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  1. #61
    Physicist
    Join Date
    Feb 2005
    Posts
    4,492
    BG Level
    7
    FFXIV Character
    Raineer Severus
    FFXIV Server
    Hyperion
    FFXI Server
    Siren
    WoW Realm
    Area 52

    Quote Originally Posted by Amastacia
    Quote Originally Posted by layoneil
    if you keep giving RDMs Fast Cast enhancements, eventually they'll Chainspell without using 2 hour.
    Where's the problem with that? :wink:

    j/k of course

    I agree with Raineer, sea provides RDM with some nice shineys, now all they need to do is fix it so that subjobbers with no native Enfeebling Magic skill can't be as effective as RDM mains at enfeebling on some mobs, and I won't have any complaints at all.
    BRD/WHM enfeebling 4tw

  2. #62
    Sea Torques
    Join Date
    Mar 2005
    Posts
    703
    BG Level
    5

    I'd say THF should get priority. It enhances "Triple Attack" so it won't help you if you don't already have the job ability. And since its a Job Ability of a level 55 thief, there is no way to get Triple Attack unless you are a thief. If i'm wrong please correct me.
    you're wrong.

    when someone has an enhance certain job trait piece of equip if they don't already have that trait it will give it to them

  3. #63
    Sea Torques
    Join Date
    Apr 2005
    Posts
    697
    BG Level
    5

    Quote Originally Posted by macbain24
    I'd say THF should get priority. It enhances "Triple Attack" so it won't help you if you don't already have the job ability. And since its a Job Ability of a level 55 thief, there is no way to get Triple Attack unless you are a thief. If i'm wrong please correct me.
    you're wrong.

    when someone has an enhance certain job trait piece of equip if they don't already have that trait it will give it to them
    Where were you 4 pages ago with everyone else who corrected him?

  4. #64
    E. Body
    Join Date
    Jan 2005
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    2,039
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    7

    Meh, well, I gave my opinion. As I said, if it has a decent proc rate then I'd definetely wear it over hauberk as(in my opinion), TP gain > 5 STR, 5 DEX, 10 ATT. Ah well, guesss my opinion doesn't agree with everyone else's.

  5. #65
    Cerberus
    Join Date
    Oct 2005
    Posts
    406
    BG Level
    4

    I'm a Drk and I agree this piece could be nice if the process rate is high. Howerver this piece is definetely better for Thf over a Drk.

    They should get the armor that specifically enhances their traits. After the Thf I'd say it's up in the air between a Drg or a Drk. The Drg already gets Jumps to help TP gain, so I might put Drk next in line.

    Thf > Drk > Drg > Pld

  6. #66
    Sea Torques
    Join Date
    Apr 2005
    Posts
    697
    BG Level
    5

    I'd like to see the tripple attack go off durring a SA+ground strike on tiamat, prob cause a spike flail if tanks dont have enough hate.

  7. #67
    Ridill
    Join Date
    Aug 2004
    Posts
    12,275
    BG Level
    9
    FFXIV Character
    Septimus Atumre
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Quote Originally Posted by Kuponut
    Quote Originally Posted by layoneil
    Quote Originally Posted by Kuponut
    The Red Sha'ir is for mages not able to use god gear? lol


    I am not a RDM, and I feel that Red Mages are being left out alot, all other mage jobs get nice equips that enhance fast cast, but RDM is left with Relic Body, AF Hat, and the new Earring =/
    Nashira Seraweels (Legs)
    Divine +5, Enfeebling +5, Magic Accuracy +3, Haste +2%

    that's probably the best piece out of all the Proto Gear.
    I just meant that other mage jobs get all these new Fast cast items, while Red Mage is left out of their own Job Trait, I know magic accuracy and enfeebling and such help RDM
    Don't worry, next update there will be an earring with "Enchantment: Convert" that can be used once every 12 minutes and a ring with "Enchantment: Refresh" that can be used every 3. Then RDM will have nothing left and can finally go extinct.

  8. #68
    Xavier
    Guest

    Quote Originally Posted by Xrave
    I agree this piece could be nice if the process rate is high. Howerver this piece is definetely better for Thf over a Drk.
    It only makes since to give the piece to the job that already has a natural triple attack rate, to further increase it and see A LOT more of a result than to give it to a job that doesn't have it. If it becomes a question of like a THF who has (and I dunno how much the base triple attack % is) like +30% triple attack rate or a DRK with +5% triple attack rate, clearly there is a winner in terms of who is going to get the most dmg out of it.

    In conclusion, PLD > THF > DRG> DRK.

    Also;

    http://www.shafted.com.au/photos/alb...mal_BanHim.jpg

    I loled.

  9. #69
    Ridill
    Join Date
    Jan 2005
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    19,023
    BG Level
    9

    I agree with most people and say THF > DRG > DRK > PLD, solely cause THF can get that triple rate high and DRGs need something good. No one said that DRKs can't use this piece for TP and Hauberk for WS though...

  10. #70
    Relic Shield
    Join Date
    Jun 2005
    Posts
    1,906
    BG Level
    6
    FFXI Server
    Asura

    Quote Originally Posted by Kuponut
    Quote Originally Posted by layoneil
    Quote Originally Posted by Kuponut
    The Red Sha'ir is for mages not able to use god gear? lol


    I am not a RDM, and I feel that Red Mages are being left out alot, all other mage jobs get nice equips that enhance fast cast, but RDM is left with Relic Body, AF Hat, and the new Earring =/
    Nashira Seraweels (Legs)
    Divine +5, Enfeebling +5, Magic Accuracy +3, Haste +2%

    that's probably the best piece out of all the Proto Gear.
    I just meant that other mage jobs get all these new Fast cast items, while Red Mage is left out of their own Job Trait, I know magic accuracy and enfeebling and such help RDM
    All these new fast cast items? Aren't there only 3 for mages?

    Rostrum Pumps
    Warlock's Mantle
    Loquacious Earring

    Rostrum Pumps aren't +5% more like 3%... Warlock's Mantle isn't 5% either. All jobs including RDM can wear the earring.

  11. #71
    New Spam Forum
    Join Date
    May 2005
    Posts
    179
    BG Level
    3

    Warlock's mantle has been around for a longg time

  12. #72
    E. Body
    Join Date
    Jan 2005
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    2,039
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    7

    Quote Originally Posted by Elcura
    I agree with most people and say THF > DRG > DRK > PLD, solely cause THF can get that triple rate high and DRGs need something good. No one said that DRKs can't use this piece for TP and Hauberk for WS though...
    Hauberk for WS? I'll stick with my hecatomb harness.

  13. #73
    Smells like Onions
    Join Date
    Jul 2005
    Posts
    8
    BG Level
    0

    Quote Originally Posted by Sekkite
    Quote Originally Posted by Elcura
    I agree with most people and say THF > DRG > DRK > PLD, solely cause THF can get that triple rate high and DRGs need something good. No one said that DRKs can't use this piece for TP and Hauberk for WS though...
    Hauberk for WS? I'll stick with my hecatomb harness.
    /war and you won't have to worry about triple attack or tp gain.

  14. #74
    E. Body
    Join Date
    Jan 2005
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    2,039
    BG Level
    7

    Quote Originally Posted by Thrillagorilla
    Quote Originally Posted by Sekkite
    Quote Originally Posted by Elcura
    I agree with most people and say THF > DRG > DRK > PLD, solely cause THF can get that triple rate high and DRGs need something good. No one said that DRKs can't use this piece for TP and Hauberk for WS though...
    Hauberk for WS? I'll stick with my hecatomb harness.
    /war and you won't have to worry about triple attack or tp gain.
    I'll have to worry about no invites since I'll still have less TP gain then a ranger, warrior, monk, ninja, and samurai, less WS damage then a ranger, warrior, monk, ninja, and samurai, and less DoT then a ranger, warrior, monk, ninja, and possibly samurai.

    /thf makes it so DRK doesn't suck all aspects of meleeing when using a two handed weapon. /war improves the two aspects that DRK severely lacks at, but doesn't bring them up enough to supplement the loss of having the one good DD aspect that DRK has.

  15. #75
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    37,884
    BG Level
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    FFXI Server
    Gilgamesh

    Quote Originally Posted by Member #63
    Sekkite, I love you man and all, but you sound like that WHM who posted about lotting priority on Herald's Gaiters and when everyone gave opinions and WHM wasn't on the top of the list he threw a fit.
    Would it suprise you if I told you that WHM plays on my server ??

  16. #76
    Smells like Onions
    Join Date
    Jul 2005
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    BG Level
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    Quote Originally Posted by Sekkite
    Quote Originally Posted by Thrillagorilla
    Quote Originally Posted by Sekkite
    Quote Originally Posted by Elcura
    I agree with most people and say THF > DRG > DRK > PLD, solely cause THF can get that triple rate high and DRGs need something good. No one said that DRKs can't use this piece for TP and Hauberk for WS though...
    Hauberk for WS? I'll stick with my hecatomb harness.
    /war and you won't have to worry about triple attack or tp gain.
    I'll have to worry about no invites since I'll still have less TP gain then a ranger, warrior, monk, ninja, and samurai, less WS damage then a ranger, warrior, monk, ninja, and samurai, and less DoT then a ranger, warrior, monk, ninja, and possibly samurai.

    /thf makes it so DRK doesn't suck all aspects of meleeing when using a two handed weapon. /war improves the two aspects that DRK severely lacks at, but doesn't bring them up enough to supplement the loss of having the one good DD aspect that DRK has.
    you are doing something very very wrong then.

    /thf makes you a wuss, and all your damage is built into 1 ws per fight. your dot with a homan corazza will be too weak esp w/o your str and dex attributes from hauberk. sure you might hit 3 times but you are gonna hit for 40 dmg on a golem, /laff a ninja will still keep pace if not trump you.

    /war is not. if you get your gear set up properly you will be owning every other job class aside from monk on DoT. mnk with BB and all that other fun stuff is just nuts, i shoulda stuck with it. sam/thf wrecks but try out /war because i used to be one of those /thf drks and it's not the best for xp.

  17. #77
    E. Body
    Join Date
    Jan 2005
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    /thf makes you a wuss, and all your damage is built into 1 ws per fight.
    Welcome to Dark Knight 66+.

    your dot with a homan corazza will be too weak esp w/o your str and dex attributes from hauberk.
    Dex is not exactly a key stat for DRK, and STR has severe diminishing returns without a crap load of +ATT to back it up.

    sure you might hit 3 times but you are gonna hit for 40 dmg on a golem, /laff a ninja will still keep pace if not trump you.
    I doubt I'd see much of a difference in my per swing damage. And as I said, I'd want this piece for TP gain. And a well equipped ninja already blatently trumps me in damage.


    /war is not. if you get your gear set up properly you will be owning every other job class aside from monk on DoT.
    I wish.

    sam/thf wrecks but try out /war because i used to be one of those /thf drks and it's not the best for xp.
    I've tried /war for xp. I don't see it as viable on anything stronger then decorative weapons.

  18. #78
    CoP Dynamis
    Join Date
    Jan 2005
    Posts
    254
    BG Level
    4

    Quote Originally Posted by Sekkite
    /thf makes you a wuss, and all your damage is built into 1 ws per fight.
    Welcome to Dark Knight 66+.

    [quote:a849e]your dot with a homan corazza will be too weak esp w/o your str and dex attributes from hauberk.
    Dex is not exactly a key stat for DRK, and STR has severe diminishing returns without a crap load of +ATT to back it up.

    sure you might hit 3 times but you are gonna hit for 40 dmg on a golem, /laff a ninja will still keep pace if not trump you.
    I doubt I'd see much of a difference in my per swing damage. And as I said, I'd want this piece for TP gain. And a well equipped ninja already blatently trumps me in damage.


    /war is not. if you get your gear set up properly you will be owning every other job class aside from monk on DoT.
    I wish.

    sam/thf wrecks but try out /war because i used to be one of those /thf drks and it's not the best for xp.
    I've tried /war for xp. I don't see it as viable on anything stronger then decorative weapons.[/quote:a849e]

    You're an idiot to be honest if you think thief sub even REMOTELY compares to WAR sub on ANYTHING at level 75. I don't know what the hell you're doing in your exp parties but THIEF sub is the worst thign in the world for exp and is only good for cop wyrms and tanking kirin straight up.

  19. #79
    CoP Dynamis
    Join Date
    Jan 2005
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    254
    BG Level
    4

    Let me also guess... You use a Great Sword to exp with still and make light skillchains because they are cool?

  20. #80
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
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    thf sub is good for xping on IT++.

    Having said that, how many IT++ mobs are there to xp on at lv75 ?

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