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  1. #41
    Banned.

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    Quote Originally Posted by Detrox
    thf without nin lol

    mnks ftw as melee in this one i think. Counterstance tanking as well maybe?
    Are you saying nin is a good sub for thief? Or were you talking about pulling?

    In any case, MNK will probably be the best DD, but I seriously doubt they could counterstance tank. Too risky on dynamis mob, and can only do it 2minutes per 5minutes I think. Also, they have no real way to pull hate other than WS.

  2. #42
    Smells like Onions
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    counterstance is just like defender, lasts all five minutes.

    but yea, pretty risky.

  3. #43
    Relic Weapons
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    I think in a SJ-less dynamis hate is going to be dicey as hell anyways, you'll probably opt for 2-3 'main tanks' that are regen'd+spam cureIII'd with some curaga's thrown in the mix.
    The ridill+shield war will pull hate, get hit, it will shift to the mnk, then back, etc.
    WHM's will be getting a workout.

  4. #44
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    Quote Originally Posted by Detrox
    counterstance is just like defender, lasts all five minutes.

    but yea, pretty risky.

    My bad then. Anyway, my point still stand about it being too risky (especially on WS) and no real mean to pull hate at the beginning of evey fight.

  5. #45
    Smells like Onions
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    for hate, if you get 3 mins (doubt it) between pulls, theres always trusty chi blast which fully boosted would keep hate easily. Mnks make fairly ok tanks with dodge and guard...I mean without subjobs your not left with too many options that can hold hate fairly well as well as tank. Drk and sam would get owned. Warrior has a chance, but I think mnk is a good second choice. (poor poor nins, at least with curing and sword damage pld has a chance...)

  6. #46
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    I think you'd just have to enter with the max amount of people and just steamroll the place, hate bounces all over the place with people nuking+ws'ing that noone ends up really being 'main tank'.
    It would be like doing bastok with 64 people, stuff dies so fast its almost a waste of time to provoke it.

  7. #47
    Demosthenes11
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    Quote Originally Posted by Xavier
    Quote Originally Posted by Demosthenes11
    Oh god, heaven forbid dynamis involve some more skill
    Its artifical challenge caused by handicaps instead of actually making it harder. You can make something require skill w/o gimping people.
    AV: Too hard because it's overpowered
    New dynamis: Too hard because they gimp you.

    Unless you are a bisexual, I don't think you can go both ways.
    It just takes a new strategy that will consist of hate control or else blms will get owned. The new dynamis's basically only gimped plds and blms, and you wanted the game to get away from blms did you not?

  8. #48
    ٩๏̯͡๏)۶

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    I agree with Xavier on this one, nice term "Artificial challenge", it's true

    If they wanted to make more challenging dynamises, give it a new strategy that doesnt require nerfing the way the game has been played from 1-75(after you get a sub).

    Come on, now not only do they want us to have cap gear, but let's say nin for example, they are known for tanks, now they need a "SJ free dynamis" gear set? Now all nin have to try to DD in dynamis, BLM are gonna have to prey that a warrior can voke of their thundaga3 magic burst, etc. The only people who'll be almost completly unnafected is a RDM, no matter what sub you give a rdm, it'll work.

  9. #49
    Chram
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    Umm I dont wanna ruin your guys fun...but you can get your subjobs back within the Dynamis. I dont know how, or when, or if its permanent...but trust me. :wink:

    P.S. I know nothing further..and you didnt hear this from me.

  10. #50
    Ridill
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    Mnks won't be terribly affected, either. Still pounds the shit out of stuff.

  11. #51
    Puppetmaster
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    Quote Originally Posted by Demosthenes11
    Quote Originally Posted by Xavier
    Quote Originally Posted by Demosthenes11
    Oh god, heaven forbid dynamis involve some more skill
    Its artifical challenge caused by handicaps instead of actually making it harder. You can make something require skill w/o gimping people.
    AV: Too hard because it's overpowered
    New dynamis: Too hard because they gimp you.

    Unless you are a bisexual, I don't think you can go both ways.
    It just takes a new strategy that will consist of hate control or else blms will get owned. The new dynamis's basically only gimped plds and blms, and you wanted the game to get away from blms did you not?
    THe main problem is how it's stuck in the normal dynamis time frame.. this is -not- dynamis, they should of called it dynamis2 or limboamis and not have it on the same 72hr timer.

    Some shells go with 40-50ish people per run, and how are they supposed to do this? sure they can split into two groups, but it's not the same thing since your friends would all be split up. Only option for many ls's at this time is to either mostly ignore the new zones, or split their own teams into two (teams that may of been working together many months, even years).

    I think they should of just made it on a different timer than normal dynamis, then specialized shells can form for the new zones, while old shells don't have to be split up or avoid the new zones.

  12. #52
    Sea Torques
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    i would rather have level capped Dynamis XD (or neither!)

  13. #53
    BRP
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    Hmm, I'm usually the last to say SE fails, but I do believe SE did drop the ball twice on this update. One with BST and one with Dynamis. Relic+1(notice the lack of AF2 in that phrase), hmmm, they could have just took the bonuses from Artifact+1 and moved it to Relic, somehow they didn't do that good. BST... well if they wanted to make BST stop soloing, kudos, I see you did the Jug Pet thing, but it would be helpful if they did the same to charmed pets. (And really could have made Bahamut strong... I mean, were we really afraid he was going to destroy us? An Ouryu clone would have been better).

    But, I digress, if its true you can get your Sub-job back, then it would be interesting... these areas havn't been exploded to say the least.

    PS, this for a laugh... remember that PLD using a Greatsword and a WAR using shield and tanking? Now we know why!

  14. #54
    CoP Dynamis
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    I went into dynamis-valk tonight with a few friends. There are different types of mobs, as well as the old ones (New Nightmare type mobs) Such as Nightmare Hippogryphs, Nightmare Flys, etc. Nightmare mobs hit much less harder then other mobs, oh there are sabotenders also :D

    Regular dynamis mobs the same though.

  15. #55
    Hydra
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    well its good to know when i get my excalibur ill be a DD in the new dynamis's lol instead ofa tank since the add effects no give hate.

  16. #56
    Nidhogg
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    Quote Originally Posted by senseless
    well its good to know when i get my excalibur ill be a DD in the new dynamis's lol instead ofa tank since the add effects no give hate.
    lol

  17. #57
    The Sig...
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    Duelist Chapeau+1: Duelist Chapeau-1 + 22 O.Bronze peice + velvet raibow cloth.

  18. #58
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    What's the story so far for these new dynamis?

  19. #59
    Sea Torques
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    Quote Originally Posted by Kaylia
    What's the story so far for these new dynamis?

    SE hates it's customers and then a witch put a curse on them so you have to go lift it. Also you kill hobos and get crappy AF2-1 they were wearing as your reward.

  20. #60
    Smells like Onions
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    I think kaylia meant what are the storyline developments? >.>, thats just my interpretation..

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