There is no doubt in my mind that the two handed weapon damage formula needs to me reworked.
A war at 75 wearing DD gear will hit for almost as much on average with a one handed axe as they will a two handed axe, but by using two, one handed axes hes hitting almost twice as fast and depending on which one handed axe and gear, he is hitting twice as fast.
Players that dual wield one handed weapons get enough attack and str up gear to easly break their damage cap, and while their weapon skills are not quite as powerful as two handed weapon skills they're getting them off twice as fast.
I think SE is taking the wrong approach to evening out he game by nerfing rng and blm, it would be easier and I think more satisfactory to all players if they would have simply made two handed weapons deal consistent damage closer to their damage cap.
Since the penta-spam nerf drgs have been struggling to define their role in the game, drk's have been relegated to being stunners only, and sams had to sub rng and spam slug shot to be of value and I can't even remember the last time I saw a war using a great axe.
By reworking the two handed weapon formula SE will benefit melee damage dealers and save themselves the trouble of having to screw with rng and blm.