Item Search
     
BG-Wiki Search
Page 4 of 4 FirstFirst ... 2 3 4
Results 61 to 72 of 72

Thread: Melee RDM ftw!     submit to reddit submit to twitter

  1. #61
    Demosthenes11
    Guest

    Quote Originally Posted by Demented
    Handy little calculator for stoneskin, phalanx and barspells.
    http://www.max-evolution.com/rdmffxi.php
    I love you

    Edit: Stoneskin absorbs 350 damage with 280 enhancing magic and 90 mind.

    It absorbs 350 damage with 280 enhancing magic and 100 mnd...hmmm

  2. #62
    Hydra
    Join Date
    Aug 2005
    Posts
    127
    BG Level
    3

    My stoneskin absorbes 341 damage with 81 enhancing skill and 150 MND.

    Gogo MNK/WHM chi blaster power!!

  3. #63
    Demosthenes11
    Guest

    looks like Stoneskin caps at 350...

  4. #64
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    It doesn't, however all the Stoneskin Calculators cap it at 350 for some reason.

    I was screwing around one day with Cactuars solo, using Goblin Mushpots and max MND gear (even casting with Wand to boost it even farther) and was able to take a minimum of 520 from 1000 Needles once. Yeah I had Phalanx up but it's like a max of 35 probably, it clearly goes over 350.

    And as for earlier in the thread, I use 2 macros for all enfeebles... I have one that sets up skill or MND/INT for my head/body/neck slot so it's not like I run out of macro room. Doesn't matter if the 5 MND/INT comes from a Tamas Ring or a Aqua/Snow in that slot, 5 MND is 5 MND.

  5. #65
    Demosthenes11
    Guest

    lol, I'm glad I didn't know, this has brought up some interesting things.

  6. #66
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    F1: ([Enhancing Magic Skill] / 3) + MND when X < 100
    F2: {([Enhancing Magic Skill] / 3) + MND} * 2 - 60 when X = 100 - 150
    F3: {([Enhancing Magic Skill] / 3) + MND} * 3 - 190 when X > 150

    "X" is calculated by

    X = ([Enhancing Magic Skill] / 3) + MND + 20
    A bit off topic but I always wonder why they decided to have X be ([Enhancing Magic Skill] / 3) + MND + 20 instead of just ([Enhancing Magic Skill] / 3) + MND and change the inequalities for ranges.

    It would instead be:

    F1: ([Enhancing Magic Skill] / 3) + MND when X < 80
    F2: {([Enhancing Magic Skill] / 3) + MND} * 2 - 60 when X = 80 - 130
    F3: {([Enhancing Magic Skill] / 3) + MND} * 3 - 190 when X > 130

    "X" is calculated by

    X = ([Enhancing Magic Skill] / 3) + MND



    Anyway, has anyone ever tried seeing if stoneskin does go over 350 by having someone else tank a cactuar til it does 1000 needles (and the person testing is not using phalanx or any other damage reducing gear)?

    Edit: I mean the above question to test the exact amount it can exceed 350 since Raineer's experience suggests that it does. My 65RDM does not have nearly enough access to MND gear to try it myself.

  7. #67
    Yoshi P
    Join Date
    Jul 2004
    Posts
    5,348
    BG Level
    8
    FFXI Server
    Bahamut

    Back on topic tho... Savage Blade is based on MND and STR Sept, take that into account for your solo endeavors.

    I remember Amarok mentioned Curtis(Taru) broke a 1k Savage, I'm curious what gear was he using at the time. My personal highest on an EP was 520ish with low 200%TP as RDM, I've yet to try it as PLD.

  8. #68
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Hirronimus
    Back on topic tho... Savage Blade is based on MND and STR Sept, take that into account for your solo endeavors.

    I remember Amarok mentioned Curtis(Taru) broke a 1k Savage, I'm curious what gear was he using at the time. My personal highest on an EP was 520ish with low 200%TP as RDM, I've yet to try it as PLD.
    Savage Blade sucks and should only be used if you do not have access to a good weapon skill. (Vorpal Blade or Evisceration)

    I think my personal high for Savage Blade is in the 700 range, and that is with 300% TP. At 100% TP Evisceration easily does 500+ damage and Vorpal Blade will do 600+ damage on most things EP and lower. Half the time you are better off to use Spirits Within than Savage Blade on things DC or higher.

    Maybe one of these days I will experiment with gear set ups to try to maximize Savage Blade, but unless it shows a huge number change it will not change my opinion of it as trash.

  9. #69
    Yoshi P
    Join Date
    Jul 2004
    Posts
    5,348
    BG Level
    8
    FFXI Server
    Bahamut

    Spirits is only good if you have high enough HP tho, so you'd have to sacrifice some MP gear for HP. Highest I could get my HP as RDM/DRK was around 1400+ with some, but not all, HP items. Your MP pool takes a beating for that.

    Question: What does Vorpal Blade depends on? Which stat?

  10. #70
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    I think Vorpal is dependant on STR and attack, but even with pittaly melee gear it will easily out-class any other Sword WS on mobs you can hit reliably. (Too bad you can only use it when you sub WAR, DRK, or PLD.)

  11. #71
    Salvage Bans
    Join Date
    Oct 2004
    Posts
    925
    BG Level
    5

    Vorpal is also a Crit WS so it's good if you have some DEX or Crit+ merits or are using a Dissector. At 300 I can bust out some pretty good Vorpals as NIN/WAR if I get the crits to proc in there.

  12. #72
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Breaking 1k Savage on a EP/aggro mob is not hard. My setup to do it has been Martial Anelace mainhanded (mostly for the D:39 as well as TP bonus.)

    For rings use 2xaqua (10MND,4STR) and in every other slot possible use +MND where you won't trade out STR (i.e. don't use errant). I know STR is supposed to be an equal modifier but to me it's just easier to find MND and I swear that it has a higher impact on Savage's damage.

    My personal high was 1250-1280 done many many times on many different lvl 55ish mobs, mostly NM placeholders.

Page 4 of 4 FirstFirst ... 2 3 4

Similar Threads

  1. RDM|WHM Melee "Tweaks" to come...
    By Headache in forum FFXI: Everything
    Replies: 621
    Last Post: 2009-01-19, 14:22
  2. RDM Nuke
    By windd in forum FFXI: Everything
    Replies: 33
    Last Post: 2008-12-03, 09:49
  3. RDM melee setup part II - Not so lol
    By Redness in forum FFXI: Everything
    Replies: 25
    Last Post: 2008-06-28, 16:29
  4. (lol)melee RDM gear setup.
    By Redness in forum FFXI: Everything
    Replies: 31
    Last Post: 2008-03-21, 23:35
  5. Melee as RDM
    By Whatinthe in forum FFXI: Everything
    Replies: 189
    Last Post: 2007-08-20, 12:08
  6. Melees and HMN fights
    By kurotatsu in forum FFXI: Everything
    Replies: 14
    Last Post: 2007-03-20, 16:20
  7. Your opinions on Galkan Rdm's
    By Vyra in forum FFXI: Everything
    Replies: 6
    Last Post: 2004-09-26, 20:31