OH, here we go again.![]()
OH, here we go again.![]()
I was thinking the same thing, then I look at your avatar and well...Originally Posted by Hirronimus
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Wind 3 and ice 2 is what I have been told by many rdm. Silencing Kirin's Stonega IV would be damn nice, along with being able to land gravity more than 1/3. The bit of Ice would boost up bind and paralyze would stick a decent amount more.
Thunder so you can sub dark and be pro. :wink:
I have 2 wind, 2 ice, and 1 earth. I can stick bind fairly well on tough mobs, and have nailed some very toughs with aquillo's staff as well. Unfortunatly my linkshell has conniptions anytime I even move my fingers towards my bind macro, so being able to stick bind shouldn't be a determining factor. (But holding a VT mob in place for 30+ seconds is a fairly hot accomplishment.)Originally Posted by berticus
If you are planning on using your RDM to solo, be ready for a huge dissapointment. Anything that you can solo by nuking on your RDM you can kill in half the time with BLM. Anything that you can solo with melee on RDM you can kill in half/third/quarter the time on NIN, THF/NIN, WHM/NIN, DRG/WHM, or pretty much anything else /NIN. (Except BRD or BLM.) RDM's solo power is just survivability, damage output is next to crap. It is nice to be able to wade into a crowd of EP mobs and live, but it takes so long to kill them all that you start to worry about repops. (Swarm of angry Helm Beetles: 0, Septimus: 7)
I went wind. 2 more merits and I've got my wind magic accuracy capped. Although bind and paralyze are indeed good, there's always chances that paralyze doesn't kick in as much as you want. And bind... always seems to be random. As for Gravity, it's 100% when it sticks. That mob you're trying to kite/run away from will not catch up, and that's a promise. Also, don't forget about Silence. That also always works.
Two of the games most controlling spells.
EDIT: Oh and don't worry about the nuke factor of it. If you're nuking on a light burst, your Thunder III really shouldn't get resisted anyway.
Hmmm. Depends what you need.
I have:
Capped Enfeebles
3 Ice ACC
2 Wind ACC
3 Enmity Down
3 MP merits.
2 MND
and.. well.. 1 sword (/killself)
I think thats it.
I can land every Ice based spell on everything without resists.
Paralyze in Fafnir is like godly with my MDN setup ;p
Silence/Gravity on Kirin stick like a champ.
that depends on your method for kirin.. straight tanking and silence is great.. if you are kiting.. hell no. Kirin casting = good thing in kiting. Kirin casting during the kiting method is good because it gives a PLD time to stop and cure himself for hate or flash and get away fast enough so he doesn't get hit... also gives people time to WS and SC and MB. Gravity is about the only wind you want on kirin unless straight tanking.Originally Posted by Demosthenes11
I'd go wind all the way, being able to just own shit with grav/silence/choke is very nice. imo if it's worth doing, it's worth going all out on.
I could see all ice at being ok too, bind/bliz/para/frost..but to me that's second place.
If nothing else I know wind helps when i need to piss at tiamat and can't hold it any longer being stun bitch. silence = happy bladder. He's not that hard to silence but still likes to resist when he gets pissy.
Choose one, if you don't like it, choose the other. Not like pointless xp grinding should be a stanger for anyone here.
For paralyze, I usually just cast Ice Spikes if I'm solo.. that procs like 10x more often than the spell does.. Though I'll probably do 3ice/2wind if I ever get around to doing RDM merits.. BLM and SAM merits are more important for me![]()
Nope. Doesn't work that way. RDM specific points are only in affect when your main job is RDM. All jobs specific merits work that way.Originally Posted by Genosync
Marcatil, The poster said Elemental Magic Skill which falls under the Magic Skill category, which would affect both RDM and BLM. You must be thinking of Magic potency.
As far as what to merit, I chose ice because IMO its what needs strenthening the most.
Most lv75 RDMs regardless of their gear or skill can land Gravity on most mobs that Gravity is meant to be landed on. A very small amount can land Bind consistenly on mobs that Bind is mean to be landed on.
Gravity - until mobs build resistance - is a pretty accurate spell endgame. Bind is not, which is why I'm putting at least 4 out of 5 into ice.
Ice macc also makes Blizzard 3 a dependable nuke combined with (Ice)Aquilo's Staff and its INT and Elemental skill boost.
and for the record, I haven't been dissapointed with RDM solo endgame. HNM endgame is another story. But I would do nothing to dissuade RDMs about solo endgame, its an empowering feeling and one that should not be put down with "oh BLM can do it in half the time"
I don't consider Sleep, nuke "solo" btw as most of the mobs that matter can't be slept.
A good indicator to which potency needs to be raised would be to look at the race of the character. I'll use myself as an example. Elvaan. High MND, even higher base if I sub /WHM. I have both gears for MND and INT based spells.
Spells like Paralyze, Slow and Silence are MND based. Gravity and Bind being INT based is my weak point, hence why I went after Wind potency, I rarely use Bind.
Bert, you're a Taru. Your INT is in good state, but we're talking about potency here so the question is, what are you trying to accomplish? Do you want to be an all around debuff whore or focus on something specific. Raise your INT based debuffs or MND based?
It's empowering, until you are farming fire elementals in sky (the only place to get them consistantly) and a BLM is beating you 2 to 1 on kills... >_>Originally Posted by worldbfree
That's why you have both leveled.. ;pOriginally Posted by Septimus
D'oh, read too fast >.> My bad :3