Item Search
     
BG-Wiki Search
Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 21 to 40 of 41
  1. #21
    Melee Summoner
    Join Date
    Aug 2005
    Posts
    39
    BG Level
    1

    The samurai set isn't great.

    Kote are the only standout piece to me. 7 STR and 7 DEX on hands slots might beat out O-Kote and N-Kote, and definitely own bracelets for meleeing. The NQ sucks for level caps, so it's definitely worth trading up.

    Legs are nice for WS swap if you're going Byakko's > STR pants. Only cause you don't lose HP, like you do with Shura. Not sure it's worth the time to upgrade though, the AF pants are nice in level caps.

    Head is kinda meh and not worth trading in the level 60 version. 5 STR can be found on Shura Kabuto or a 100k Wyvern helm.

    Body sucks. Haub, Haub+1, Togi > AF1+1 body. 12 acc and 6 str seems nice, but you get that on Haub. Really you give up 10(12) attack and 5(6) dex switching from Haub to Domaru+1. And you gain.... VIT.....

    Feet probably suck. Unless the 'Enhanced Zanshin' effect is massive. If it's some crap like 1-2% increase, then it's not worth the coins.

  2. #22
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    RDM AF+1 body means that you can free up macro and inventory space because you no longer need Errant body, you could keep it for nuking but that's already a lost cause. AF+1 body looks really hot, and if added MP is sweet too, basically hat will be good if you get enhanced fast cast. Rest of the pieces are sweet too cause they're more like mage gear then fuck off gear.

  3. #23
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Elcura
    RDM AF+1 body means that you can free up macro and inventory space because you no longer need Errant body, you could keep it for nuking but that's already a lost cause. AF+1 body looks really hot, and if added MP is sweet too, basically hat will be good if you get enhanced fast cast. Rest of the pieces are sweet too cause they're more like mage gear then fuck off gear.
    I understand it frees up a macro line and inventory, but it seems to me that you'd still want to have an errant hpl for other situations or uses anyway. If you really feel you don't need/want/use it for anything but resting then I agree the HQ Tabard is good and probably worth getting.

    The hat on the other hand is still 'meh' imo unless the fast cast is actually better.

  4. #24
    Ridill
    Join Date
    May 2005
    Posts
    13,568
    BG Level
    9

    The monk set further cements our role as nothing but a chi-blast bitch, hurray.

    The head is definitely worth upgrading. 8 MND is an additional 3 over top of the previous sane maximum, disregarding Maat's Cap. While the enhanced focus is nice for cap60, the raven/crow cap is probably better now, as monks generally could use a huge enmity cut in bcnms, otherwise they become manasinks.

    The body, in my mind, is marginally worth upgrading. Yes, you get a big 6 strength bonus, but when you consider the alternatives, upgrading the body really shouts "I'm too cheap to get a Togi", as I would take 5 acc + 20 attack over 6 strength. Osode is also way better, if you happen to have one. The only question is whether chakra is further enhanced. The ability to clear Slow or Silence status effects would be rather nice, as would more hp healed.

    The legs are another piece for chi bitch. 4 MND is currently only possible with nation-control using TM.Slops +2. Also, this is an area where humes, tarus, and mithras gained a few mnd on Elvaan since previously Elvaan could only wear white slacks +1 when their nation didn't control. The NQ AF isn't too spectacular in cap60 -- I'd wear martial slacks or akido koshita anyway -- so upgrading these also gives you the best counter-pants available (+3) along with an additional 5 guard skill boost.

    The feet are worth upgrading for solo endeavours. While the mnd boost pales in comparison to suzaku's sune-ate, the big bonus is the +10 evasion. Previous maximum evasion in the feet slot was +8 with herald's gaiters (ya right) or +7 with hq dance shoes. Again, the feet aren't typically a piece you would use in cap60, preferring federation, fuma, or kung-fu boots, so it's not a big loss to upgrade them.

    The gloves imo are not worth upgrading unless the enhanced boost is strengthened. They have an additional 2 strength, which still leaves them below enkylados bracelets, and the subtle blow can be found on melee gloves, which typically are better gloves for solo anyway.

  5. #25
    Akiro
    Guest

    Quote Originally Posted by nivlakian
    Quote Originally Posted by Elcura
    RDM AF+1 body means that you can free up macro and inventory space because you no longer need Errant body, you could keep it for nuking but that's already a lost cause. AF+1 body looks really hot, and if added MP is sweet too, basically hat will be good if you get enhanced fast cast. Rest of the pieces are sweet too cause they're more like mage gear then fuck off gear.
    I understand it frees up a macro line and inventory, but it seems to me that you'd still want to have an errant hpl for other situations or uses anyway. If you really feel you don't need/want/use it for anything but resting then I agree the HQ Tabard is good and probably worth getting.

    The hat on the other hand is still 'meh' imo unless the fast cast is actually better.
    only thing errant has on the HQ tabard is -enmity thats about it, if you get the HQ tabard it makes getting errant null.

  6. #26
    Sea Torques
    Join Date
    Feb 2005
    Posts
    637
    BG Level
    5

    man...Looks like that dark adaman I made the other day wont be moving from the AH anytime soon.

  7. #27
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Akiro
    Quote Originally Posted by nivlakian
    Quote Originally Posted by Elcura
    RDM AF+1 body means that you can free up macro and inventory space because you no longer need Errant body, you could keep it for nuking but that's already a lost cause. AF+1 body looks really hot, and if added MP is sweet too, basically hat will be good if you get enhanced fast cast. Rest of the pieces are sweet too cause they're more like mage gear then fuck off gear.
    I understand it frees up a macro line and inventory, but it seems to me that you'd still want to have an errant hpl for other situations or uses anyway. If you really feel you don't need/want/use it for anything but resting then I agree the HQ Tabard is good and probably worth getting.

    The hat on the other hand is still 'meh' imo unless the fast cast is actually better.
    only thing errant has on the HQ tabard is -enmity thats about it, if you get the HQ tabard it makes getting errant null.
    Like I said, that's if you feel you don't need it for anything but resting. Some RDMs do use the errant hpl for more than that though.

  8. #28
    blax n gunz
    Join Date
    May 2005
    Posts
    11,141
    BG Level
    9

    I'd also really really hate to sacrifice the convenience of storing level 60 AF with the NPC. Upgrade even one piece to HQAF (or AF+1, whatever term sticks) and you suddenly have four more pieces of junk taking up space in your moghouse when you change jobs.

    Some of the pieces are nice but you ARE sacrificing a lot to upgrade this stuff.

    I'll wait until someone else upgrades a full set and confirms you can re-quest for the level 60 stuff/Square lets you store the HQ set.

  9. #29
    Yoshi P
    Join Date
    Jul 2004
    Posts
    5,348
    BG Level
    8
    FFXI Server
    Bahamut

    I dunno if anyone else mentioned it, but this new armor seems like a double edged sword to me. Yeah it boosts stats of some pieces that were pretty useless and allows to carry only select pieces out of entire AF1 set, which took up 5 spaces just for few things, but it still creates storage problem for people with multiple jobs.

    Yeah I know, this sounds like whining and I'm sure SE's aware of the inventory problems people face. I just don't understand why they would box you in one specific job and limit people's flexibility while at the same time, leaving all jobs unlocked and useable.

    I hope if anyone goes to this new event or whatnot, asks them about inventory issues. ;x

  10. #30
    Ridill
    Join Date
    Jan 2005
    Posts
    19,023
    BG Level
    9

    Quote Originally Posted by nivlakian
    Quote Originally Posted by Akiro
    Quote Originally Posted by nivlakian
    Quote Originally Posted by Elcura
    RDM AF+1 body means that you can free up macro and inventory space because you no longer need Errant body, you could keep it for nuking but that's already a lost cause. AF+1 body looks really hot, and if added MP is sweet too, basically hat will be good if you get enhanced fast cast. Rest of the pieces are sweet too cause they're more like mage gear then fuck off gear.
    I understand it frees up a macro line and inventory, but it seems to me that you'd still want to have an errant hpl for other situations or uses anyway. If you really feel you don't need/want/use it for anything but resting then I agree the HQ Tabard is good and probably worth getting.

    The hat on the other hand is still 'meh' imo unless the fast cast is actually better.
    only thing errant has on the HQ tabard is -enmity thats about it, if you get the HQ tabard it makes getting errant null.
    Like I said, that's if you feel you don't need it for anything but resting. Some RDMs do use the errant hpl for more than that though.
    Honestly, all I use Errant hpl for is resting and it's in a line for my nuking macros. I don't really use it for stoneskin (although it's in my macro line) and I did use it for solo (stoneskin onry) but i'd rather have -12% interuption then 10mnd cause it's dangerous to get interupted.

  11. #31
    Yoshi P
    Join Date
    Jul 2004
    Posts
    5,348
    BG Level
    8
    FFXI Server
    Bahamut

    Has anyone tried storing AF+1 pieces with NQ AF to AF NPC?

  12. #32
    New Merits
    Join Date
    Oct 2004
    Posts
    221
    BG Level
    4

    You could store your original af1 and then re-quest the af1 gear, so I don't see why you couldn't do that and turn in the re-quested af1s while your other stuff is in storage. Sorry for the run on sentence

  13. #33
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    You could store your original af1 and then re-quest the af1 gear, so I don't see why you couldn't do that and turn in the re-quested af1s while your other stuff is in storage.
    have you actually done this before? what happens when you try to take your set out when you're 2/5 on the quest?

  14. #34
    Yoshi P
    Join Date
    Jul 2004
    Posts
    5,348
    BG Level
    8
    FFXI Server
    Bahamut

    Some pieces are worth upgrading, but if you compare them with AF2 from Dynamis, it's even less items worth upgrading.

    And if you re-quest your AF while original set is in NPC storage, you'd prolly want to toss "unused" pieces before taking out original set.

    I'm still curious if you can store AF+1 mixed with original set.

  15. #35
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by Hirronimus
    I'm still curious if you can store AF+1 mixed with original set.
    that's a widely unrealistic expectation.

  16. #36
    Yoshi P
    Join Date
    Jul 2004
    Posts
    5,348
    BG Level
    8
    FFXI Server
    Bahamut

    True, but didn't they mention some HQ items now can be stored with NQ pieces of the same set?

  17. #37
    Cerberus
    Join Date
    Jun 2005
    Posts
    427
    BG Level
    4

    rofl, you drg haters! its missing from your list.

  18. #38
    New Merits
    Join Date
    Oct 2004
    Posts
    221
    BG Level
    4

    Quote Originally Posted by layoneil
    You could store your original af1 and then re-quest the af1 gear, so I don't see why you couldn't do that and turn in the re-quested af1s while your other stuff is in storage.
    have you actually done this before? what happens when you try to take your set out when you're 2/5 on the quest?
    It wont let you take out your set if you have another af (which is why for some jobs its not recommended) For example, say a summoner ONLY wants to keep the pants, he can store the set and re-do the quest up to the point of af2 quest (aka the pants) and then have *ONLY* the pants. He would retain the Evokers Attire Key item. If he tried to get his AF set back though, he would have to toss the pants he has on him because "your inventory is currently too full or you can only carry one of that item, please come back after you have made room"

    In other words, it might should be possible to store your level 60 gear, then re-do the af quest for the job you wish to upgrade af1 for, upgrade that af1 gear, then have both the level 60 and lvl 74 versions. Of course this is all theoretical, I don't have access to sea yet so I can't tell if square added a flag or something that did not allow for this to happen

  19. #39
    Genoslut
    Join Date
    Jul 2004
    Posts
    3,849
    BG Level
    7

    Quote Originally Posted by dietvanillapepsi
    rofl, you drg haters! its missing from your list.
    Anyone who spends money upgrading DRG AF first is a fucking retard.

    With Love,
    Geno

  20. #40
    Yoshi P
    Join Date
    Jul 2004
    Posts
    5,348
    BG Level
    8
    FFXI Server
    Bahamut

    Dude, I swear people like Lei and Worldx are working for SE. I mean, it's a fucking White Box extravaganza! 8)

Page 2 of 3 FirstFirst 1 2 3 LastLast

Similar Threads

  1. Replies: 24
    Last Post: 2007-10-22, 17:30
  2. NM item drops in Nyzul island
    By Millael in forum FFXI: Everything
    Replies: 93
    Last Post: 2007-03-18, 13:18
  3. AF Storage Guy in Whitegate/Al Zahbi?
    By Jepedo in forum FFXI: Everything
    Replies: 5
    Last Post: 2006-04-22, 19:34