
Originally Posted by
Sekkite

Originally Posted by
divisortheory
I can't help but think that people are going about this the wrong way. The development team can beat all these monsters with their team of "thirty to forty people". Non development team cannot. It seems like the general strategy people employ when fighting something crazy like this is just throw as many BLM as you possibly can at it. Maybe that's the problem. We know SE has been hinted at nerfing BLMs for a while, maybe these mobs are specifically designed with some weird property that if you throw a shit load of BLM at it, you'll get fucking owned.
If thats the case then that NM will be unbeatable. If something has spams circlular-area wide AOEs and can't be beat with mass BLMs and ranger can't deal all the damage, then it is just unbeatable with how the player base knows how to kill stuff.
So start experimenting them. Nidhogg spams circular wide AoEs and people beat him every 3-7 days. Fafnir does it on a lesser scale and people beat him -every- day. "OMG the mob has AoE" is
not a valid reason to send in the 40 man strong BLM squad. The reason (understandably) is that people don't want to die and lose their chance. It's obviously beatable or the development team wouldn't have beaten him.
But somehow I think giving him an alliance wide draw in on par with King Vinegaroon's would not make him -any- harder to beat, assuming you knew what strategy the development team were using.