Nope. Here:
Source Formulae Information:
http://www.ffxionline.com/forums/showth ... skill+data
Physical WS Damage Calculation:
WD: Base damage of your WS
D: Base damage of your weapon
_____e.g.: Deathscythe+1 = 98
fSTR: difference between your STR and target's VIT. This can be capped.
WSC: Secondary attribute(s) like STR_30 (30% of your STR).
_____WSC = integer(any secondary attributes) x @ (@ at lv75 = .83)
_____Therefore, WSC = .83xIntegerxAttributes.
__________e.g.: WSC = .83x(50% of INT & STR)
fTP: Multiplier.
_____See WS-modifier chart; fTP = the specific multiplier at your TP.
PDIF: (your ATK/target’s DEF) Caps at 2.4 for melee attacks.
The charts are a relative thing, as most charts are. They aren't meant (and won't) inform of DoT or the exact numbers your weaponskills WILL do, as that information requires the mob's exact DEF and VIT values, which we don't have. So, we'll simply use what is applicable in the comparison/contrast sense (see underlined above). Basically, the above charts used the formula of WD * PDIF = ((D plus fSTR plus WSC) * fTP) * PDIF but omitted PDIF (divides out) and fSTR (relative numbers, fSTR isn't entirely relevant, but will generally favor martial weapons due to it being another, non-WeaponDMG source to apply fTP to), which devolves into WD = (D plus WSC) * fTP. The WeaponDMG is straightfoward in the formulae (being a static number), same with the WSC (because the information is as 75DRK/THF with 131STR, 69INT). However, the fTP is dynamic and changes as your TP progresses. So, using the charts, I did a stat regression to find the best-matching equation for fTP in regards to TP for each WS and substituted it in for fTP. So, the graphs are X: TP; Y: Relative WeaponskillDMG.
In addition to this, I took the liberty of applying a 25% dmg rating hike from the induced critical hit of sneak attack.
To address some commonly asked questions (is it better to raise STR or INT or MND, etc for modifiers?), STR is ALWAYS the best modifier to increase, in that it affects the formulae in three instances: PDIF (str allocates into attack, as well), fSTR and the WS modifier. If you cannot raise str, feel free to raise another secondary attribute or throw in a ton of ATK, if at all possible.