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Thread: FFXI elements in FFXII?     submit to reddit submit to twitter submit to tumblr

  1. #1

    FFXI elements in FFXII?

    Found this on Gfaqs. Seems pretty interesting.

    To make Rock Eater appear, you have to kill 3 "Slavunell" creatures. The game gives you the hint that the Slavunell creatures aren't too friendly with the puny Mandragora creatures (from Final Fantasy XI) and suggests that you let the two creatures fight each other first and then go in for the kill yourself.

    As they were at the game's E3 2004 debut, the similarities to Final Fantasy XI are clear here, even beyond the presence of the Mandragora beasts. Compared to most traditional Final Fantasy games, FFXII offers a surprising amount of freedom, giving you vast environments to explore and full camera control as you move about. There's no switch to a battle mode in this game -- battles are intermixed with dungeon crawling, making for a seamless experience.

    he game also includes an interesting dynamic involving enemies. As the Fone Coast hint suggested, you're not the only one fighting the creatures of the FFXII world. They also fight amongst themselves, and you can see this as you move around (and take advantage of it in the Fone Coast demo). Just like in FFXI, once you've engaged an enemy, other creatures will take notice of this and will come in for attack, adding a new dimension to the closed battle systems from previous FF games.

  2. #2

    I am officially the worst Blitzball player in the universe, I can't get the hang of that shit

  3. #3
    Ridill
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    Re: FFXI elements in FFXII?

    Quote Originally Posted by Elcura
    Just like in FFXI, once you've engaged an enemy, other creatures will take notice of this and will come in for attack, adding a new dimension to the closed battle systems from previous FF games.
    Hurray! Let's take one of the worst aspects of FFXI and put it in the new game. I wonder if they will simulate camping for hours to get out-claimed on NMs and n00bs in your parties too.

  4. #4

    It depends on how its implemented.

    There's no switch to a battle mode in this game -- battles are intermixed with dungeon crawling, making for a seamless experience.
    This looks very nice. A FF game(besides XI) that won't waste 15+% of your playing time during the very annoying transitions between world map and random battles.

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