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  1. #61
    Chram
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    On another note, wouldn't raising the levelcap also pose a bit of an interesting influence over weaponskills and weaponlevels? Hmmm...

  2. #62
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    Wouldnt raising the lvl cap make anyone who got relic weapons slit their wrists, since better weapons would be available?

  3. #63
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    I doubt, if they even bothered to add new weapons, they would have the adds (massive ATK or Acc) on them, not to mention the WSes and the hidden effect of 3x damage. Even at Level 75 they would own any Lv80 weapon.

  4. #64
    Renegade Philosopher
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    On another note, wouldn't raising the levelcap also pose a bit of an interesting influence over weaponskills and weaponlevels? Hmmm...
    Maybe, but it's easier for them to just expand the meripo system. They could take off the category restrictions and you'd basically have an infinite xp cap, limited only by how high they want to allow people to raise the individual skills. Sure it takes the specialization away, but you give people limitless potential for xping to the point where people have to specialize in something. Just getting +4 to all stats would take 2.5mil xp. Maxing out JSE categories would take anywhere from 750k-1000k xp per job, and they could add new meripo to the categories to grant new JAs or WSes or spells. That doesn't mean people will *have* to get millions of xp to be effective. People will have to specialize on one job to be effective in it, and maybe it would take a few hundred thousand xp to get all the best meripo, and then whenever they're bored they have something worth xping for instead of having to level up a new job.

    From a content standpoint it's advantageous to SE to expand meripo this way. It's easier to implement, easier to balance for, and is guaranteed to not be consumed as shortly as a few extra levels would be.

    Wouldnt raising the lvl cap make anyone who got relic weapons slit their wrists, since better weapons would be available?
    Just because an item has a higher level requirement doesn't mean SE has to make it better (see Spectacles vs Peacock Charm). Maybe they would introduce weapons more powerful than relic weapons... but who says they wouldn't be even harder to get? They could just as easily add relic armor for other slots for LV80s. It's besides the point since it wouldn't even be happening anytime soon.

  5. #65
    Sea Torques
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    Quote Originally Posted by Gafgarionn
    RDM casts Sleep on <t>.
    <t> falls to sleep.
    RDM casts Sleep on <t>.
    RDM's Sleep has no effect on the <t>.
    RDM casts Haste on <p1>.
    <p1> gains the effect of Haste.
    RDM casts Haste on <p1>.
    RDM's Haste has no effect on <p1>.
    RDM casts Fire II on the <t>.
    Magic Burst! The <t> takes 600 damage.
    RDM casts Fire II on the <t>.
    Magic Burst! The <t> takes 600 damage.

    <t> hits RDM for 200 damage.
    RDM was defeated by the <t>.

    woooooo Double Cast
    not entirely what i meant say "Double Cast" was a 10 min job ability not on ALL the time like you could use it to MB against gods/hnms and even in a party just cast Sleepga 2x if it gets resisted imo

  6. #66
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    raising cap would have to lvls subjobs again /cry

  7. #67
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    lol I was thinking the same thing

  8. #68
    Chram
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    If they raise levelcap, you realize how many 37NINs will be LFG?

  9. #69
    Puppetmaster
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    people will have to chain decent challenge cause there no where to camp

  10. #70
    Ridill
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    Quote Originally Posted by NynJa
    Quote Originally Posted by arlania
    if they change lvl cap to 80 they are going to have to change JA's too or make it so you can access certain JA's when you sub that job. Every mage having convert would be crap.
    OH NOEZZZ

    Protect the allready overpowered RDM's.... (yaya, "skill is in the player of the char" bullshit excuse, that same person wont solo zip on a drk or whatever)
    You know nothing about about RDM.

  11. #71
    Rex
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    Quote Originally Posted by Squirrels
    Quote Originally Posted by Gafgarionn
    RDM casts Sleep on <t>.
    <t> falls to sleep.
    RDM casts Sleep on <t>.
    RDM's Sleep has no effect on the <t>.
    RDM casts Haste on <p1>.
    <p1> gains the effect of Haste.
    RDM casts Haste on <p1>.
    RDM's Haste has no effect on <p1>.
    RDM casts Fire II on the <t>.
    Magic Burst! The <t> takes 600 damage.
    RDM casts Fire II on the <t>.
    Magic Burst! The <t> takes 600 damage.

    <t> hits RDM for 200 damage.
    RDM was defeated by the <t>.

    woooooo Double Cast
    not entirely what i meant say "Double Cast" was a 10 min job ability not on ALL the time like you could use it to MB against gods/hnms and even in a party just cast Sleepga 2x if it gets resisted imo
    hmm, how about steal a rng ability and get Unlimited Cast? 2 minute ability where the next spell you cast is as if you didn't cast it, and thus recast will be 0 (refresh whore ftw )

  12. #72
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    Quote Originally Posted by Rex
    hmm, how about steal a rng ability and get Unlimited Cast? 2 minute ability where the next spell you cast is as if you didn't cast it, and thus recast will be 0 (refresh whore ftw )
    This would make Chainspell nearly useless.

  13. #73
    Relic Shield
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    Not useless, just obsolete.

  14. #74
    HABS SUCK!!!!!
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    Quote Originally Posted by Elcura
    Quote Originally Posted by NynJa
    Quote Originally Posted by arlania
    if they change lvl cap to 80 they are going to have to change JA's too or make it so you can access certain JA's when you sub that job. Every mage having convert would be crap.
    OH NOEZZZ

    Protect the allready overpowered RDM's.... (yaya, "skill is in the player of the char" bullshit excuse, that same person wont solo zip on a drk or whatever)
    You know nothing about about RDM.
    Show me any job (not rdm) that can solo Zipacna, or solo Bugboy ENM, or solo Apis.

  15. #75
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    That's one hell of an arguement. "You can solo Zipacna with 3 RR gorgets and you aren't protected from kill-steal or MPK so you can't complain ever."

    I suggest they give PLD the provoke JA natively and see how you enjoy playing ninja then, all because you can tank 90% of shit now and have no reason to complain.

  16. #76
    HABS SUCK!!!!!
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    once again...
    has any job, bar-rdm, soloed Zipacna.

  17. #77
    Ridill
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    What really pisses me off about RDM is that anything that is not almost entirely resistant to enfeebling magic (i.e. sky gods) can be enfeebled by BLMs or WHMs. Not to mention all of the mobs that are 100% resistant to all or all but one enfeeble. (Most any of the new CoP pop NMs, Jailers.) And a fully upgraded Relic Horn makes bards more than twice as good as Red mages with refresh.

    Oh, but some RDM can use a bunch of reraise gorgets to solo ENMs. Too bad a BLM with a few juices and medicines could do it faster... Yup, Red Mages really have it too good.

  18. #78
    Ridill
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    Quote Originally Posted by NynJa
    once again...
    has any job, bar-rdm, soloed Zipacna.
    Have any Black Mages tried?

  19. #79
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    Quote Originally Posted by NynJa
    once again...
    has any job, bar-rdm, soloed Zipacna.
    Since when does soloing Zipacna mean you beat the game and your job works?

    Bio2/Refresh and you can solo ANYTHING

    BLM/NIN with a inventory full of juices could do the same. I've watched a BLM solo Ulli, does that mean anything?

  20. #80
    HABS SUCK!!!!!
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    Quote Originally Posted by Septimus
    Quote Originally Posted by NynJa
    once again...
    has any job, bar-rdm, soloed Zipacna.
    Have any Black Mages tried?
    Maybe they have and they havent mentionned it.


    As soon as a non-rdm job solos it, by any means necessary, I'll be glad to retract my statement.

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