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Thread: Update Details dec 13     submit to reddit submit to twitter

  1. #21
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    Quote Originally Posted by Epical
    Quote Originally Posted by Eaglestrike
    The one complaint I currently have is that now having a single sponsor for Dynamis will be much harder to pull off as everyone will want currency to upgrade. But hopefully coins are a LOT more common...
    Maybe the drop rate won't increase, but you now have three more Dynamis' to do (and their according currency supply) when waiting on the cooldown from the original six. It may not seem like much up front, but in the end it works out I guess.
    Notes say they're on the same timer as the other 6.

  2. #22
    Chram
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    Maybe the drop rate won't increase, but you now have three more Dynamis' to do (and their according currency supply) when waiting on the cooldown from the original six. It may not seem like much up front, but in the end it works out I guess.

    /sigh, new dynamis areas on the same timer as old dynamis areas.
    Oh well.

  3. #23
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    Or that I can get some use out of this useless Koga Hatsuburi, or semi-useless Koga Kyahan!

  4. #24
    The God Damn Kuno
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    500 gil says Koga Tekko will be changed from "nighttime" to "dusk till dawn". 8)

  5. #25
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    Quote Originally Posted by Slipknotsic
    Quote Originally Posted by Not Kuno
    Quote Originally Posted by Alina
    AF2+1 is stupid as hell. Hey, you know that ultra rare piece you spent a year of Dynamis doing to get? Yeah, now you can hunt for another super rare item to UPGRADE it!
    How is that bad? Did you not see some of the af1->af1+1 upgrades? Im sure it would have been alot more popular if it didn't screw up storage and didn't have the level increased. Since you cant storage af2 anyway and some of it is pretty pimp already (blm af2 hat, rdm af2 hat) imagine them now with like some more INT and MND or whatever. As long as it's not super hard to upgrade it sounds pimp.
    This is SE we're talking about<.< AF2 is already annoying to get... soooo yeah
    Duelist's Chapeau +1: DEF 25 MP+15 Enfeebling magic skill +15 Adds "Refresh" effect MND +1 INT +1

    Trade Sagheera a Duelist's Chapeau, Rby. Silk Thread, Cardinal Cloth, Shining Cloth, and 2 R. Goldpiece. There is a 25% chance that the synth will fail and you will lose your AF2.

    (Wow, I'm really salty today...)

  6. #26
    Hayleystrator
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    Bleh I guess I must've read it wrong then. I thought they meant that there is still a three-day waiting period on the new three (which is obvious).

    On another note, some hack SE and get the new .dats before we can download them. I want to see new icons + AF2+1 stats.

    Gogo Locke.

  7. #27
    nsx
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    Them being on the same timer as the other Dynamis only makes sense.

    I'm not sure about other servers, but Midgard is getting pretty crowded in Dynamis zones. Most nights of the week there are only 1 maybe 2 zones not in use if any at all.

    More and more people are participating in Dynamis prompting the need for more zones to spread those people over.

  8. #28
    Yoshi P
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    Quote Originally Posted by Epical
    Quote Originally Posted by Eaglestrike
    The one complaint I currently have is that now having a single sponsor for Dynamis will be much harder to pull off as everyone will want currency to upgrade. But hopefully coins are a LOT more common...
    Maybe the drop rate won't increase, but you now have three more Dynamis' to do (and their according currency supply) when waiting on the cooldown from the original six. It may not seem like much up front, but in the end it works out I guess.
    nope. it specifically says they are on the same timer.

  9. #29
    BEES OH GOD BEES
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    However, the 3-day waiting period for reentering any area of Dynamis still applies.
    /cry ;_;

  10. #30
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    well thats stupid...

    add new dynamis areas, but throw them on the same timer. brilliant, now all those DLS's with more than 40 regulars (regulars = people who show up 99% of the time) are totally fucked.



    so its screw a few people out of a dynamis run, or gimp a completely new, unchartered area with 20 people.

  11. #31
    Pandemonium
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    Would be interesting if you had to beat Xarcabard to enter the new zones

    Special conditions must be met in order to gain entry into Dynamis - Beaucedine, Dynamis - Xarcabard, Dynamis - Valkurm, Dynamis - Buburimu, and Dynamis - Qufim.
    Interesting order they listed them in!

  12. #32
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    I bet you need to be past a certain CoP mission, and have at least Glacier access.

    Although it would be interesting if they made it Xarc only..then perhaps the 36 limit wouldn't be so bad...but my LS has way more than that cleared :\

    I really wish they would have left dynamis alone and made something new.

  13. #33
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    i think they helped BST out a lot on this giving it more of a chance to get a party.

  14. #34
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    Well it looks like you need Sea for new dynamis areas. Seeing as how its the same NPC.

  15. #35
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    Quote Originally Posted by NynJa
    well thats stupid...

    add new dynamis areas, but throw them on the same timer. brilliant, now all those DLS's with more than 40 regulars (regulars = people who show up 99% of the time) are totally fucked.



    so its screw a few people out of a dynamis run, or gimp a completely new, unchartered area with 20 people.
    You wouldn't go into any of the original dynamis regions with 40 people back when they were first introduced, but now linkshells do those Dynamis zones with two alliances. Once people learn the strategies, I am quite sure doing the new zones with 18 people will not be unheard of.

  16. #36
    Bagel
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    http://www.playonline.com/pcd/update...7e1/img_us.jpg

    i pray this radius isn't that gay little radius that monsters will wonder around in, and i hope its something a little larger.

    The only Plus i can see this being is that dragging a monster with 1% health and having him come to his old home 100% again, but that is speculative to his respawn time being shorter than that if he were to heal up 100% within his circle.

    christ i'm worried the job i want to come back to is fucked...

  17. #37
    mdn
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    Quote Originally Posted by Janice
    Well it looks like you need Sea for new dynamis areas. Seeing as how its the same NPC.
    here's to hoping!

    it would really clear out the linkshells you're competing against for zones if that is a requirement ;D

  18. #38
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    Beastmaster is now a job that can party...

    So even if they nerfed that aspect of it, they can join a real 6-man party if they want.

  19. #39
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    Quote Originally Posted by Septimus
    Quote Originally Posted by NynJa
    well thats stupid...

    add new dynamis areas, but throw them on the same timer. brilliant, now all those DLS's with more than 40 regulars (regulars = people who show up 99% of the time) are totally fucked.



    so its screw a few people out of a dynamis run, or gimp a completely new, unchartered area with 20 people.
    You wouldn't go into any of the original dynamis regions with 40 people back when they were first introduced, but now linkshells do those Dynamis zones with two alliances. Once people learn the strategies, I am quite sure doing the new zones with 18 people will not be unheard of.
    Sorry, but I dont believe any group of 36 people are completely clearing (running around the entire area with zero aggro) any dynamis area (except bastok, because my blm can solo bastok).

  20. #40
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    And my Limbus team of 7 from my LS could rock Dynamis... ; ;

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