as a taru WHM75 i don't care too much about max mp. Honestly i have about 980mp because i go for max MND over max mp. I'm a total CureV junky. I can tell you without using any meds, food, light day bonuses, or enchantment shit, i get a 858cureV. and with every 1 mnd, it goes up about 2hp i approx. CureV isn't less hate persay than CureIV, but the difference is with what CureIV caps at, i save MP using 1 cureV over 2cureIV, and get less hate since CureIV x2 is more hate than 1 CureV. But MND is the way to go for more reasons than just that.
Like for stoneskin i macro in my errant body instead of aristrocrats, and my kirin pole and shit like that since stoneskin works on this formula:
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Damage Stoneskin absorbs:
F1: ([Enhancing Magic Skill] / 3) + MND when X < 100
F2: {([Enhancing Magic Skill] / 3) + MND} * 2 - 60 when X = 100 - 150
F3: {([Enhancing Magic Skill] / 3) + MND} * 3 - 190 when X > 150
"X" is calculated by
X = ([Enhancing Magic Skill] / 3) + MND + 20
EXAMPLE:
RDM63/BLM31 Tarutaru (53 MND) boosting 29 MND.
X = (222 / 3) + 82 + 20 = 176 ---> Take F3
Stoneskin absorbs: {(222 / 3) + 82} * 3 - 190 = 278 damage
(i would have used my stats instead of the example from a previous thread i pulled this from but i can't remember all the stats with server being down, too stoned lol)
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Your friend should definatly go MND > all, but that's my opinion. Everyone plays thier jobs thier own way. kinda what's fun about this game. But the MND bonus to the uncapped CureV, allowing a whm to enfeeble as good as a RDM when it comes to Exp type mobs (i rarely get resisted on enfeebles for non HNM), and the stoneskin factor, i just don't understand how anyone could not see the benifits of going MND. And honestly i think i save mp with the higher cures using cureV mainly over any other cure (with use of regenIII also) than i would going max mp and blowing through cureIVs lol
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