Item Search
     
BG-Wiki Search
Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 41 to 60 of 124

Thread: Merit point changes     submit to reddit submit to twitter

  1. #41
    Sea Torques
    Join Date
    Jul 2005
    Posts
    618
    BG Level
    5

    Oh ok, then that's much more logical. Still sleepy >:O.

    I have 3 in phys. attack and 2 in accuracy. Time to merit and get them both to 5!! xD. And maybe finally cap thunder potency too.

    ::Edited for typos::

  2. #42
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by Not Kuno
    Ninjas getting sneak and whm getting poisonga is retarded and doesn't make any sense.
    PoisonAga. Unless they're going to go and add new status effects and then merit the cures on WHM, what else are they going to give them, Holy II? I doubt SE wants to give WHM a 1k+ damage spell, even if they make it useless with a long recast. [and even if WHM is the gimpiest class most in need of fixing]

  3. #43
    The God Damn Kuno
    Join Date
    Dec 2004
    Posts
    13,360
    BG Level
    9
    FFXIV Character
    Kuno Sedai
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Oh no I'm gonna go kill myself now cause I mispelt a fucking useless spell.
    They said there will be new abilities also, so it wont just be spells. Plus they could always add stuff like barslowra, barbindra etc.

  4. #44
    Relic Shield
    Join Date
    Apr 2005
    Posts
    1,554
    BG Level
    6

    A good new WHM spell would be vaccine.

    Prevents the next negative status effect on someone 100% (excluding certain status effects)

  5. #45
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,728
    BG Level
    6

    I like the update, I was hoping they would give the CoP worms rare/ex scrolls with AM2 and San ninjitsu and stuff to make killing them worthwhile, but this is an even better(read:much easier) way to do it.

  6. #46
    Relic Shield
    Join Date
    Apr 2005
    Posts
    1,554
    BG Level
    6

    Quote Originally Posted by Not Kuno
    Oh no I'm gonna go kill myself now cause I mispelt a fucking useless spell.
    They said there will be new abilities also, so it wont just be spells. Plus they could always add stuff like barslowra, barbindra etc.
    Screw Barslowra, you already have barstonra for that. How about giving us bar- light and dark. Bards have it, so why can't we? It might be nice to prevent a spell like blind.

    And I like how BLM should get Thunder V and WHM should get barslowra Yeah, thats what I want to spend merits on.

  7. #47
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by XxSlusherxx
    I like the update, I was hoping they would give the CoP worms rare/ex scrolls with AM2 and San ninjitsu and stuff to make killing them worthwhile, but this is an even better(read:much easier) way to do it.
    Hard to get spells don't work. Of course neither to hard to get items, but SE still hasn't figured that out yet either.

    How are they going to balance encounters when 10% of the LSs have paladins with defending ring, shadow mantle and aegis and 90% don't? Hey Mr. 10% welcome to free loot, hey other 90%, too fucking bad you can't live through quad 800 pt attacks, go back and camp King Behemoth and farm Dynamis for another 3 years.

  8. #48
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Poisonaga defeats the purpose of Divine Veil doesn't it?

  9. #49
    Relic Shield
    Join Date
    Nov 2005
    Posts
    1,728
    BG Level
    6

    Quote Originally Posted by layoneil
    Poisonaga defeats the purpose of Divine Veil doesn't it?
    Devine Veil should be a seprate JA from Devine seal, and have about half the recast timer, as it stands, when you are fighting a mob with a -ga debuff, like say tigers, you will find Devine veil to be quite worthless in it's current state.

    EDIT:and include sneak dammit!!

  10. #50
    Salvage Bans
    Join Date
    Mar 2005
    Posts
    835
    BG Level
    5

    I'm confident they'll add Jubaku: Ni. o_o

  11. #51
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by XxSlusherxx
    Quote Originally Posted by layoneil
    Poisonaga defeats the purpose of Divine Veil doesn't it?
    Devine Veil should be a seprate JA from Devine seal, and have about half the recast timer, as it stands, when you are fighting a mob with a -ga debuff, like say tigers, you will find Devine veil to be quite worthless in it's current state.

    EDIT:and include sneak dammit!!
    Yeah, it's worthless as it is. I think 5 minutes is still too long though, it shoudl be 1 minute reuse or something.

  12. #52
    Banned.

    Join Date
    Apr 2005
    Posts
    965
    BG Level
    5

    I'm confident they'll add Jubaku: Ni. o_o
    NIN enfeebling>RDM enfeebling

    RDM will need to get Blind, Paralyze, and Slow 2 to be equal

  13. #53
    Salvage Bans
    Join Date
    Mar 2005
    Posts
    835
    BG Level
    5

    Yeah...our ninjitsu is technically a higher level, even though we suck at landing. But I mostly like the fact that I can cast paralyze very fast during soloing / ballista, and another spell for hate during HNMs. Will be cool. :D

  14. #54
    Bagel
    Join Date
    Oct 2005
    Posts
    1,302
    BG Level
    6

    Quote Originally Posted by Demetrios
    I'm confident they'll add Jubaku: Ni. o_o
    NIN enfeebling>RDM enfeebling

    RDM will need to get Blind, Paralyze, and Slow 2 to be equal
    Jubaku and Paralyze both cap the same, seems to be around 20% when I tried it on rarabs in newbie zones. I'm pretty sure Hojo Ichi, Ni and Slow all cap the same as well but I' haven't bothered testing yet (think they're all 10-12%, I tested the % on slow a long time ago and forget) Elegy on the other hand, holy fuck the cap on that seems to be high. I haven't tested, but tanking as a NIN it seems elegy just utterly rapes a mob. Ice Threnody seems to dramatically increase paralyze going off as well.

  15. #55
    Salvage Bans
    Join Date
    Mar 2005
    Posts
    835
    BG Level
    5

    Elegy has adds more Slow-% to a monster than the actual spell slow. If I recall correctly Elegy gives a whopping 20% slow? Might want to test in ballista.

  16. #56
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

    Join Date
    Mar 2005
    Posts
    37,884
    BG Level
    10
    FFXI Server
    Gilgamesh

    Re: Merit point changes

    Quote Originally Posted by MisterBob
    Furthermore, the FINAL FANTASY XI development team is already working to expand the merit point system for "Treasures of Aht Urhgan." Adjustments to make new magic spells and abilities available through the use of merit points are planned for the new expansion disc.
    Sorry to get your hopes up about getting Jubaku:Ni in December LOL.

  17. #57
    Salvage Bans
    Join Date
    Mar 2005
    Posts
    835
    BG Level
    5

    It just gives me an excuse to go out and get my last 2 hp merits and finish out a few other random categories like subtle blow, cover recast.

  18. #58
    Yoshi P
    Join Date
    Jul 2005
    Posts
    5,016
    BG Level
    8

    Treasure Hunter +1 requires 20 merit points i bet.

  19. #59
    Banned.

    Join Date
    Apr 2005
    Posts
    965
    BG Level
    5

    god please no, thieves in my ls already bitch enough about not being invited to our nin war war war rdm brd pts

  20. #60
    Black Belt
    Join Date
    Aug 2004
    Posts
    4,921
    BG Level
    7

    Quote Originally Posted by Zetah
    Elegy has adds more Slow-% to a monster than the actual spell slow. If I recall correctly Elegy gives a whopping 20% slow? Might want to test in ballista.
    Battlefield 25%, Carnage 50%, Massacre 100% (mobs only)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast

Similar Threads

  1. Merit Points & Main Job
    By eva00r in forum FFXI: Everything
    Replies: 14
    Last Post: 2006-11-27, 05:58
  2. Merit Point Glitch?
    By Militant in forum FFXI: Everything
    Replies: 12
    Last Post: 2006-11-11, 14:23
  3. Merit Point Specifics: 7th & 8th Upgrades
    By Ichthyos in forum FFXI: Everything
    Replies: 3
    Last Post: 2006-07-26, 22:58
  4. Merit Point Additions(07/22/2006)
    By Falce in forum FFXI: Everything
    Replies: 327
    Last Post: 2006-07-25, 14:14
  5. Merit Point Additions(07/22/2006)
    By DnightX in forum FFXI: Everything
    Replies: 2
    Last Post: 2006-07-22, 05:16
  6. new merit point extension
    By GRT in forum FFXI: Everything
    Replies: 45
    Last Post: 2005-12-26, 12:30
  7. Merit Points Question
    By Gafgarionn in forum FFXI: Everything
    Replies: 5
    Last Post: 2005-09-05, 12:48
  8. Merit points in Combat skills,
    By Brunor in forum FFXI: Everything
    Replies: 35
    Last Post: 2005-06-08, 03:34