It makes sense, do you want to hit, or do you want to hit harder?Originally Posted by Tom Chambers
Do you wanna land your spell, or do you want your spell to be useful (proc more/better potency)
It makes sense, do you want to hit, or do you want to hit harder?Originally Posted by Tom Chambers
Do you wanna land your spell, or do you want your spell to be useful (proc more/better potency)
Everyone has been talking about paralyze, honest question..
Blind, Slow static or variable?
slow is variable, blind is probably static, although i'm not sure.
You want to do both. Now the question is which is gonna help you do both more. The answer is it depends on what other gear you have and what you're eating. What I quoted seemed to make it sound simple, although I can't tell which one he meant, when it's really not. Most of the time 3 ACC is more important than 8 STR, but it really depends.Originally Posted by Elcura
I'm just saying that was a horrible way to answer it, unless Raineer meant that it's all preference and/or dependant on other variables. But then he didn't make the clear either. So...
[quote=Tom Chambers]Most of the time 3 ACC is more important than 8 STR, but it really depends.[/quote:4195c]Originally Posted by Elcura
I agree with your post mostly except for this part, 3 ACC is NOT as good as 8 STR is, ever, if they can be used in the same slot. It'd be like a MNK using Federation Tekko instead of Pallas's Brc (if they were at a similar lvl).
Stop eating sushi.
Stop being an idiot.Originally Posted by Tom Chambers
Stop being a chav.Originally Posted by Elcura
hehe
I knew you'd say that XDOriginally Posted by Razz
This is like the 8th ot 9th wise/errant thread i seen lol
RDM is jsut soooo confusing XD. wanna be a good RDM? just get every mage related piece ready int/mnd/magic skillz/magic acc/mp and shit load more ....![]()
cant say which ever better, depends on your merit, and your old race to pick the proper gears for each spell based on your experience with stuff![]()
The best way to test it is to cast Bind on something Tough or higher, time how long it lasts without doing damage to it, zone, and then do that over and over again. If you do it enough times, the spell is just appears to be really, really random.Originally Posted by FFXIFlux
I will sometimes get hot-ass binds off in the Brothers ENM, I do it with two BLMs every week. I have seen Bind live through 4 or more tier 4 nukes and some tier 3s from me. I think level difference and innate resistance to ice and bind in general are the most important factors in Bind's variability.
It's pretty obvious it's the nuke thats breaking it. Nuke lands, immediate wearoff message. Whether or not it breaks when damage happens is somewhat random, but it's pretty obvious the damage is causing the break.Originally Posted by Septimus
Yes, I agree, level and resistance play a part of it. However damaging the mob gives it a free break check. You can get lucky and even if the break chance is 50% you can have it stay bound through 5 casts, but usually it'll break on the first one or two.Originally Posted by Septimus
Are you serious?Originally Posted by sekaran
If you couldn't tell a difference in resist and proc rates of para on Faf/Nid/Vrtra after your got your chapeau, then perhaps yours is broken. ;_;
Originally Posted by Merriam-Webster: Random
Originally Posted by Merriam-Webster: Correlate
Here's another RDM question, since mine is almost 72 now:
MND or INT, once you get to the point you don't have room to macro swap any more than you already are?
So far, I've been macro swapping at least 3 pieces of gear per spell. e.g. enfeebling torque, AF body, appropriate staff for enfeebles. Elemental torque, AF hat, moldavite earring, appropriate staff for MB. Dark torque and pluto's staff for bio/aspir/drain. And for cure, refresh, etc. I swap in vermy just because I already had it for SMN. The rest of my slots have been static.
Since I don't want to add even more to my inventory space and macros and swap between +INT items and +MND items for every spell, is there a particular stat that seems to be more important for RDM?
I'm Elvaan, and at 71 (no errant until 72), my stats are INT 55+29, MND 72+7, and a MND food (like Mushroom Stew) to even it all out. Though I can't help but wonder if I should be pimping out MND instead.
Ice Threnody is noticeable (like everything else bards do) but +15 enfeebling isn't some dramatic night and day thing.Originally Posted by Ragnard
Just wait for Errant. I swap more gear than you, and have a macro just to "reset" gear. If you go with that (which is nice to have after convert anyway) Pick 6 slots that your enfeebling and convert macro can alter and make a "reset" macro that covers all of those.Originally Posted by Khamsin
i.e. my convert is somethign like:
crimson legs
faery hairpin
republic medallion
that +48 or whatever MP belt
zenith mitts (put -hp stuff last)
/convert
My reset macro is:
errant legs
duelist's chapeau
enfeebling torque
penitent's rope
master caster bracelets
duelist's tabard (because I swap errant body for drain/nuke etc.)
Then all of my macros have somethign like:
/recast, or warlock's chapeau depending on spell
appropriate staff or mythic wand for stoneskin
errant body for nukes and dark magic, warlock for some enfeebles
appropriate ring1 either mnd or int
approriate torque
/spell
I just leave enfeebling and wizard earring on or put the +mgk attack on manually if I'm nukeing. When I get locquacious earring I'll start adding them into macros somehow.
MND drives our most important debuffs, so I would pimp MND instead. Especially if I was elvaan, i'd have every possible MND item in the game.Originally Posted by Khamsin
I switched from Elite+1 to Chapeau when I got it. The difference in para resist and proc rate was very noticeable, and I sold all my magic acc gear.Originally Posted by FFXIFlux
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I seriously don't read the forums enough to catch on to your remarks Razz, but scerw you, I only silenced Tiamat when I was told to the first we fought it and never again once I was told not toaround the second fight. So /slap go away!
And paralyzing tiamat = too easy o.o the first 10 minutes of the fight, after that, he gains an amounted resistance over ice and wind based spells, but you can always count on landing everything around the start.
Jormungand however......now that's a fiesty big critter...
Right.... paralyzing fire based HNMs... ok
i do it all the time!!!! and you rdms suck if you're not silencing jorm. get some enfeebling skill pussies!Originally Posted by Demetrios