Yeah the parasites are like 95% drop rate.
Yeah the parasites are like 95% drop rate.
For the record, the reason why killing mobs with GA has terribly low drop rates is that GA spells only target one monster. So even if you killed 18 mobs with one spell, only 1 of them would drop items unless you specifically interacted with all the other mobs beforehand.
I'm aware that there's a lot of exceptions to the things I've said, but they work as a general guideline. Just make sure that your THF get a chance to melee/miss/shoot/cast a spell on mobs before they die to make sure TH is applied.
The gilfinder experiment is actually a very useful one. It might be worth investigating further.
Uh...carmine dobsonfly? 3-4 helms when killed with aga is not what I would call terribly low.Originally Posted by Faranim
Does resting in the party count? I know it has the ability to register the person on the hate list. It would be funny if the most effective thing for a thf to do at HNMs would be to sit there and rest.
Hmm.. There might actuall be something to that little brillant idea^^ not techincally at a HNM camp in which there's only one mob's hate you really need to register on, but for Dynamis, having a THF resting right by your front line BLM/RDM/BRD crowd control teams. Would that indeed register his hate on ALL the mobs that pass him.Originally Posted by aurik
And in my humble experience, and memory of reading all sorts of articles, interviews, and more forums then I can ever remember about what/how/where/when [TH] works.
I truelly believe that :
Every item that can drop from a monster that is killed :
-- Has a set % to drop
---- That set % is rolled for each member in your party
I believe Treasure Hunter's function is, for each level of TH, you get ONE additional simulated person in your party/alliance.
I dont know how TH's function affects the set % of each item that can drop, it might not even deal with that # all together. It very well could be a VERY simple mathematical forumula using a chart of every item that can drop, and the % to drop of each item in that list, and then when you get a kill, each person rolls for every item, and somewhere in the process for every level of TH you have you get one additional simulated member who rolls for every single item that can drop.
What that GM said, would be 100% in line with this theory.
http://img.photobucket.com/albums/v647/kricube/th.jpg
It has to exist for a reason, don't think about it. Just believe in it.
If this was the test about the Tonberry that dropped a certain amount of gil, i think it was the best test ever done and proves exactly how the job traits work.Originally Posted by NynJa
err...no.Originally Posted by Raineer
I tried it on goblins in yhoator / yugtunga, but I did the exact same thing.
as far as resting for aggro goes, I believe that is only limited to party, not alliance. when I do dynamis as blm, I I'm usually in a 2 party alliance, with my 2 pullers, 1 in each party. When the puller thats not in my party pulls while I'm resting, I dont get aggro. but when the puller thats in my party pulls while I'm resting, I die;;
could just be coincidence though.
I have had the same experiences and believe this to be true.Originally Posted by NynJa
Do we actually know that it's alliance and not just party?Originally Posted by Faranim
Maybe for items that are only Rare. Based on my experience, and other's in this thread, this is absolutely false for Rare/Exclusive items.2. The number of rolls you get (or the weighting on your roll, same thing) is affected by:
a. Rare Item status (if you already have a Rare item, you cannot make another one drop)
I'm not sure I understand if you're saying this only applies when you one shot multiple monsters or not? IIRC I've trained mobs in Giddeus and killed them with multiple ga nukes, and I get more than one item.For the record, the reason why killing mobs with GA has terribly low drop rates is that GA spells only target one monster. So even if you killed 18 mobs with one spell, only 1 of them would drop items unless you specifically interacted with all the other mobs beforehand.
Lasitha said on page 2 that she got a r/ex staff she already had to drop.Originally Posted by FFXIFlux
Does anyone have a link to this or Nynja's test? Would be much appreciated.Originally Posted by Raineer
Perhaps some items are just weird or different? I don't know...
If I kill the NM that drops Delkufts (sp?) key, solo while having the key, I have never seen him drop it again (nothing drops whatsoever). If I don't have the key, he drops six as would be expected. I can't remember for sure if I've killed him in a PT while everyone has the key to see if anything changes.
If you kill Gigas on the 10th floor of the tower, I've gotten a chest key and have had another drop (while solo), but it just gives the message that you don't meet requirements for it.
In my experience with GA spells, monsters other than the one targetted can still drop items (even if not previously interacted with, merely linked for GA purposes). Perhaps I'll try again on something to make sure since I haven't done it in quite a while.
You're right about the key. Any other example of items NOT dropping?
edit:
It hurts when your linkshell stops damage too early to try and let a thf kill and the mob starts regening and you end up taking 5-10 more mins(Kirin). It hurts when people start dying because your mages start pulling hate from curing(anything)Originally Posted by Jaysensen
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It would be nice if there was a message for when Treasure Hunter kicked in, kind of like Resist messages.
Treasure Hunter! Thief finds XXX on the Crab of Infinite Crankiness!
You'd believe in TH if you ever farmed with a theif. Just speaking of random mobs, I can kill beastmen for hours and see maybe 10% of them drop their beastie drops like Gobbie Helms, Tenberry Coats etc...
Now bring a TH2+ along and like 80% of them drop at least SOMETHING, sometimes more than one.
I don't know why it doesn't work better on gods, but TH2+ is fucking blatent as hell on normal mobs. I for one think it's party only, setup TH2+/RDM(or BRD)/4xBLM as a party and zerg 4tw.
shitty drop = shitty drop
rare drop = somewhat rare drop
uncomon drop = common drop
common drop = 95% drop rate.
as far as the test I did, I did it a looooong time ago. I posted it on alla though, so if you have ability to search those forums, go ahead. its in the thf boards.
/ma Dispel <Theory>Originally Posted by Faranim
http://i18.photobucket.com/albums/b1.../KuftalKey.jpg
it just depends on the item. some Rare items are dropped and lost and some Rare items just stop dropping. there doesn't have to be a blanket rule that covers every Rare item in the game.
im 1/2 on mine as a thf with TH+1 and a desk. :DOriginally Posted by Ruined Sky
keys have always been different, for whatever reason.
try quadav fetich parts, or silver name tags, or BUBBLY BERNIE.