Visually, Final Fantasy XI seems to be gradually making itself home on the 360. The characters look good; the environments the players moved through were predominantly dry, rocky canyons, flowering cacti, and stretches of deserted beach that the chocobos trotted through. One thing we did notice, though, was that the game's frame rate took a noticeable, large dip when there was a lot of onscreen action. For example, certain areas on the Buburimu Peninsula blow up dust storms that drift across the arid landscape. These dust storms, in conjunction with a number of enemies spawning or popping into view, made matters sluggish during certain points in the gameplay. The draw distance didn't seem to otherwise get in the way of matters too much, though, and seemed to occur at a reasonable distance out from the characters.