unresisted nuke is going to beat that. Any WS after the initial 300tp one, unless you are using a martial weapon will do at best 900-1000 (1000 being very unlikely) and gaining the TP to do it is very hard. My TP gain gear on gods goes as followed (for the times I am allowed to melee)

    Rings: SnipersX2
    Earrings: Assault/Coral (no other earrings with acc :\)
    Neck: Royal Guards
    Body: Hauberk
    Hands: AF gloves (holding out for a pair of palla's bracers) or thick
    Legs: Thick or barone
    Feet: AF1 boots
    Belt: Life Belt
    Back: Amemet+1
    Head: O-hat
    Ranged: Bomb core/+1 boomerang (sorry, forget the name...its +4acc outside own nation)
    Food: Sole Sushi

    Ok, lets see... thats +81 acc with food, +101 with aggressor. Even with such an insane amount of acc and a few merits in great axe, my hit rate is absolutely horrible. Often the only hits I land are from SA. BLM on the other hand will ALWAYS land the nuke. If it does 100 or 1,000...it still landed, it still did dmg, and it gave the mob no tp.

    You can't tell me that blm>>>melee is false.

  20. #160
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    Quote Originally Posted by Orfeo
    Yay-we get a big 1 hit ws. Woot, my e-penis gained 2 inches when I smacked 3 gods in a row for 1600-1700+. Oh wait... ES thundaga+random unresisted nuke is going to beat that.
    Not really... more like 600-700. But its not BLM > meele its MAGE>meele. This game has a design flaw. Meele rely on mages too much. When meele takes damage, only way to get it back is, Mage, pay for a hi potion, rest. Look at other FFXI games, all the other FF meele could always solo, why? Because they had hi-potions all that BS. You never needed a mage like you do in FFXI.

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