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Thread: NEW DYNAMIS     submit to reddit submit to twitter submit to tumblr

  1. #1
    ٩๏̯͡๏)۶

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    NEW DYNAMIS

    http://www.playonline.com/ff11us/information/1128.html

    FAPPITY FAP


    Dynamis, introduced in February 2004, is a collection of special battlefields designed for alliances with a maximum of 64 players.

    As mentioned in the recently released Topics article regarding the Fellowship system, the simultaneous display of characters on screen is limited due to memory restrictions on the client side, which created fears that such expansive battles would create too great of a processing burden. However, the FINAL FANTASY XI Development Team made player enjoyment the main priority, and worked hard to make Dynamis a reality. As of now, countless players have ventured to Dynamis, but the extraordinary difficulty of the areas makes return trips a necessity.

    In the last version update, we introduced the new area "Limbus" for an alliance of 18 players to enjoy as often as they wish. The area was created with comments in mind that Dynamis requires too much time and too many people, and as a result, Limbus was made comparatively less demanding. However, Limbus is rather straightforward, and players who have already conquered Dynamis may find the area lacking in excitement. Therefore, we have decided to release new Dynamis areas for advanced players.

    The following areas exist but have yet to be made public:

    Dynamis - Valkurm
    Dynamis - Buburimu
    Dynamis - Qufim
    Dynamis - Tavnazia

    In the next version update, we plan to release the first three areas to the public servers.

    New features will also be released in accordance with the new areas.

    -New story developments
    -New items that can be used to improve relic armor
    -New items available only in the new Dynamis areas
    -Relic equipment and ancient currency that players could earn in previously released Dynamis areas will also be available in the new areas

    Both the "Rise of the Zilart" and "Chains of Promathia" expansion packs must be installed in order to access the new areas. As in previously released Dynamis areas, players may enter the new areas once every three days. In addition, up to 36 players may access the new areas at a time.

    We hope you enjoy the challenging new areas.
    I'm happy for new zones, although, Im not happy with 2 alliences only, however it might not be a bad thing.

    Also I dunno, are they hinting at AF2+1 ? Upgrade relic armor? hope not... I'd like to see new ways of getting currencies and im interested in the dynamis items.

  2. #2
    The Once and Future Wamoura
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    It sounds like you can get AF2+1 and old AF2 in the zones, and it says you can get the old dynamis currency :3

  3. #3
    Old Merits
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    New items that can be used to improve relic armor
    o.o

  4. #4

    Quote Originally Posted by Playonline
    In addition, up to 36 players may access the new areas at a time.
    Less lag ftw!

  5. #5
    BEES OH GOD BEES
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    I might've just gotten a minor orgasm. =x

  6. #6
    Black Belt
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    so my thread was right

  7. #7
    Sea Torques
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    word.

  8. #8
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    I'm kinda dissapointed with the fact only 36 ppl can go in at once, my LS has way more than that in it and we all love dynamis, I dont think anyone wants to be left out

  9. #9
    The God Damn Kuno
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    As long as blm af2+1 doesn't +healing mp it'll probably own.

    Of course the real question is, do these have a separate lockout timer? And 36 people in this new dynamis? That's pretty awesome.

  10. #10
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    Quote Originally Posted by Lordwafik
    I'm kinda dissapointed with the fact only 36 ppl can go in at once, my LS has way more than that in it and we all love dynamis, I dont think anyone wants to be left out
    split up, go twice ;P

  11. #11
    Relic Shield
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    Quote Originally Posted by Not Kuno
    Of course the real question is, do these have a separate lockout timer? And 36 people in this new dynamis? That's pretty awesome.
    I'm wondering the same thing. If it's seperate, it'll be great and I won't have any LS issues (I do dynamis with an LS seperate from my HNM LS's dynamis shell)... if not



    Quote Originally Posted by Zigma
    so my thread was right
    Your thread couldn't have been wrong when the rumors and evidence existed already.

  12. #12
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    my question is though, are you gonna have to be dynamis- xarcabard interloper to access these

  13. #13
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    Quote Originally Posted by nivlakian
    Quote Originally Posted by Not Kuno
    Of course the real question is, do these have a separate lockout timer? And 36 people in this new dynamis? That's pretty awesome.
    I'm wondering the same thing. If it's seperate, it'll be great and I won't have any LS issues (I do dynamis with an LS seperate from my HNM LS's dynamis shell)... if not
    You probably need to do ALOT of stuff to get access to these new dynamis areas anyways... But I guess if you have sea and have beaten dynamis-xarcabard, you won't have to worry


    EDIT: Didn't Sage Sundi, or SE in some form, meantion Relic Weapons getting easier to upgrade, yet they said they wouldn't raise the droprate for currency? I'm thinking these zones have their own restriction on time spent there, apart from the old dynamis areas... meaning; more runs, more drops, cheaper currency. (might get even more expensive if everyone wants it, but hey )

  14. #14
    The God Damn Kuno
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    You need a lvl5 relic weapon to enter.

  15. #15
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    Quote Originally Posted by nivlakian
    Quote Originally Posted by Not Kuno
    Of course the real question is, do these have a separate lockout timer? And 36 people in this new dynamis? That's pretty awesome.
    I'm wondering the same thing. If it's seperate, it'll be great and I won't have any LS issues (I do dynamis with an LS seperate from my HNM LS's dynamis shell)... if not



    Quote Originally Posted by Zigma
    so my thread was right
    Your thread couldn't have been wrong when the rumors and evidence existed already.
    .................................................. ....................... don't be mad because i posted it first, bitch!

    oh and by advance, I hope the requirements to enter the new dynamis are to have cleared xarcabard.

  16. #16
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    lol, in a sick turn of events, original valkurm is full of noobs, while dynamis valkurm is full of the best of the best

  17. #17
    Sea Torques
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    Intresting they say you have to have COP to enter all areas. Probably need gonna need Sea or Diablos is something to do with the story line which would be easier to implement for SE.

  18. #18
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    Quote Originally Posted by Gilanth
    Intresting they say you have to have COP to enter all areas. Probably need gonna need Sea or Diablos is something to do with the story line which would be easier to implement for SE.
    Diablos is probably there as the new big boss, in some pimped up form. (might be the way to obtain him as an Avatar? would be cool)

  19. #19
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    Dynamis- Tavnazia is CoP

  20. #20
    Xavier
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    Quote Originally Posted by Zigma
    oh and by advance, I hope the requirements to enter the new dynamis are to have cleared xarcabard.
    8)
    That'd limit the NA community of Bahamut thats able to enter the new Dynamis zones down to the remaining people from BG + you. GUNNA BE A HELL"VE A PARTY MY FRIEND.

    edit: oh and also as long as the loot from the new dynamis' are cool & on a sep. timer from the other dynamis, that'd be a really pimp addition to ffxi and almost does it for me w/o my viagra.

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