
Originally Posted by
Not Kuno
If I was King, I'd run things similar to what people are saying. I would remove Adamantoise completely from the game, BC99 Turtle has the same drops (egg, and then some).
I would remove Behemoth completely from the game, BC99 Behemoth has the same drops (hides, tongue, and then some).
I would move Fafnir to an 18 man ENM with an increased drop rate on his gear.
I would change Aspid, King Behemoth and Nidhogg to daily pops, which would have the effect of massively flooding the game with their drops and maxing people out very fast.
I would released Cursed 2.0 that makes the current line of gear absurdly underpowered, allowing the new Wyrms to be less of a chore, as well giving the kills a sense of tangible accomplishment.
Flooding the market with the current line of abj, in a normal MMO, would not be a negative thing because the nature of MMOs is to constantly advance and get stronger and better looking gear every few patches. Its assbackwards that the playerbase should covet gear that are two years old in a MMO.
Sea, in all honesty, should have been mirroring sky and the 3 wyrms should have been mirroring Faf/KB/Aspid with cursed 2.0 in an almost identical setup. Nobody would have complained if Square had just copied their last expansion, its a good system.
-Xavier
I wrote that a while back, summing up how I would singlehandedly fix endgame in a single patch. I think if they did that, a lot of people would be happier w/ endgame.

Originally Posted by
Yuo
I think this analogy was very poor and didn't really apply to the matter at hand (poor because it isn't really a practical scenario) so I'll create one of my own that I feel is more accurate.
Its kind of like... a wealthy father of a college bound son makes a donation to the school his son wishes to attend to make his son's application more appealing.
A poor analogy because it didn't argue your point of view I guess, but I think its fairly accurate. If someone kills a monster, they expect the rewards. If someone levels a craft, they expect to make items (and money). If someone goes to law school, they expect to become a lawyer, if you go to medical school, a doctor. Different paths in life have different benefits, but thats not to say that people can't always go back to school (join an HNM LS or leave one to craft and level up),
You're going right back to arguging that a capitalistic society is the only way to live. I feel that in a game, and just a game, your reward should be directly based on what you focus your attention on.

Originally Posted by
Yuo
People who enjoy killing NMs are rewarded by gil, and people who enjoy crafting/making money are rewarded with ways to spend their gil.
Well if it works for the gilsellers...then who am I to argue.

Originally Posted by
Yuo
The majority of other HNMs in the past all have mostly rare/ex items that cannot be bought or sold, and SE is kind of going into a different direction with that. That's something that definitely can't be argued.
You're right, it can't be argued. They're moving in from NMs that drop good gear to NMs that drop no gear.

Originally Posted by
Yuo
The way I see it is, SE enables very wealthy people who can't be bothered to actually kill the NM/have no interest in killing the NM enjoy their drops, by excelling in other areas in the game and buying them from people who do kill the mobs.
So many things wrong with that statement at a basic level its amazing. I have to assume you're American, because thats an extremely lazy + elitist attitude rolled into one. Its not very hard in a game to do everything it has to offer, and its not that crazy to expect the people who take the time to kill the monsters to feel they deserve the gear before people who don't.
You're argument comes down to people thinking money can buy them anything, which in a game shouldn't be the case. Playing a game..should be for the experience. Despite what you say, the only thing hard about raising a craft is having the money to do so in the first place. It is not hard to click a crystal and then click the ingrediants and then click ok. Its time consuming, but so is camping Fafnir for 1 year just for a rare chance at a few Nidhoggs w/ a low chance of getting the gear you want. When the people who've maxed out on gear deny the people who haven't but want to engage in endgame because people who "can't be bothered to actually kill the NM" want to buy the gear, theres something fundamentally wrong w/ that picture.
You're still ignoring the basic principle that someone who has been camping Nidhogg for 2 years and still hasn't gotten their body abj SHOULDN'T GET FUCKED OVER by someone who has never touched an HNM in his life just because he has money. The people who "can't be bothered" have picked what they want to accomplish in the game, so have the people who 'can be bothered'. Nothing to stop either side from changing their focus, but I don't think money should be the deciding factor in anything.

Originally Posted by
Yuo
Its kind of like... a wealthy father of a college bound son makes a donation to the school his son wishes to attend to make his son's application more appealing.
and FYI, affirmitive action was created w/ the intent of stopping things like that in the real world, not to say it doesn't happen, but even in the real world people realize that money shouldn't be the only means to opportunity.