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Thread: HQ Myths and Facts     submit to reddit submit to twitter

  1. #21
    Salvage Bans
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    Oct 2004
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    Quote Originally Posted by Kiro
    Stalkmore has a genie weskit.~
    Made by someone else, cause having 100 skill in a craft guarantees you can't make crap for yourself, just other people

  2. #22
    New Spam Forum
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    Want a good synth rate? Become a gil seller, they get all the good stuff

  3. #23
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    In all honesty I HQ the most on the day that is strong to the crystal I am using. I only have a couple crafts near 70, but I spent a lot of time back in the day synthing lower crap and that was ALWAYS the best day for me... usually 50% HQ rate or higher. As far as HQing stuff below Tier1, there have been a couple times where I HQ'd three times in a row while 2 levels below the cap. I also break a shit load of low level recipes synthing crap like poison potions and holy water whenever I make it for my own use.

  4. #24
    Yoshi P
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    I know it totally has no relevance to this, but..

    I was taking my smithing up, to finish off my last 2 levels of woodworking (On iron-splitters)

    Someone brought up that little crafting timer thing. I've never used it before. When I started following the moon/day/direction for it, I noticed the trend of skill ups going higher. I don't know, might just be lucky but..

    If skilling up is like that, it would make you wonder if any moon/direction/time/whatever the hell superstition you follow have any factor to HQ rate? I'm not takin either side, because I've had my fair share of shitty ass HQ records. but then again, I've had some good.

  5. #25
    New Merits
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    Myth: Crafting makes you gil

    Fact: You'll probably never make enough to get back how much you spent to get it to 100. Enjoy your signed NQ items.

    Myth: Every craft is useful in its own right.

    Fact: Fuck Alchemy.

    Myth: There are certain factors that goes in to getting an HQ such as time, weather, and moon phase.

    Fact: Without the JP Button, you're fucked.

    Myth: Crafting is a fun alternative to level grinding, and HNM camping.

    Fact: Lose a Venomous Claw, Shining Cloth, Behemoth Hide, Divine Log, Wyrm Horn, Damascus Ingot, or any other high priced synth material and see how fun it is.

    Myth: Scorpion Harness +1 is 1337 4 sho.

    Fact: No it isn't.

    Myth: HQ gear makes a huge difference.

    Fact: No it doesn't. But white or blue boxes are fucking great.


    btw, just joking around so don't get all bent out of shape =b

  6. #26
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    Quote Originally Posted by ezikiel
    Quote Originally Posted by Ankiseth
    There's a myth that HQ is purely based on Moon, Day, and the difference between your skill and the item's cap.

    The fact is if you're a good, honest player, trying to make gil, you will always HQ if you're making something for someone else for no profit. And you will never HQ if you're trying to make money.

    If you're an RMTer or you MPK or steal mobs, then you'll do awesome when you use your ill-gotten gil to raise a craft, and you'll HQ quite a few expensive skillup items as well accidently go 80% on some high priced stuff.
    100% Accurate.
    Someone asked me to synth them a Odorus Knife. I told them NQ = 50, HQ = 1.5M

    1 synth, HQ - 1.5 Thank You. The necklace is 4.3M and 100% drop with the +1 Knife. Fuck anyone who says I shouldnt charge for HQing.

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