
Originally Posted by
Romero
Plus if you were to go WAR and add all of the +HP Gear you can get plus /MNK you can be a Spirits Within whore and mass murder.
Spirit's Within is worthless outside of starting the fight with for intial hate when tanking (Although MS+Steel Cyclone blows that away, but not always an option), and /MNK only gives me ~100 more HP over /NIN. \:
WAR is one of those jobs were equipment matters most, and it's the rarest equipment in the game. It took me a year of camping to get a Ridill, 8+ months of which I had sole priority on it. I was the first NA WAR to obtain E.Body on my server, and I didn't get that until this past July. Mind you, my linkshell was basically the ONLY NA linkshell to kill him throughout that year, and until the pop patch, it was basically only us and a JP LS in pit when he was in NA time. So we weren't lacking in claims.
Meanwhile, I'm 2/3 on blackbelt items and my MNK is lv38.
WAR is possibly the most overpowered job in the game if they can engage the mob. I normally deal the highest damage out of everybody in the alliance while tanking...you really can't beat having the highest survivablity and the highest damage in one. When it comes to Kited mobs (KB and Kirin), I again normally come out ontop of damage, but can't kite and DD at the same time

I've tanked all CoP Wyrms except Oryou, and WAR's probably make the best tank there if you're using SMN as DD. We've been doing /THF damage lately though, and PLD/NIN is a hell of a lot better then.
When it comes to EXP, I haven't PTed with anybody amazing in awhile but I'd be suprised if I got outdamaged on weapons. With my current setup, my
Joyeuse can do 100+ damage a hit with only one minuet and no acid bolts, and I can attack up to 5 times a round with only a ~257 delay after buffs.
A big thing also is having all weapons capped. Using a club main hand against mobs that are weak to blunt REALLY pushes up damage a lot. Having the versatility to swap to any weapon for skillchains while /THF is really really good. You won't be able to match the damage of Steel Cyclone, but Ground Strike is generally a lot better since it's able to open/close Light, Open/close Distortion, and close disotrtion/frag....basically it can open and close the only skillchains that matter, whereas Steel Cyclone is in a shitty slot.
The versatility of Warrior is nothing short of amazing but also the most neglected aspect. I've subbed MNK on Fafnir and matched the hate of PLD/WARs, blink tank, top damage dealer....hell, IRON on Bismark uses WAR's as their main healers. So many people are /NIN and Axe ONRY though that it's depressing. Not that long ago I tried to put togeather an all Warrior v.s. Vrtra run, bringing ~2 alliance worth of Warriors and try to kill him in a matter of seconds.....over half the Warrior's I asked didn't have Steel Cyclone access, so it wasn't possible to get the numbers to do it. It's horrible on my server, the majority of the Warrior's are just....

I'm not saying they're all shitty, we do have some good ones. But we had a really huge boom in people leveling Warrior, and the most of them make me cry in the inside. I miss the days when you could count the number of endgame Warriors on one hand.
A poorly played WAR though is laughable, and it's easy to be a bad Warrior. In order to be a bad MNK, you have to be really really really shitty.