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Thread: AF2+ Info here     submit to reddit submit to twitter

  1. #141
    Sea Torques
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    thf feet arnt even that great besides triple attack+1 and I have full merits in Triple attack anyways lol. Hands are nice to have because ppl like to say "wow you have TH+1!"

  2. #142
    Relic Shield
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    So do you even need normal relic gear to get the +1? That's kinda lame.

    So if you were to get the complete AF2+1, you just wasted a year of doing the old dynamis since you would throw away all that equip.

    Oh and I wonder if there would be in-game arguing over who gets AF2+1. PLD 1 has AF2 body and PLD 2 doesn't.

    PLD1: Hey I've been to every dynamis. I'm lotting this AF-1 and chucking my AF body.

    PLD2: Fuck you, I quit.

    Should be fun. Hope LS's can work it out.

  3. #143
    kasber
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    Anyone have a link to a site where it tells you what is needed to make AF ~> AF+1

    I cant seem to find it

  4. #144
    BRP
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    They actually fucking put MP on drg AF2+1
    Did you know that if a DRG subs a mage job aside from RDM... WHM for example, the Wyvern will actually cure in some situations! Wow! Now you know. Not a big deal.

  5. #145
    HABS SUCK!!!!!
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    Quote Originally Posted by BRP
    They actually fucking put MP on drg AF2+1
    Did you know that if a DRG subs a mage job aside from RDM... WHM for example, the Wyvern will actually cure in some situations! Wow! Now you know. Not a big deal.
    this guy obviously missed the point...

  6. #146
    Yoshi P
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    lol

    i'd just wear crimson finger gauntlets if i wanted mp on my hands.

    but ya, wow @ that mp on drg af.


    i thought the majority of those belts were kinda cool. <.< specifically the ranger one, kinda nice for elvaan and galka since they get a major dick in the ass for selection there. but who plays rng anyway?

  7. #147
    BRP
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    this guy obviously missed the point...
    Get a better example >.>;

  8. #148
    New Spam Forum
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    Quote Originally Posted by BRP
    this guy obviously missed the point...
    Get a better example >.>;
    How about.. like... STR! or... DEX... or something USEFUL for DRG.
    Point is, DRG keeps getting shafted by SE because they've (SE) got their heads up their asses.

  9. #149
    BRP
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    Yes... STR would be better... but you could of made a better point if the stat wasn't helpful at all to DRG... you made it sound like they were giving +10 ACC to a SMN.

  10. #150
    HABS SUCK!!!!!
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    Quote Originally Posted by BRP
    Yes... STR would be better... but you could of made a better point if the stat wasn't helpful at all to DRG... you made it sound like they were giving +10 ACC to a SMN.
    DRG is supposed to be a melee DD job, that has no MP pool.
    the entire purpose of DRG's MP pool is when they are out being gilsellers. There should not be any MP on their fucking AF, period.

  11. #151
    Old Merits
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    Quote Originally Posted by BRP
    Yes... STR would be better... but you could of made a better point if the stat wasn't helpful at all to DRG... you made it sound like they were giving +10 ACC to a SMN.
    As far as I know, DRG sub THF in most parties, so in a sense, it is just like saying that they gave SMN +10ACC

    Seems those gloves are only good for subbing whm while soloing since I doubt many DRG go into parties with /whm

  12. #152
    Yoshi P
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    Alkyoneus's bracelets

    str for a drg.

    done. >_>

  13. #153
    BRP
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    As far as I know
    And like I said, DRGs like to solo too, I see you noticed that.

    DRGs can use that MP. Find a better example... NIN Relic +1 Body giving 2 rng acc and 2 rng atk bonuses makes more sense since only a small, small amount of NINs use range attacks.

  14. #154
    Sea Torques
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    Well there is that lance with +2 R. Acc, but that was last update. >_>

    The MP is at least useful, but SE still added a bunch of "new" gear that isn't worth getting over what people currently have, especially for all the work you have to do to get it... Whatever happened to risk = reward?

  15. #155
    GRT
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    Quote Originally Posted by Shade
    Well there is that lance with +2 R. Acc, but that was last update. >_>

    The MP is at least useful, but SE still added a bunch of "new" gear that isn't worth getting over what people currently have, especially for all the work you have to do to get it... Whatever happened to risk = reward?
    i'm not sure if it's been disproven, but maybe +ranged attack and +ranged accuracy effect jumps? @@

    btw i'm not so touchy about having +mp on af2+1 for drg... i mean half of the original design for the job is that subjob is a significant part of your wyvern's behavior, and if you sj mage, you need mp... most AF sets have each part providing improvement on different areas for variaty... frankly while it may be effective, having everybody who plays a job to act identical is rather boring

    edit: and this is not the first time SE gives drg mp on a "jse", the drg only lance "gae bolg" is +10hp +10mp

  16. #156
    Sea Torques
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    Heh. It has and it doesn't, yeah. Not ranged acc, not agility, not +wind resistence or any other weird theory people like to come up with. Jump is treated like a melee attack. Stacks w/ Sneak Attack and is affected by Acc/Att. Etc. Drg couldn't even throw -pebbles- until a couple patches ago, their natural ranged acc skill is 0, so it would be kinda silly to base it's main ability on it.

    And again, I'll agree that the +MP isn't a stupid stat to put there, but there's still half a dozen other things to wear in that slot that are already just as good, so what's the point of it?

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