1UP: You've recently begun to investigate ways to reduce the frequency of MPKs, which usually happen in the spots of valuable item drops from specific NMs, or at HNM locations where multiple high level Linkshells could be competing for the same God. Have you ever thought of instancing some of these enclosed battles (like Kirin or something), like in a BC?
HT:
It just so happens that for the Notorious Monsters you've mentioned here, we would like to keep these monsters spawning in the field (as opposed to relegating them to an instanced battle) with the possibilty of them being taken by other parties that the first alliance has somehow lost the attack-lock. Maintaining that system as it is now in the field, we balanced it out from the very beginning to have battle circles, or battlefields where you'd use beastmen seals to enter and only your party to attack and get whatever drops. From the beginning we hoped the balance between the NMs and number of NMs and the beasts available in BCNMs would be a balance. MPK is a problem and the reason we can't instantly tweak something for what might seem like an easy fix for MPK, is that it has more to do with some things that need to be adjusted outside of what the dev team has control over. This is also a customer service issue that takes a longer time to coordinate and work out. We would consider even a more systemic or fundamental system-wide change if we knew this would help decrease the MPK problem; this is something the dev team itself could work on. If NM pops become all instanced in the field, I think you'd lose one of those feelings of playing an MMO, and that is why there are constantly people around you and that's unfortunate, so please keep your auto-lock on.