Well I see I have a whole new reason to bitch about noob areas.
Well I see I have a whole new reason to bitch about noob areas.
Theyve been in the game files for a long time. There were some SS's of these dynamis areas floating around a good 3-4 monthes ago before the release of Garden Of Ruhmet, cuz I saw them in the same post with the hacked Garden SS areas.
heres a question - would they just be alternates to cities? like different AF pieces dropping? or wtf is the point.
the end.
I like how the Selbina gates are closed and you see alot more random boats in the sand.
I hope this isn't going to be a low level cap dynamis.
i hope they nerf the lv70 blood pacts
I hope they make BLM nukes give more TP in relation to the tier of the nuke.
I hope they nerf warping across the map to claim mystic maker.
i hope they dont change anything because people have sand in their vaginas and realize for some stuff melee are not goodOriginally Posted by Sekkite
Originally Posted by Kuai
how bout they just make things that are beneficial to the game and stop nerfing stuff.![]()
id rather have dynamis valkurm as a dynamis for level 20 players that drop some new type of JSE that is extremely pointless but makes people happy - then have a bunch of people quit because their job got gimped.
edit: and if you have ever done windurst missions - u would realize that if they made summoner any worse at doing dmg then they already are - - - there are 10 ranks of missions about a job that no longer exists.
Fixed.Originally Posted by Kuai
Really, I'd prefer it if my 80 damage scythe swing in xp parties didn't give more TP to a mob then a 1500+ thundaga 3 did.
Edit: Damnit Mifaco, you beat me to it.
Didn't know you guys Do Tiamat and Jorm a lot which are really the only things melee suck at. Sky KB Dynamis sea nms melees are still viable. Or maybe its just rangerOriginally Posted by Sekkite
Regardless Kuai, there isn't a single end game activity where melees are preferred over rangers or mages.Originally Posted by Kuai
Simply not true.
Example?Originally Posted by Xavier
Im sure we would prefer Amarok on DRK for Tiamat considering 1k+ WSs every 5 minutes or so would be a lot more useful than him stunning if we have enough people. On RNG i get to pull and lot on kindred seals 8)Originally Posted by Sekkite
a drk/nin with ridill and kraken can solo adamantoise in 20 seconds
Must be why Amarok went BLM. And note the 'or' I put in my post. Anyway, SMN are the preferred DD in mass for CoP wyrms.Originally Posted by Kuai
Blood weapon is 15 second duration. >.>.Originally Posted by Xavier