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View Poll Results: What basic change would you like to see in the next patch

Voters
399. You may not vote on this poll
  • Sea Jailer's Drop 100% on pop items.

    68 17.04%
  • Sea Jailer's Loot pool to be deeper, like sky.

    54 13.53%
  • Ouryu, Vrtra, Jour, and Tiamat Loot pool much more deeper.

    61 15.29%
  • Merit point revamp; new skills, new merit caps, and more.

    71 17.79%
  • More wyrms or wyrm lvl end game mobs added.

    46 11.53%
  • 3 King HQs Pop more frequent than 3-7 days.

    79 19.80%
  • Other. (type below)

    20 5.01%
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Results 141 to 160 of 228
  1. #141
    Xavier
    Guest

    Some of them are really good questions, can't wait to see how many "Uh I don't know I'll get back to you on that" responses we get.

  2. #142
    E. Body
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    Quote Originally Posted by Xavier
    Some of them are really good questions, can't wait to see how many "Uh I don't know I'll get back to you on that" responses we get.
    I expect the answers to contain more contradictions then anything else.

  3. #143
    Xavier
    Guest

    Quote Originally Posted by Sekkite
    Quote Originally Posted by Xavier
    Some of them are really good questions, can't wait to see how many "Uh I don't know I'll get back to you on that" responses we get.
    I expect the answers to contain more contradictions then anything else.
    1.) Yes, we intend to add better loot to the CoP Wyrms next patch, it'll blow you away.

    2.) We've recieved some concerns that the CoP Wyrms might be slightly too hard, so we're removing them from the game next patch.

    !!!!

  4. #144
    RIDE ARMOR
    Join Date
    Aug 2005
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    1

    I'm part of the group that would like to see Abjurations from the BC99s. Sure, they drop some decent loot, but c'mon, the turtle is harder than Adamantoise/Aspid any day, and while I think the wyrm and behemoth might be easier....they're somewhat on par.

    Yes, this will make some of those items "not as rare", but why should they be? Adding a Cursed 2.0 would be awesome, but I don't see it happening with SE at the helm.

  5. #145
    Fake Numbers
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    Bismarck

    Quote Originally Posted by Xavier
    1.) Yes, we intend to add better loot to the CoP Wyrms next patch, it'll blow you away.

    2.) We've recieved some concerns that the CoP Wyrms might be slightly too hard, so we're removing them from the game next patch.

  6. #146
    Bagel
    Join Date
    Oct 2005
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    I think Xavier secretly works for SE.

    Seriously, if they put more loot on the wyrms it'll just make them even more fucked up. I'm resigned to the fact that I'll never own a pair of Herald's Gaiters. Well, 99.9% resigned anyway. More loot will just mean there will be like 9 LS after them instead of 5 or 6 and crush that final 0.1% hope I have.

  7. #147
    E. Body
    Join Date
    Aug 2004
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    Quote Originally Posted by FFXIFlux
    I think Xavier secretly works for SE.
    Then he should stop lotting on items and start working on improving the game! :D

  8. #148
    Melee Summoner
    Join Date
    Jun 2005
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    BG Level
    1

    Way to much to read, so I will post my thoughts incase they were not touched on.

    1) Alot more instance battles(like limbus/dynamis), make alt gear ppl can get from working there way through instances, but not only for lvl 70+ ppl, I think lower lvl instances with nice gear/weapons would be fun, and would make lvling worth doing, and not so boring. I would also like it if some of these you could gain exp(even if small amounts) working your way through, this could be an alternative to exp grinding the same areas all the time.

    2) 24hr abj HNMS moved to twice a day spawns. Make windows 2hrs tops instead of 3, and have windows evrey 15min instead of 30, this will make camping less boring, and not so time consuming, it will also make the NA, and JP community happy that they can both camp now.

    3) Sea needs to be re worked, its boring,ugly, and drop rates are stupid. Make the farming easier, and the jailors 100% drop.

    4) More Dynamis zones, with maybe dynamis rings,back,neck,earring equipment.

    5) Different exp mobs, sick of expixng on the same shit for 75 lvls(I would really love instance exp zones you could do with 1-4pts).

    6) Alliance option moved to 30 ppl instead of 18.

    7) Give tiamat less oxblood, and more gear to drop(atleast 1 armor drop per kill)

    8.) Better PvP system, maybe zones were PvP is allowed, so while we camp Nidhogg we can kill our competetion(j/k but you get the idea)

    9) Fix the broken jobs in this game(thf,drg,drk,rng,etc), and make jobs more equal, or atleast on exp mobs more equal, then they can have there strong points on HNMS.

    10) Last but not least, make it so ppl can play the game for 1-3hours and get stuff done, not where we have to play 6hrs a day to get anything accomplished. This goes for exping,hnm camping,instances,evreything. FFxi is way to time consuming(and 80-90% of it is just sitting there waiting), cut the shit down so there is more action, and less waiting.

  9. #149
    Sea Torques
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    one more thing.. see if you can send em something about adding more macro lines I'd like to be able to completely change all my gear in one macro if I change jobs or my RDM duties and not take up 2ish macros for one full set change x.x

  10. #150
    E. Body
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    You guys make great points/suggestions but wtf is the point when they can't keep their servers clean from login issues and search failures?

  11. #151
    Black Belt
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    Quote Originally Posted by Sticks
    9) Fix the broken jobs in this game(thf,drg,drk,rng,etc), and make jobs more equal, or atleast on exp mobs more equal, then they can have there strong points on HNMS.
    they are not that broken in XP, two handed weapons need a trait like Dual Wield or Marital Arts to compete.

    Quote Originally Posted by Sticks
    10) Last but not least, make it so ppl can play the game for 1-3hours and get stuff done, not where we have to play 6hrs a day to get anything accomplished. This goes for exping,hnm camping,instances,evreything. FFxi is way to time consuming(and 80-90% of it is just sitting there waiting), cut the shit down so there is more action, and less waiting.
    ENMs are kind of like that but all the level capped ones take me 30 minutes to mule.

  12. #152
    E. Body
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    Quote Originally Posted by Razz
    You guys make great points/suggestions but wtf is the point when they can't keep their servers clean from login issues and search failures?
    You can't expect them to have it perfect. Its slowed down from the horrendous amount it was a few weeks back.

  13. #153
    Melee Summoner
    Join Date
    Jun 2005
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    Quote Originally Posted by layoneil
    Quote Originally Posted by Sticks
    9) Fix the broken jobs in this game(thf,drg,drk,rng,etc), and make jobs more equal, or atleast on exp mobs more equal, then they can have there strong points on HNMS.
    they are not that broken in XP, two handed weapons need a trait like Dual Wield or Marital Arts to compete.
    Quote Originally Posted by Sticks
    10) Last but not least, make it so ppl can play the game for 1-3hours and get stuff done, not where we have to play 6hrs a day to get anything accomplished. This goes for exping,hnm camping,instances,evreything. FFxi is way to time consuming(and 80-90% of it is just sitting there waiting), cut the shit down so there is more action, and less waiting.
    ENMs are kind of like that but all the level capped ones take me 30 minutes to mule.
    thf: without ridill is horible to exp with at 75, there dmg is way to low.
    drk: without /nin, ridill, and axe capped is a waste to exp with at 75, they take way to long to do dmg
    drgs: lol polearm in exp? I would rather have my whm use a club
    rng: new drg, unless gear is very up to par, than they may keep dmg to a thf.

    Even at lower lvls, these jobs always seek for hours, and are last picked for exp, ppl would rather have war,mnks,sam,etc to make the horrible exping system go a little faster.

  14. #154
    Black Belt
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    Quote Originally Posted by Sticks
    thf: without ridill is horible to exp with at 75, there dmg is way to low.
    drk: without /nin, ridill, and axe capped is a waste to exp with at 75, they take way to long to do dmg
    drgs: lol polearm in exp? I would rather have my whm use a club
    rng: new drg, unless gear is very up to par, than they may keep dmg to a thf.

    Even at lower lvls, these jobs always seek for hours, and are last picked for exp, ppl would rather have war,mnks,sam,etc to make the horrible exping system go a little faster.
    WARs, MNKs, SAMs all seek just the same. and it's the fault of the players if this happens at lower levels, at lower levels, a decent DRK, THF or RNG definitely doesn't hurt XP by a noticable amount compared to a random MNK, THF, SAM.

    it's the endgame level 75 only merit on VT mobs for Chain 10+ mentality that give these other jobs harder time to get PTs in lower levels when everyone is fighting IT+ mobs.

    your description of RNG just shows your ignorance to how the patch affects their actual performance in XP PTs before Merits PTs.

    problems with DRG are well documented, no need to go there.

  15. #155
    Bagel
    Join Date
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    Quote Originally Posted by layoneil
    Quote Originally Posted by Sticks
    9) Fix the broken jobs in this game(thf,drg,drk,rng,etc), and make jobs more equal, or atleast on exp mobs more equal, then they can have there strong points on HNMS.
    they are not that broken in XP, two handed weapons need a trait like Dual Wield or Marital Arts to compete..
    2 handed weapons hit like a mofo. Ninja giggle like school girls if blade: jin manages to do half what a scythe does, and it's not like double ax even with dual wield is a clear winner over great ax.

    What I'd like to see is them fixing the damn capped zones so normal XP isn't halved there (merit isn't halved, wtf), it really seems like a bug. At the same time let you wear gear you have the level for in capped zones and BC just at a reduced benefit. Not having to have level 40, 50 and 60 gear hanging around for those times I go to level capped zones would free up a ton of space and muling. Oh, and whats with the 2 second lag between clicking an item and it going to my inventory or mog... god, swapping jobs is painful.

  16. #156
    E. Body
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    Quote Originally Posted by FFXIFlux
    Quote Originally Posted by layoneil
    Quote Originally Posted by Sticks
    9) Fix the broken jobs in this game(thf,drg,drk,rng,etc), and make jobs more equal, or atleast on exp mobs more equal, then they can have there strong points on HNMS.
    they are not that broken in XP, two handed weapons need a trait like Dual Wield or Marital Arts to compete..
    2 handed weapons hit like a mofo. Ninja giggle like school girls if blade: jin manages to do half what a scythe does, and it's not like double ax even with dual wield is a clear winner over great ax.

    What I'd like to see is them fixing the damn capped zones so normal XP isn't halved there (merit isn't halved, wtf), it really seems like a bug. At the same time let you wear gear you have the level for in capped zones and BC just at a reduced benefit. Not having to have level 40, 50 and 60 gear hanging around for those times I go to level capped zones would free up a ton of space and muling. Oh, and whats with the 2 second lag between clicking an item and it going to my inventory or mog... god, swapping jobs is painful.
    I assume you're level 60? NIN embarasses DRK in xp parties at level 75. Its just rediculous how easily they do it.

  17. #157
    Sea Torques
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    Quote Originally Posted by layoneil
    ENMs are kind of like that but all the level capped ones take me 30 minutes to mule.
    I'd like to see armor be scaled down for capped areas. I believe it's EQ1 or EQ2 that did this.

  18. #158
    Relic Horn
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    My buddy now does Blade:Jin consitantly 900+ , he is also one of the only NIN's I ever see with -30 evasion lol.

  19. #159
    Old Merits
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    Quote Originally Posted by FFXIFlux
    What I'd like to see is them fixing the damn capped zones so normal XP isn't halved there (merit isn't halved, wtf), it really seems like a bug. At the same time let you wear gear you have the level for in capped zones and BC just at a reduced benefit. Not having to have level 40, 50 and 60 gear hanging around for those times I go to level capped zones would free up a ton of space and muling. Oh, and whats with the 2 second lag between clicking an item and it going to my inventory or mog... god, swapping jobs is painful.
    Umm, they fixed that awhile ago.

    I got good xp on griffons while waiting for the smn in a group I was helping do Riverne Site A to get back his 2hr.

    Straight and simple, they need IT+++ for thf/drk/blm/pld to lvl on at 75. There is no place for those jobs chaining VT (thf not needed for hate management, drk not needed for big SC, blm not needed for big MB, and pld not needed for hate capablity). I was forced to be na bitch today in a KRT pt (mnk, mnk, mnk, rdm/blm, rdm/blm, me), and it sucked big time. Manaburns don't happen on my server, at least not at the times that I need to xp, and a normal xp party really, really can't use me because I'm an xp anchor ><

  20. #160
    E. Body
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    #1. Whoever mentioned being able to seek one job while playing on another job read my mind the other night.
    #2. NIN's can't do damage? Wish I had a screenshot of the NIN in the D. Weapons party outdamaging some of the WARs with 1300+ Blade Jins.
    #3. If I made a basic XP PT, I love having THF and RNG because they SC so easily.

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