Item Search
     
BG-Wiki Search
Page 4 of 4 FirstFirst ... 2 3 4
Results 61 to 76 of 76
  1. #61
    Akiro
    Guest

    soo... Cross Reaper > Spiral Hell ??

  2. #62
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Quote Originally Posted by Akiro
    soo... Cross Reaper > Spiral Hell ??
    Code:
    Cross Reaper		2.00	2.25	2.50	2x	STR_30%, MND_30%		
    Spiral Hell		1.375	1.875	3.625	1x	STR_50%, INT_50%
    At low TP, yes. At high TP, hell no. Even at 200%, I'd still use Spiral Hell because that extra 20% STR and INT modifier is going to kick up the damage over that damage lost from the multiplier. Remember, SA applies to the first hit in the WS.

  3. #63
    Akiro
    Guest

    didnt SE say that Trick didnt stack damage with Sneak since a update when its /THF

  4. #64
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    I'm not talking anything about TA, I'm saying that SA guaranteed hit+crit only applies to the first hit in a WS as far as I know and can see...

    Cross Reaper is two hits, though, so you're going to only get a crit+100% hit on the first one.

  5. #65
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    It's better to use Scythe if you're going drk/war, so multiple hits wouldn't matter as much.

  6. #66
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    With Berserk, that would probably make Cross Reaper > Spiral Hell for DRK/WAR.

  7. #67
    Sea Torques
    Join Date
    Jul 2005
    Posts
    732
    BG Level
    5

    Quote Originally Posted by Genosync
    Quote Originally Posted by Sekkite
    Quote Originally Posted by Raivyn
    Quote Originally Posted by Onizuka
    Quote Originally Posted by Akiro
    Cross Reaper > Spiral Hell
    Cross Reaper 30%str 30%mnd
    Spiral Hell 50%str 50%int

    You probally have drk af hands by now(your the only drk in your ls i think) The +8int+5dex and i think +5drkmgc pwns i would rather have that than the +9str hands, you need some balance of int with your str.

    Go with scythe imo it's already alot stronger than your GS with your earring, might as well make it even stronger. If you like drk/nin though merit sword or axe, i would say sword for when you get a Ridill^^
    Actually STR intersects on more planes of modification than int does, so STR > INT for WS

    the drk af2 hands would be nice for a drk magic set/macro though.
    Of course someone was gonna say that. INT is still a modifier nonetheless, and there is a point where you can have enough strength versus the mob's vitality where it will just have severe diminishing returns. I view it as a 30% modifier is still sizable nonetheless, and with having +40 strength, I can afford a bit of +int.
    http://www.iluvitar.com/sections/ffxi/s ... lated.html

    Wrong. STR is counted as a 100% modifier for every WS, and a 30% modifier extra for Spinning Slash, kthx.
    Quote Originally Posted by Killing Ifrit
    Nope. Here:
    Source Formulae Information: http://www.ffxionline.com/forums/showth ... skill+data

    Physical WS Damage Calculation:
    WD: Base damage of your WS
    D: Base damage of your weapon
    _____e.g.: Deathscythe+1 = 98
    fSTR: difference between your STR and target's VIT. This can be capped.
    WSC: Secondary attribute(s) like STR_30 (30% of your STR).
    _____WSC = integer(any secondary attributes) x @ (@ at lv75 = .83)
    _____Therefore, WSC = .83xIntegerxAttributes.
    __________e.g.: WSC = .83x(50% of INT & STR)
    fTP: Multiplier.
    _____See WS-modifier chart; fTP = the specific multiplier at your TP.
    PDIF: (your ATK/target’s DEF) Caps at 2.4 for melee attacks.

    The charts are a relative thing, as most charts are. They aren't meant (and won't) inform of DoT or the exact numbers your weaponskills WILL do, as that information requires the mob's exact DEF and VIT values, which we don't have. So, we'll simply use what is applicable in the comparison/contrast sense (see underlined above). Basically, the above charts used the formula of WD * PDIF = ((D plus fSTR plus WSC) * fTP) * PDIF but omitted PDIF (divides out) and fSTR (relative numbers, fSTR isn't entirely relevant, but will generally favor martial weapons due to it being another, non-WeaponDMG source to apply fTP to), which devolves into WD = (D plus WSC) * fTP. The WeaponDMG is straightfoward in the formulae (being a static number), same with the WSC (because the information is as 75DRK/THF with 131STR, 69INT). However, the fTP is dynamic and changes as your TP progresses. So, using the charts, I did a stat regression to find the best-matching equation for fTP in regards to TP for each WS and substituted it in for fTP. So, the graphs are X: TP; Y: Relative WeaponskillDMG.

    In addition to this, I took the liberty of applying a 25% dmg rating hike from the induced critical hit of sneak attack.

    To address some commonly asked questions (is it better to raise STR or INT or MND, etc for modifiers?), STR is ALWAYS the best modifier to increase, in that it affects the formulae in three instances: PDIF (str allocates into attack, as well), fSTR and the WS modifier. If you cannot raise str, feel free to raise another secondary attribute or throw in a ton of ATK, if at all possible.




  8. #68
    Sea Torques
    Join Date
    Jul 2005
    Posts
    732
    BG Level
    5

    oh and some neat charts that I couldn't cut/paste with the post

    http://killingifrit.com/forums.php?m=posts&q=73557 link

  9. #69
    Sea Torques
    Join Date
    Jul 2005
    Posts
    732
    BG Level
    5

    Best thing would really be to find where you hit your cap on specific mobs/hnm and swap equip accordingly

  10. #70
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Quote Originally Posted by Raivyn
    Me and other peoples' messages along with link to information
    Quote Originally Posted by Raivyn
    the exact information in the link and already partially discussed pasted in the thread even though everyone who's cared already clicked on the link and looked at it all

  11. #71
    E. Body
    Join Date
    Aug 2004
    Posts
    2,256
    BG Level
    7

    Speaking from experience, I'd say Cross Reaper is for elvaans/galkas and spinning slash is for tarus/mithras.

    I'd always see Worldx use cross reaper on fafnir, and never really understood why until I took a look at the damage multipliers and saw that worldx's natural MND stat was going to be higher than his INT, so it'd make sense for him to use cross reaper. However I'd use spinning slash instead since as a misura my INT would be higher.

  12. #72
    Sea Torques
    Join Date
    Jul 2005
    Posts
    732
    BG Level
    5

    Quote Originally Posted by Razz
    Speaking from experience, I'd say Cross Reaper is for elvaans/galkas and spinning slash is for tarus/mithras.

    I'd always see Worldx use cross reaper on fafnir, and never really understood why until I took a look at the damage multipliers and saw that worldx's natural MND stat was going to be higher than his INT, so it'd make sense for him to use cross reaper. However I'd use spinning slash instead since as a misura my INT would be higher.
    Was he skillchaining with someone? Wyrms are weak to darkness I believe, so he could have been opening/closing darkness for an MB if that was their strategy.

  13. #73
    Sea Torques
    Join Date
    Jul 2005
    Posts
    732
    BG Level
    5

    Quote Originally Posted by Genosync
    Quote Originally Posted by Raivyn
    Me and other peoples' messages along with link to information
    Quote Originally Posted by Raivyn
    the exact information in the link and already partially discussed pasted in the thread even though everyone who's cared already clicked on the link and looked at it all
    actually the post with the info was what I wanted to post, as I don't care about the rest of the thread it is from.

    Then I realized it had not copied the very informative graphs included with the post, so I linked the site.

    Are there any more trivial matters I can justify for you today? Perhaps I could go take a crap to come back and explain to you why organisms need to defecate.

    Edit: If you don't understand what I'm trying to say, ask me to clarify rather than making an asinine and inflammatory post/statement.

  14. #74
    E. Body
    Join Date
    Aug 2004
    Posts
    2,256
    BG Level
    7

    Quote Originally Posted by Raivyn
    Quote Originally Posted by Razz
    Speaking from experience, I'd say Cross Reaper is for elvaans/galkas and spinning slash is for tarus/mithras.

    I'd always see Worldx use cross reaper on fafnir, and never really understood why until I took a look at the damage multipliers and saw that worldx's natural MND stat was going to be higher than his INT, so it'd make sense for him to use cross reaper. However I'd use spinning slash instead since as a misura my INT would be higher.
    Was he skillchaining with someone? Wyrms are weak to darkness I believe, so he could have been opening/closing darkness for an MB if that was their strategy.
    Nah, Worldx is too good to skill chain with anyone but himself.

  15. #75
    E. Body
    Join Date
    Jan 2005
    Posts
    2,039
    BG Level
    7

    Quote Originally Posted by Razz
    Speaking from experience, I'd say Cross Reaper is for elvaans/galkas and spinning slash is for tarus/mithras.

    I'd always see Worldx use cross reaper on fafnir, and never really understood why until I took a look at the damage multipliers and saw that worldx's natural MND stat was going to be higher than his INT, so it'd make sense for him to use cross reaper. However I'd use spinning slash instead since as a misura my INT would be higher.
    Ya know, thats kinda odd. As an elvaan, when I have thief sub my base int is higher then my base mind. And even then, spinning slash is significantly stronger then cross reaper for me.

  16. #76
    Bagel
    Join Date
    Mar 2005
    Posts
    1,379
    BG Level
    6
    FFXI Server
    Bahamut

    Quote Originally Posted by Sekkite
    Ya know, thats kinda odd. As an elvaan, when I have thief sub my base int is higher then my base mind. And even then, spinning slash is significantly stronger then cross reaper for me.
    Spinning slash pwns Reaper imo reaper used to do 600-700 tops while SS did 800-1.2k dmg on avg. Drk have black magic so we have good int we also have bad chr and low mnd. when i use scythe i use Guillotine most of the time =)

Page 4 of 4 FirstFirst ... 2 3 4

Similar Threads

  1. Bahamut Scythe or Rune Chopper
    By Vejitta in forum FFXI: Everything
    Replies: 24
    Last Post: 2008-01-28, 04:26
  2. Axe or Great Axe
    By Ikith in forum FFXI: Everything
    Replies: 23
    Last Post: 2007-12-22, 16:07
  3. Merits question
    By Not Kuno in forum FFXI: Everything
    Replies: 93
    Last Post: 2007-04-22, 11:09
  4. Merit PTs with or without BRD
    By Ryushii in forum FFXI: Everything
    Replies: 11
    Last Post: 2007-04-04, 11:12
  5. Kirinburn question: Meat or Sushi?
    By Demitrius in forum FFXI: Everything
    Replies: 27
    Last Post: 2007-03-01, 03:29
  6. Drk weapon question
    By Not Kuno in forum FFXI: Everything
    Replies: 438
    Last Post: 2006-11-18, 20:53
  7. Merit Question
    By draxyl in forum FFXI: Everything
    Replies: 6
    Last Post: 2005-12-05, 01:42
  8. DRK jse question
    By killerc4 in forum FFXI: Everything
    Replies: 18
    Last Post: 2005-09-08, 12:14
  9. Scythe or Great Sword?
    By in forum FFXI: Everything
    Replies: 1
    Last Post: 2004-08-20, 19:43