Nether Blast seems to inprove/weaken depending on your INT
I got the ability at Lv65, did 468 Damage (or maybe it was 448 don't remember eact number), I tried moldivate earring no change, taking off -6INT (earring+ring) Diablos did a constant 398
Nether Blast seems to inprove/weaken depending on your INT
I got the ability at Lv65, did 468 Damage (or maybe it was 448 don't remember eact number), I tried moldivate earring no change, taking off -6INT (earring+ring) Diablos did a constant 398
I've done 400+++ drains np in dynamis.Originally Posted by GRT
My record somewhere is like a 550 drain on a wyvern in windy on darkday. 8) That brought me to full so there was probably more damage done.
Originally Posted by Elcura
Really need someone to test Nether blast on them, because it's really hard to relate to spells or normal ranged attacks. In it's description it's called "a ranged attack that does dark elemental damage".Originally Posted by Lockecole
Here is the thing that is confusing, minus the ranged attack part that is exactly the same description as every other level 65/70 damage Bloodpacts. Each of them saids something about doing the corresponding elemental damage of the avatar. My Spinning Dive and other BPs does between 400-900 on both Fafnir/CoP Wyrms, around the same when I hit. I know while nukes sucks on CoP Wyrms, Fafnir doesn't have any magic reduction damage because I've killed it plenty on blm as well. Yet, Bloodpacts did about the same on them... not the biggest secret. So, you can't group the "normal" BPs as magic damage in that respect, but the question is how similar is Nether Blast to them? The description is definitely exactly the same, except it being a ranged attack. Of course, it's behavior so far is a lot different than other BPs in it's stability.
Also, while some people have told me that "maybe" TP effects it's damage, I can say that it never did it for me. I solo'ed Ul'hempe on summoner and gained plenty of TP waiting for their mouths to open. Nether Blast did exactly 1026 (doublt 508) the couple times I've used it.
Another interesting topic... I've read somewhere here that Chi Blast does full damage on Jailer of Love. When I watched the fight against it and AV by the JPs on my server, nukes were not doing full damage for sure. Yet, Chi Blast was doing full? If Nether Blast can do consistent 508 on them, they would be waaay better than blm zerg.
meteorite gets mega resisted on hnm....this one doesnt seem to -,-
and nynja, our blms couldnt land thunder they were saying or something? they said bliz was most reliable, but I was on smn at the time.
I want to see results of Diabolos's two hour on Kirin or a CoP wyrm.
Chi Blast cant be resisted, only 1/2ed by mobs that take 1/2 magic damage. Magic can be resisted, however, as seen by Kirin and any other hard HNM. I've landed full nukes on JoL, but usually (most of the time) got resisted (even with Eseal ~.~).Originally Posted by Grumpy
Ruminous Omen did 80 damage twice on Kirin. I switched to Nether Blast and did 508 three times in a row. Tested some other BPs, then stuck with Nether Blast from than on.Originally Posted by Sekkite
Ew. Guess that means that the percentage it can take off of mobs can be under 1%.Originally Posted by Grumpy
my LS fought Kirin yesterday, and our SMN managed to use Ruinous Omen 2 times also.Ruminous Omen did 80 damage twice on Kirin. I switched to Nether Blast and did 508 three times in a row. Tested some other BPs, then stuck with Nether Blast from than on.
for a total of exactly 80 damage.
SMN said he had Diabolos' 70 BP burst off a chain in dynamis yesterday. Looks like Diabolos is quite a different summon than the others.
ruinous omen on bahamut: 1st try 4991 damage, 2nd try 21 damage
ruinous omen on ul'yovra: 1st try 2437 damage, 2nd try 79 damage
ruinous omen on bee outside jeuno: 1st try 62 damage, 2nd try missed..... out of range..............
oh.. forgot to say, it's a rdm/drk ^^;Originally Posted by nivlakian
I wouldn't be surprised by anything at this point. None of my Blood Pact timer reduction equipment works on Diabolos's Blood pacts, and his "Blood Pact"s are all 60 seconds for me. Another thread already pointed it out also. That raises the question what the heck it is, it is a blood pact or not.Originally Posted by FFXIFlux
About INT effecting it, that might be the case. Personally, I've tried putting on and removing +INT equipment from my Blm, and it did the same 508 for me. I have a taru 75 smn that has a merit in +INT, so if there is an "int cap" I might've hit it.
By the description on Chi Blast and nukes on JoL, and my LS mate's nuke on AV... I'll make a solid guess that it would do constant 508 on them. So, 2 parties of 10 smn + 2 brds can do constant and hateless 5080 every minute. Might need to switch in another party or two, but seems pretty good damage for the fight, don't have to worry about hate as much.
I wonder if that is the key to AV/JoL?