
Originally Posted by
Hirronimus
Has anyone wondered why SE hasn't fucked with RDM /yet/? Because it's perfect and just the way it's supposed to be.
Go read some older patch notes:
RDM's used to have regen 2+3
RDM's used to have CureV
Fast Cast used to be a trait that OCCASIONALLY activated
Refresh was a myth
Convert was a myth
Can you actually believe that RDM's bithced to SE because they took away their regen 2+3 as well as CureV...they very spells that seperate whm's from any other healer (note: healer, not R3 whore) ??
So the first excuse was 'HE DIE AND BIO AND ZOMBIE, N-E JOB KAN DO THAT, STFU U KNOW NOTHING GO DIE". So now, I point out that Avesta was not weakened, nor had any reraise. But hey, maybe he had it, and took it off...doesnt change the fact he wasnt weakened at the end...maybe he HAD no reraise for the same challenge that various gymnasts do that high flying shit without a net. Regardless, I saw no reraise, and now you bring in the other shit: He has Dalmatica, RDM AF2 Hat, Crimson Cuisses, maxed enfeebling & wind merits.
Cool. Lets run down the numbers from RDM to "ANY BLM CAN DO THAT":
Enfeebling: RDM's have A+ Enfeebling, compared to BLM's C. Even if a BLM got as much Enfeebling Gear as they could, the skill of a RDM would eclipse it in every level. RDM WINS
MP Management: RDM has 3mp/tick refresh as well as easy access to another piece (Verm), for 4mp/tick refresh. This is coupled onto convert, with a merits can be lowered to 8m20s recast. BLM's best refresh is a 1mp/tick, unless they choose to carry a bunch of juices or sub bard. BLM's however can also attempt to aspir the target mob, though most likely will yield very little mp, possibly also a loss of mp. RDM WINS
Movement: RDM's can get a pair of crimson cuisses, a moderate challenge to obtain, to help them manouvre around their target. BLM's only method of increased speed is Herald's Gaiters, off Tiamat. RDM WINS
Survivability: RDM's have Bind/Gravity/Sleep1+2 (generally only bind and gravity will be used, and bind is very sporadic) at their dispsal naturally. This gives them freedom to sub a variety of other jobs to enhance their need, including utsusemi for guaranteed shadows, let's not forget to mention that those Fast Cast traits also naturally lower the Utsu recast rate. BLM's do not have this luxury of SJ's. They sub rdm, they have the unreliable blink, and if they sub nin, they have no gravity. Allthough, BLM enfeebling is so weak, their shit wont land anyways. RDM WINS
Kill speed: RDM's can only "BIO AND ZOMBIE RERAISE" because their elemental skill is too low to reliably land spells on most higher lvl mobs. BLM's have stronger nukes and higher elemental skill, but most HNM's have various resist rates completely ignorant to this, which limits the types of spells they may use. BLM WINS
Have I left anything out ?