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  1. #41
    ٩๏̯͡๏)۶

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    Quote Originally Posted by NynJa
    Quote Originally Posted by Sekkite
    I meant pre RotZ, the level cap was lower and BLM wasn't so blatently overpowered compared to the other DD jobs.
    And what is SE supposed to do??

    As you level up, your nukes get stronger...."Welcome to level 70, heres a spell that does less damage then its previous counterpart, but costs more mp. congrats".
    lol irl

  2. #42
    E. Body
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    Quote Originally Posted by NynJa
    Quote Originally Posted by Sekkite
    I meant pre RotZ, the level cap was lower and BLM wasn't so blatently overpowered compared to the other DD jobs.
    And what is SE supposed to do??

    As you level up, your nukes get stronger...."Welcome to level 70, heres a spell that does less damage then its previous counterpart, but costs more mp. congrats".
    I was just stating that BLM did not get nerfed in every expansion as was previously stated.

  3. #43
    Genoslut
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    Quote Originally Posted by Zigma
    Quote Originally Posted by Quicklet
    As far as endless chaining in sea, SE can easily just nerf pet exp and be done with it if that's the issue. There are a lot of other jobs that can exp just as well if not better than BLMs at 75, so you can hardly say that's a reason to nerf them.

    yeah yeah yeah yeah yeah yeah yeah yeah no.

    Maybe 3 war with adaman hauberks, each with his own ridill brd whm rdm in uleguerand range yes but from my point of view, I have to dissagree with you on that.
    3 WARs with Adaman Hauberks, Ridills, and a NIN with a Kraken Club was how I leveled BRD from 72 to 75.

  4. #44
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    Quote Originally Posted by Lordwafik
    Quote Originally Posted by NynJa
    Quote Originally Posted by Sekkite
    I meant pre RotZ, the level cap was lower and BLM wasn't so blatently overpowered compared to the other DD jobs.
    And what is SE supposed to do??

    As you level up, your nukes get stronger...."Welcome to level 70, heres a spell that does less damage then its previous counterpart, but costs more mp. congrats".
    lol irl
    me too



    Quote Originally Posted by Sekkite
    I was just stating that BLM did not get nerfed in every expansion as was previously stated.
    Perhaps it's just a different point of view I suppose. BLM grew in power as the level cap rose, but attempts were made to hinder that that by adding NMs with RotZ that had MDB, higher int, high resist rates etc and similar things occurred with CoP. So, while the job itself didn't get altered, the uses of the job did along with its performance in certain situations.




    Quote Originally Posted by Sekkite
    And I never once asked for a nerf. I don't want BLMs nerfed except maybe a TP nerf so that the tier of the spell casted determines the TP given rather then a 1400+ thundaga 3 giving less TP then my 80-100 damage swing of a weapon.
    This is an interesting idea though I wonder what amount of tp is appropriate. I can almost imagine a fight where everyone is yelling at the mages "Stop casting, you're killing us all!" because it's spamming WS. They could do things this way I suppose or they could change the tp rules for hitting a mob.

    It seems that FFXI's tp rule favors spike damage more than DoT. WSes (including multi-hit ones) from what I've read give the equivalent tp of one attack round of the user. However, in the time it took to be able to use WS, tons of tp had been given.

  5. #45
    Hydra
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    Quote Originally Posted by thestalkmore
    Nerf the god damn pets, it's very simple . SE was brain dead when they created a mob that summoned easily killable VT pets, that's a fault of the mobs, the fact that some BLM was smart enough to exploit it isn't something that should be punished by revamping the entire job. Comparing WAR's (or any melee for that matter) to BLM is like comparing apples to oranges.

    By selecting to play as a WAR you sacrifice the ability to dish out damage equivalent to your manapool in turn for being able to take hits, feasibly use utsusemi, transfer any generated hate to another person, get drops from hnm , etcera, etcetera. If warriors were able to generate 1500 damage out of thin air, recast utsusemi until they lost hate, use a weaponskill shortly after and finish off with another 1500 damage nuke coming from a nonexistant manapool it would be time to nerf WAR.

    BLMs are not overpowered, SE has just not had the foresight (something which they've lacked when making a lot of decisions) to make a select number of situations which happen to be easily exploitable by the BLM class. Nerf RDMs for their incredible soloing ability, nerf utsusemi again for being able to absorb all direct damage, nerf THF main and sub for being able to transfer hate to someone else, nerf BST for making teh petz atak eachothur, and in actual seriousness, nerf retarted mobs that make the BLM job the crucified posterboy of the FFXI world.


    Pwned in a beautiful way! Thank you.

  6. #46
    The God Damn Kuno
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    In HNM situations it's usually suicidal to go -thundaga3. Sure it gives little tp back and does zomg dmg but it takes about half of your total mp pool down if usually gives a fuckton of hate. You're 5 melee swings might give it more tp but the mob wont give a shit about you and you wont have to stop meleeing cause you ran out of MP. Such is the way of DoT.

    As for blm getting weaker each expansion, that's pretty true in terms of endgame HNM. Gods in sky resist like crazy SoBs even with literally max elemental skill, and landing stuff on Kirin is pretty nuts too. SE took it a step further in CoP with wryms taking half damage maximum no matter what the hell you do (e seal etc).

  7. #47
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    that post you make is funny with that sig ;P

  8. #48
    The God Damn Kuno
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    Hence the first words of that post, "In HNM situations". Plus I bet a melee could beat that if they tried.

  9. #49
    HABS SUCK!!!!!
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    Quote Originally Posted by Lordwafik
    that post you make is funny with that sig ;P
    Well considering a smn can do 5k++ dmg without breaking a sweat on those mobs...oh, and considering smn can do dmg equivalent to a blm without the TP gain...oh, and they do that damage without ever getting squat for hate (other than the BP command)....

    why are we discussing blm's ??

  10. #50
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    Quote Originally Posted by NynJa
    why am I discussing blm's ??
    Fixed! 8)

  11. #51
    The God Damn Kuno
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    I think the real question is this:

    Why the fuck hasnt SE updated what will be in this next update?

  12. #52
    Yoshi P
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    Isn't the expansion due for December?

  13. #53
    The God Damn Kuno
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    The FINAL FANTASY XI development team is currently working on the next version update! Adventurers can expect additions to the Fellowship system, new areas, and several other changes. Details will be posted to the Topics section as soon as they are released, so keep checking back for more information! The version update will take place in early October.

  14. #54
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    Meh, I don't bother reading main SE site. Why would I? I get news, game info and drama all in one on this forum. ^^

    What about the expansion tho? Any set dates yet?

  15. #55
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    Making spells do more TP based on tier is melee way of saying kill manaburn,or putting a serious limit to it. BCNM Scorps would not be option do to one volley linking em and casuing earth pounder.

    Anyways SE cant do minor nerfs that change anything. They always overkill and ruin so have fun with that.

  16. #56
    Ridill
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    Quote Originally Posted by Not Kuno
    The FINAL FANTASY XI development team is currently working on the next version update! Adventurers can expect additions to the Fellowship system, new areas, and several other changes. Details will be posted to the Topics section as soon as they are released, so keep checking back for more information! The version update will take place in early October.
    I noticed that it has been 2 weeks since they talked about the next update. I don't consider that a good sign about quantity or quality of changes...

  17. #57
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    They'll probably add some new bullshit ballista rules so they can fill the update page up and make it look pretty as they always do.

  18. #58
    Sea Torques
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    Wasn't there a topic about this like 2 or 3 weeks ago?

  19. #59
    Black Belt
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    Quote Originally Posted by Septimus
    I noticed that it has been 2 weeks since they talked about the next update. I don't consider that a good sign about quantity or quality of changes...
    a 15 second clip of a job that won't be released for maybe 6 months made everyone forget about the patch that's suppose to come within 3 weeks.

  20. #60
    The God Damn Kuno
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    I'd rather have quality updates then another unbalanced job ____months from now.

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